Richard Davey
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21882a24ec
|
Added Page Visibility handler and hooked into TimeStep.
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2017-05-09 01:24:46 +01:00 |
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Felipe Alfonso
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946266d715
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Render to texture
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2017-05-08 18:03:18 -03:00 |
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Felipe Alfonso
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6511b4b0d5
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Internal Transform Stack for Graphics
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2017-05-08 17:13:48 -03:00 |
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photonstorm
|
e9eefa6314
|
TS updates.
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2017-05-04 17:32:05 +01:00 |
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Felipe Alfonso
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d3b1081da7
|
Added destroy to tileSprite
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2017-05-03 21:28:49 -03:00 |
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Felipe Alfonso
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ee4e0bf8e9
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-05-03 21:28:18 -03:00 |
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Felipe Alfonso
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da9a6de007
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Canvas TileSprite
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2017-05-03 21:14:14 -03:00 |
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Richard Davey
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54f95a3cff
|
Removed old timesteps and renamed Variable to TimeStep.
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2017-05-04 01:08:50 +01:00 |
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photonstorm
|
9ee41603a2
|
Exposed game loop settings via game config object.
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2017-05-03 17:07:15 +01:00 |
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Richard Davey
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9eb1676482
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Seed history properly and dt clamp.
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2017-05-03 02:21:32 +01:00 |
|
Richard Davey
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e5b82eb9b9
|
Fixed delta spike handling.
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2017-05-03 01:34:29 +01:00 |
|
Richard Davey
|
02a06bc7e3
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Moved the Animation functions into the components folder where they are a better fit.
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2017-05-03 00:54:09 +01:00 |
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Richard Davey
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08a5b4969a
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Split the Animation functions up to make them more manageable. Fixed bug in AddFrameAt.
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2017-05-03 00:31:36 +01:00 |
|
Richard Davey
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4ad87957bf
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Added Animation.removeFrame, removeFrameAt and getFrameAt.
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2017-05-02 23:58:15 +01:00 |
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Richard Davey
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ed5eda4bdc
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Optmized the addFrameAt method.
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2017-05-02 22:07:08 +01:00 |
|
Felipe Alfonso
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12d3771c0a
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Tile Sprite rendering on WebGL
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2017-05-02 17:57:21 -03:00 |
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Richard Davey
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d787bfbf78
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Added Animation.addFrame and addFrameAt including sequence updating.
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2017-05-02 19:49:03 +01:00 |
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Richard Davey
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1bfec64f2e
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Animation Manager now has Pause All and Resume All events and handlers, and all child Animations listen for and respect it.
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2017-05-02 16:49:48 +01:00 |
|
Richard Davey
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2c9be48a73
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Add Animation Event + handler.
|
2017-05-02 16:18:58 +01:00 |
|
Richard Davey
|
47c4df66e6
|
Added Remove Animation event and handler.
|
2017-05-02 16:02:49 +01:00 |
|
Richard Davey
|
9663a4022e
|
Start of shuffle action.
|
2017-05-01 01:44:29 +01:00 |
|
Richard Davey
|
9d1640063b
|
Added tabIndex property.
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2017-05-01 01:27:35 +01:00 |
|
Felipe Alfonso
|
e6fefdab24
|
Using canvas buffer for generating tile texture
|
2017-04-28 15:10:32 -03:00 |
|
photonstorm
|
456809e8dd
|
GetFrames can now handle you setting just a string for the frames array, and it'll get all the frames from the texture for it.
|
2017-04-28 04:31:08 +01:00 |
|
photonstorm
|
3647e28427
|
Added Texture.getFrameNames which is handy for things like atlas imports or sprite sheets.
|
2017-04-28 04:30:32 +01:00 |
|
photonstorm
|
17d6667c63
|
Swapped to perf.now.
|
2017-04-28 03:15:08 +01:00 |
|
photonstorm
|
54442c59d4
|
Forcing Variable Timer for further testing.
|
2017-04-28 03:15:02 +01:00 |
|
photonstorm
|
119ae11736
|
Using perf.now and tidying it all up.
|
2017-04-28 03:14:30 +01:00 |
|
photonstorm
|
4d142ad026
|
Updated Animation so it now uses the delta values, rather than the time. Smoother and no longer suffers duration peak errors.
|
2017-04-28 03:14:09 +01:00 |
|
photonstorm
|
1eda6229be
|
Moved the raf after the callback.
|
2017-04-28 03:13:32 +01:00 |
|
photonstorm
|
960acce62c
|
eslint fixes
|
2017-04-28 03:13:22 +01:00 |
|
photonstorm
|
ba2e5ffc26
|
Added Format String util.
|
2017-04-28 01:52:46 +01:00 |
|
photonstorm
|
a232e6c97d
|
Created VariableTimeStep loop and integrated it into the Game and State Systems.
Added GetSpeed Math util.
|
2017-04-27 17:03:19 +01:00 |
|
Richard Davey
|
07f72f489a
|
Added TickerLoop and made it optional via config.
|
2017-04-27 03:11:56 +01:00 |
|
photonstorm
|
d2fa3779f4
|
Working on the new TickerLoop.
|
2017-04-26 17:13:56 +01:00 |
|
photonstorm
|
8264351f75
|
Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc.
|
2017-04-26 16:03:22 +01:00 |
|
photonstorm
|
427018d291
|
You can now provide the TextMetrics as part of the config object, to avoid the expensive canvas scanning needed.
Text.getTextMetrics and TextStyle.getTextMetrics added to faciliate this. Plus added to toJSON.
|
2017-04-26 15:54:23 +01:00 |
|
photonstorm
|
e2576fe512
|
Text.padding supported and working.
|
2017-04-26 15:34:15 +01:00 |
|
Richard Davey
|
3f6c74c1f7
|
More work on Text Metrics.
|
2017-04-26 03:55:42 +01:00 |
|
Felipe Alfonso
|
4073db3551
|
TileSprite base and renderer
|
2017-04-25 19:09:13 -03:00 |
|
Richard Davey
|
0df585f7d5
|
Testing various text measuring options.
|
2017-04-25 19:46:13 +01:00 |
|
Richard Davey
|
a4dc2d28aa
|
Added TextStyle.toJSON and merged the output with Text.toJSON.
|
2017-04-25 18:24:37 +01:00 |
|
Richard Davey
|
ad0ff4d64b
|
Added BuildFromConfig for Text object.
Updated TextStyle to use advanced object getter.
|
2017-04-25 18:07:23 +01:00 |
|
Richard Davey
|
c0254bbbf0
|
Added setScaleMode and setBlendMode functions.
|
2017-04-21 03:12:25 +01:00 |
|
Felipe Alfonso
|
d4e4509e22
|
Render off-screen and on-screen for EffectLayer
|
2017-04-20 21:30:19 -03:00 |
|
Felipe Alfonso
|
3c476ae26b
|
Fixed EffectRenderer
|
2017-04-20 21:25:31 -03:00 |
|
Richard Davey
|
b3fb6d64f2
|
Added ability to create EffectLayer via config object.
|
2017-04-21 00:54:57 +01:00 |
|
Felipe Alfonso
|
8df65e7270
|
changed renderTexture name
|
2017-04-20 20:50:47 -03:00 |
|
Felipe Alfonso
|
1742ec0f12
|
RenderPass Update
|
2017-04-20 15:06:57 -03:00 |
|
Felipe Alfonso
|
18e3b9379d
|
Render Pass rendering on the screen
|
2017-04-20 13:18:14 -03:00 |
|