Richard Davey
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2008d3b880
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Added popFBO parameters and setViewport parameter
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2020-11-16 17:43:04 +00:00 |
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Richard Davey
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f5f20db048
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Don't batch if no pipeline
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2020-11-16 17:08:50 +00:00 |
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Richard Davey
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dbe57303ed
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Defs update
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2020-11-16 15:46:40 +00:00 |
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Richard Davey
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8c996b4697
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Added setPost, isCurrentPost, removed setCameraPipeline
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2020-11-16 15:46:34 +00:00 |
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Richard Davey
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c12b4cff3f
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Swizzle RGB
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2020-11-16 15:45:45 +00:00 |
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Richard Davey
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9cfa8f5039
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Added option to clear bind target
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2020-11-15 17:49:29 +00:00 |
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Richard Davey
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5062c97784
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Added copyToGame method to finalise fbo to renderer
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2020-11-15 17:32:37 +00:00 |
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Richard Davey
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ce0b9d94c5
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Added option to clear frame before copy
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2020-11-15 12:53:33 +00:00 |
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Richard Davey
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b82ae856b6
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Update Single.vert
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2020-11-14 17:58:09 +00:00 |
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Richard Davey
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314a0bbf4e
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Added ability to bind and draw to a target.
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2020-11-14 17:58:00 +00:00 |
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Richard Davey
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d87cf4e915
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Always pop and reset!
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2020-11-13 18:03:03 +00:00 |
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Richard Davey
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d07b2fc811
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Lots more documentation added
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2020-11-13 17:46:05 +00:00 |
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Richard Davey
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bbbb49f4b5
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Handy references
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2020-11-13 17:31:27 +00:00 |
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Richard Davey
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701ad1fa15
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ColorMatrix alpha support and viewport setting
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2020-11-13 17:31:17 +00:00 |
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Richard Davey
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7458031140
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Updated shaders
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2020-11-13 17:31:00 +00:00 |
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Richard Davey
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94836b1c88
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Handle pre-mult alpha properly
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2020-11-13 17:30:21 +00:00 |
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Richard Davey
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691b680e36
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Added JSDocs and fixed boot sequence
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2020-11-13 15:54:49 +00:00 |
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Richard Davey
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cf275b44d6
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Added all JSDocs
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2020-11-13 15:54:36 +00:00 |
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Richard Davey
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6a97fe6889
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Lots of handy methods added and fixed vertices
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2020-11-13 14:20:26 +00:00 |
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Richard Davey
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2d3248025a
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Lots of tidying up, added blend methods
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2020-11-13 14:20:07 +00:00 |
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Richard Davey
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cfce8062e6
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Call the new camera methods
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2020-11-13 14:19:55 +00:00 |
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Richard Davey
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985b614c65
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Return the freshly bound fbo
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2020-11-13 14:19:42 +00:00 |
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Richard Davey
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dbdac4f102
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Better method names
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2020-11-13 14:19:30 +00:00 |
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Richard Davey
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d7a0bddfcb
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Handled in batchQuad method
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2020-11-13 14:19:12 +00:00 |
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Richard Davey
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bddfd707fc
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Added preBatchCamera and postBatchCamera and the rest of the Utility methods
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2020-11-13 14:18:57 +00:00 |
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Richard Davey
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b019c6f889
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Added onDraw
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2020-11-12 18:10:07 +00:00 |
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Richard Davey
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53180cc748
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Updated shaders
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2020-11-12 18:09:54 +00:00 |
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Richard Davey
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724310f147
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Removed draw method
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2020-11-12 18:09:44 +00:00 |
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Richard Davey
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6dc07dad3e
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Added ColorMatrix class and proper verts
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2020-11-12 18:09:37 +00:00 |
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Richard Davey
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d50afad9e5
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Testing new util methods
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2020-11-12 18:09:21 +00:00 |
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Richard Davey
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a6ba0539de
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Update PostFXPipeline.js
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2020-11-11 17:47:24 +00:00 |
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Richard Davey
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c60b4f580c
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Fixed draw mode, shader binding and testing new draw
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2020-11-11 17:47:20 +00:00 |
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Richard Davey
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8ef9f36370
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Fixed missing property
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2020-11-11 17:46:58 +00:00 |
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Richard Davey
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9235b7a695
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Add Utility Pipeline and copyFrames method
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2020-11-11 17:46:44 +00:00 |
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Richard Davey
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1ff6b0dce5
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Expose Utility Pipeline
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2020-11-11 17:46:28 +00:00 |
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Richard Davey
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b9cc4bfb5b
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Create UtilityPipeline.js
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2020-11-11 17:46:03 +00:00 |
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Richard Davey
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752fccbf16
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Added w/h, comment out draw for now
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2020-11-11 17:45:58 +00:00 |
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Richard Davey
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741f5f4e27
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Added outFragCoord
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2020-11-11 17:45:43 +00:00 |
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Richard Davey
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c07283ceab
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Tidy up shader code
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2020-11-11 09:39:33 +00:00 |
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Richard Davey
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d677b57ee4
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Added new utility shaders
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2020-11-11 09:35:02 +00:00 |
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Richard Davey
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8e7171ca79
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Use fbo stack and free-up callback hooks
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2020-11-10 17:26:56 +00:00 |
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Richard Davey
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6d56ee01af
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Update BitmapMask.frag
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2020-11-10 17:26:33 +00:00 |
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Richard Davey
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7ba1b132ab
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Added rebind function, to reset the shader attributes.
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2020-11-10 15:50:51 +00:00 |
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Richard Davey
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6e115e4e04
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Call rebind function
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2020-11-10 15:50:30 +00:00 |
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Richard Davey
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47009779fb
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Hard-code the topology
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2020-11-10 15:50:17 +00:00 |
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Richard Davey
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84f6849ad6
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Fixed Bitmap Mask
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2020-11-10 14:33:28 +00:00 |
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Richard Davey
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7a5165c87b
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Limit batch size to 1
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2020-11-10 12:35:01 +00:00 |
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Richard Davey
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eda0ca8a75
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Use GLenum value and limit batch size to 256
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2020-11-10 12:34:53 +00:00 |
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Richard Davey
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fad0d331d7
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Change to batchSize property
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2020-11-10 12:34:35 +00:00 |
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Richard Davey
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86d1009e7b
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Use batchSize and fixed shouldFlush so we take advantage of bufferData
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2020-11-10 12:34:25 +00:00 |
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