Richard Davey
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ce3bb7d1fa
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Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added.
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2017-01-26 04:06:10 +00:00 |
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photonstorm
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0d9e25c9ff
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Updating tree.
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2017-01-25 17:23:55 +00:00 |
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photonstorm
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6ee499132c
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Huge refactor to sort out the game loop flow.
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2017-01-25 17:10:19 +00:00 |
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photonstorm
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5c495bbdf8
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RAF now calls StateManager.step directly.
Game no longer has RNG property.
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2017-01-25 12:02:18 +00:00 |
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photonstorm
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339ea0b248
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Add url
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2017-01-20 18:51:24 +00:00 |
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Richard Davey
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65c1e062ea
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Jotted down some thoughts.
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2017-01-19 10:51:38 +00:00 |
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photonstorm
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36825cd487
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Added new Dynamic FX Generator.
Added AudioContext polyfill.
Added start of ROADMAP.
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2017-01-11 04:38:15 +00:00 |
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Richard Davey
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9446af0895
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Added down some ideas into a repo doc.
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2017-01-10 00:54:04 +00:00 |
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photonstorm
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7338e5448a
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More tweaks.
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2017-01-05 14:36:49 +00:00 |
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photonstorm
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b9e2045672
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Typo fixes.
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2017-01-05 14:15:35 +00:00 |
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photonstorm
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c98b576f83
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Lots of updates :)
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2017-01-05 14:07:44 +00:00 |
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photonstorm
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9bc9dfaf72
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New guide on working with Phaser 3.
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2017-01-05 12:57:07 +00:00 |
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