Richard Davey
|
20f63c0af2
|
Fixed Graphics not working correctly.
|
2013-09-22 15:22:45 +01:00 |
|
Richard Davey
|
a415e779d1
|
Final 1.0.5 release.
|
2013-09-20 13:55:33 +01:00 |
|
Webeled
|
26a595cd44
|
JSDocs update ;)
|
2013-09-19 16:34:48 +02:00 |
|
Richard Davey
|
3c5ea01e09
|
1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples
|
2013-09-17 16:50:47 +01:00 |
|
Richard Davey
|
92e86494e3
|
Tilemap Collision in and working :) Needs testing against Groups now.
|
2013-09-12 15:39:52 +01:00 |
|
Richard Davey
|
fba731e740
|
Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear).
|
2013-09-11 16:25:46 +01:00 |
|
Richard Davey
|
f260108433
|
Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions.
|
2013-09-11 13:21:07 +01:00 |
|
Richard Davey
|
a486bf6b4a
|
Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions.
|
2013-09-10 16:46:39 +01:00 |
|
Richard Davey
|
5da0e42be4
|
Added in the Color Utils and removed the less important functions into ColorHarmony plugin. Updated Stage so backgroundColor can be a string or integer now.
|
2013-09-10 14:00:46 +01:00 |
|
Richard Davey
|
15fe5ed6c8
|
Fixed the Bring to Top bug and also fixed Group/World.swap when the child was a tail node. Also improved Group.dump significantly. Fixed Phaser.Utils namespace clash too.
|
2013-09-10 12:46:14 +01:00 |
|
Richard Davey
|
9b6c819e0e
|
Input Component done and new Button object done and included. Also finished the build script.
|
2013-09-09 00:30:44 +01:00 |
|
Richard Davey
|
ebda1f99e3
|
Input Handler 90% there.
|
2013-09-08 22:38:19 +01:00 |
|
Richard Davey
|
fe6664eac7
|
Fixed the Body collide issues and optimised the process at the same time. Now the QuadTree appears to work perfectly as a result. Bonus!
|
2013-09-08 01:24:59 +01:00 |
|
Richard Davey
|
128bdccd79
|
Sorted out the QuadTree issues and resolved a small but vital bug in separateX, also re-organised the collision flags in Body.
|
2013-09-04 13:54:55 +01:00 |
|
Richard Davey
|
b2263c16c6
|
Patched the QuadTree, now working a whole lot better but am worried it's still working out too many collisions.
|
2013-09-04 04:54:43 +01:00 |
|
Richard Davey
|
bdc1c2ceb9
|
Sorted out the bounds for when sprites are in trimmed texture atlases to stop the physics checks going insane. Also bundled in Advanced Physics lib, although not hooked up yet.
|
2013-09-03 15:35:40 +01:00 |
|
Richard Davey
|
8a90a87492
|
Text converted and a couple of examples created. Using new extend system, so much smaller classes now.
|
2013-09-03 06:02:47 +01:00 |
|
Richard Davey
|
e28cdbeb6a
|
Moving to using a small extend / mixin method to avoid code repeating now we're extending Pixi display objects.
|
2013-09-03 04:43:26 +01:00 |
|
Richard Davey
|
c18de53bab
|
SoundManager converted and playing audio :)
|
2013-09-03 01:24:16 +01:00 |
|
Richard Davey
|
ed13283f0f
|
Tided up the cull / bounds demo.
|
2013-09-03 00:42:17 +01:00 |
|
Richard Davey
|
7c597999d4
|
Camera culling now in and working, although you need to enable it on a per sprite basis. Also fixed a few small bugs in the Animation Manager.
|
2013-09-02 23:22:24 +01:00 |
|
Richard Davey
|
d31777972c
|
Camera culling
|
2013-09-01 19:52:50 +01:00 |
|
Richard Davey
|
6ef89826df
|
Phew.. lots of transform matrix math over and I can finally get all 4 points of a Sprite, regardless of rotation, translation or scale of itself or any of its parents.
|
2013-09-01 05:29:53 +01:00 |
|
Richard Davey
|
12e5d2aceb
|
...
|
2013-09-01 05:22:08 +01:00 |
|
Richard Davey
|
801c2af9d4
|
Updated world so the update run uses the linked list. Sprite.getLocalPosition now almost working, but falls over for children.
|
2013-09-01 03:57:24 +01:00 |
|
Richard Davey
|
99e0934244
|
More late-night math.
|
2013-09-01 02:28:51 +01:00 |
|
Richard Davey
|
5d4da0ce66
|
Working out culling
|
2013-09-01 00:35:29 +01:00 |
|
Richard Davey
|
22847f6ade
|
DebugUtils converted, re-name spaced the Input classes and started on Camera culling.
|
2013-08-31 21:50:34 +01:00 |
|