Commit graph

12 commits

Author SHA1 Message Date
Richard Davey
ce3bb7d1fa Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added. 2017-01-26 04:06:10 +00:00
photonstorm
0d9e25c9ff Updating tree. 2017-01-25 17:23:55 +00:00
photonstorm
6ee499132c Huge refactor to sort out the game loop flow. 2017-01-25 17:10:19 +00:00
photonstorm
5c495bbdf8 RAF now calls StateManager.step directly.
Game no longer has RNG property.
2017-01-25 12:02:18 +00:00
photonstorm
339ea0b248 Add url 2017-01-20 18:51:24 +00:00
Richard Davey
65c1e062ea Jotted down some thoughts. 2017-01-19 10:51:38 +00:00
photonstorm
36825cd487 Added new Dynamic FX Generator.
Added AudioContext polyfill.
Added start of ROADMAP.
2017-01-11 04:38:15 +00:00
Richard Davey
9446af0895 Added down some ideas into a repo doc. 2017-01-10 00:54:04 +00:00
photonstorm
7338e5448a More tweaks. 2017-01-05 14:36:49 +00:00
photonstorm
b9e2045672 Typo fixes. 2017-01-05 14:15:35 +00:00
photonstorm
c98b576f83 Lots of updates :) 2017-01-05 14:07:44 +00:00
photonstorm
9bc9dfaf72 New guide on working with Phaser 3. 2017-01-05 12:57:07 +00:00