Commit graph

17322 commits

Author SHA1 Message Date
Richard Davey
8a941dce98 Added optional shape config 2021-10-27 13:19:40 +01:00
Richard Davey
f6412c6ee6 Update CHANGELOG.md 2021-10-26 18:29:56 +01:00
Richard Davey
e92d6a21ec Update CHANGELOG.md 2021-10-26 18:24:10 +01:00
Richard Davey
c391ad6c87 Check if still input enabled 2021-10-26 18:24:06 +01:00
Richard Davey
0fcd785ceb Calling TimerEvent.reset in the Timer callback would cause the timer to be added to the Clock's pending removal and insertion lists together, throwing an error. It will now not add to pending removal if the timer was reset. Fix #5887 2021-10-26 18:23:46 +01:00
Richard Davey
cad69eda70 Update package-lock.json 2021-10-26 14:31:22 +01:00
Richard Davey
b3e5d26390 Update CHANGELOG.md 2021-10-26 14:31:18 +01:00
Richard Davey
50669c7bdf Updated jsdocs. Fix #5880 2021-10-26 14:31:15 +01:00
Richard Davey
29ada646e0 Updated docs 2021-10-26 00:04:37 +01:00
Richard Davey
4aaebb4118 Update package-lock.json 2021-10-26 00:00:44 +01:00
Richard Davey
94bd7e6d69 Update CHANGELOG.md 2021-10-26 00:00:39 +01:00
Richard Davey
17c76c831c The Multi Tint fragment shader now uses the new getSampler function approach from Phaser 4 2021-10-26 00:00:35 +01:00
Richard Davey
4d18ad6ff8 Removed GenerateSrc, removed need for forloop declaration 2021-10-26 00:00:20 +01:00
Richard Davey
27833cafc7 Fixed else block 2021-10-25 21:15:53 +01:00
Richard Davey
fa19bb2d88 Update CHANGELOG.md 2021-10-25 18:48:40 +01:00
Richard Davey
39a06f241b The SceneManager.bootScene method will now always call LoaderPlugin.start, even if there are no files in the queue. This means that the Loader will always dispatch its START and COMPLETE events, even if the queue is empty because the files are already cached. You can now rely on the START and COMPLETE events to be fired, regardless, using them safely in your preload scene. Fix #5877 2021-10-25 18:48:38 +01:00
Richard Davey
521ab71226 Update CHANGELOG.md 2021-10-25 18:25:28 +01:00
Richard Davey
43ed170cd7 ScaleManager.getParentBounds will now also check to see if the canvas bounds have changed x or y position, and if so return true, causing the Scale Manager to refresh all of its internal cached values. This fixes an issue where the canvas may have changed position on the page, but not its width or height, so a refresh wasn't triggered. Fix #5884 2021-10-25 18:25:24 +01:00
Richard Davey
d785eb1ab5 Update CHANGELOG.md 2021-10-25 18:05:45 +01:00
Richard Davey
64e343045e
Merge pull request #5869 from samme/feature/error-for-file-process-fails
Print a console error when file processing fails
2021-10-25 18:02:25 +01:00
Richard Davey
f6147757d5
Merge pull request #5871 from samme/docs/ObjectHelper
Docs: fix types in Phaser.Tilemaps.ObjectHelper#setFromJSON
2021-10-25 18:01:18 +01:00
Richard Davey
c9beece946
Merge pull request #5879 from samme/docs/scene-config
Docs: mark Scene config optional
2021-10-25 17:59:55 +01:00
Richard Davey
7fc6c4dcde Deps update 2021-10-25 17:48:37 +01:00
Richard Davey
94969145a2 Update CHANGELOG.md 2021-10-21 18:38:19 +01:00
Richard Davey
55ef37b6fb Removed spriteData, added destroy, tidied up docs 2021-10-21 18:38:15 +01:00
Richard Davey
461e1ff4d0 Update PipelineConfig.js 2021-10-21 18:38:05 +01:00
Richard Davey
b435c3d1c9 Deps update 2021-10-21 13:48:45 +01:00
Richard Davey
0020f03ead Fixed Sprite FX targetBounds 2021-10-20 17:02:37 +01:00
Richard Davey
143d63dcb0 Debugging 2021-10-20 12:37:05 +01:00
Richard Davey
78e657ec0e Update CHANGELOG.md 2021-10-20 12:36:57 +01:00
Richard Davey
508630ad81 Added renderTargets, maxDimension, frameInc and targetIndex 2021-10-20 12:36:54 +01:00
Richard Davey
9e38e37d6f Removed RenderTargets (moved to PM) and flipped projection matrix 2021-10-19 22:48:02 +01:00
Richard Davey
5fb2604292 Removed flip verts 2021-10-19 22:47:34 +01:00
Richard Davey
d46f6e37f3 WebGLPipeline.flipProjectionMatrix is a new method that allows you to flip the y and bottom projection matrix values via a parameter. 2021-10-19 22:47:22 +01:00
Richard Davey
ef4d5d94bb New fsTarget copySubTex approach (faster) 2021-10-19 18:43:15 +01:00
Richard Davey
c6ac6125c9 Update MultiPipeline.js 2021-10-19 18:42:58 +01:00
Richard Davey
54917cc6a8 Disable sloc in watch mode 2021-10-19 18:42:48 +01:00
samme
787437c219 Docs: mark Scene config optional
Fixes #5874
2021-10-19 09:13:14 -07:00
Richard Davey
a576059055 Prepare for 3.60 Beta 3 2021-10-18 18:31:32 +01:00
Richard Davey
1c95a1b1ac 3.60 Beta 2 2021-10-18 18:00:23 +01:00
Richard Davey
ffafb986aa Updated for 3.60 Beta 2 2021-10-18 17:59:38 +01:00
Richard Davey
44e74fc80e Supports new FX Component 2021-10-18 17:59:31 +01:00
Richard Davey
b434c3b4f8 Fixed jsdocs 2021-10-18 17:54:25 +01:00
Richard Davey
347b6db490 Added altFrame option and calculations + handy utility functions 2021-10-18 17:49:09 +01:00
Richard Davey
d4edcbd8ca Set default vert shader 2021-10-18 16:01:53 +01:00
Richard Davey
9045cd7259 Deps update 2021-10-18 13:41:16 +01:00
Richard Davey
d56ca9feb2 Update CHANGELOG.md 2021-10-17 16:34:48 +01:00
Richard Davey
f34657cf87 Removed the Tint and Flip components from the Camera class. Neither were ever used internally, or during rendering, so it was just confusing having them in the API. 2021-10-17 16:34:45 +01:00
Richard Davey
ba0a52e386 Update SpriteFXPipeline.js 2021-10-16 15:30:03 +01:00
Richard Davey
638fd113b5 Flip the Y on textures 2021-10-16 15:23:33 +01:00