Felipe Alfonso
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1f8702e323
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Shape batch rendering base
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2017-02-27 17:41:52 -03:00 |
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Felipe Alfonso
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4deb7ea81c
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Removed old Transform, renamed Transform2DMatrix to TransformMatrix and updated renderers to work with the new game object. Also a small optimization for TransormMatrix for Identity+translate+rotation+scale transformation
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2017-02-22 13:44:14 -03:00 |
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Felipe Alfonso
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d309be3b2e
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Canvas rendering working with the new system.
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2017-02-21 17:05:18 -03:00 |
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Felipe Alfonso
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efdc4898f3
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Removed global scene graph. New system works with camera system
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2017-02-20 21:38:22 -03:00 |
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Felipe Alfonso
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36d627d165
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Cleanup WebGLRenderer, batches and transform
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2017-02-13 12:27:32 -03:00 |
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Richard Davey
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69bd717a5c
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Removed old Transform.
Changed copyblock.
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2017-02-13 12:01:19 +00:00 |
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Richard Davey
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b3db404bb1
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BG Color added to webgl renderer.
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2017-02-11 20:25:12 +00:00 |
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Felipe Alfonso
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34713ab16b
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Camera effects
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2017-02-09 21:48:32 -03:00 |
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Felipe Alfonso
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6f19416129
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camera scrolling
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2017-02-08 12:52:51 -03:00 |
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Felipe Alfonso
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3e3eb60801
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Multiple camera clipping
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2017-02-07 21:08:09 -03:00 |
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Felipe Alfonso
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e0f0b3541b
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Canvas camera scissor
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2017-02-07 16:30:50 -03:00 |
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Felipe Alfonso
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002facb59a
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Clipping added to cameras on webgl
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2017-02-07 13:12:20 -03:00 |
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Felipe Alfonso
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f488722212
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Removed unnecessary localMatrix on transform
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2017-01-31 21:35:53 -03:00 |
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Felipe Alfonso
|
3f0509bead
|
fixed V8 deopt on Transform's updateRoot
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2017-01-31 20:06:13 -03:00 |
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Felipe Alfonso
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43629a5e78
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fixed type on WebGLRenderer render function
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2017-01-31 18:49:14 -03:00 |
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Felipe Alfonso
|
758369593f
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Inlined spriteBatch.add
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2017-01-31 18:40:29 -03:00 |
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Felipe Alfonso
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6566a387b5
|
Small optimization to transform matrix update
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2017-01-31 17:24:51 -03:00 |
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photonstorm
|
6ee499132c
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Huge refactor to sort out the game loop flow.
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2017-01-25 17:10:19 +00:00 |
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photonstorm
|
5c495bbdf8
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RAF now calls StateManager.step directly.
Game no longer has RNG property.
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2017-01-25 12:02:18 +00:00 |
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Felipe Alfonso
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557c218a77
|
Fixed normal blending mode
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2017-01-24 12:21:49 -03:00 |
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Felipe Alfonso
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99d8db0849
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Fixed alpha setting on BlitterRenderer
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2017-01-24 10:15:25 -03:00 |
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Felipe Alfonso
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739561f1fb
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Fix "normal" blend mode
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2017-01-23 19:12:46 -03:00 |
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Felipe Alfonso
|
7decd4afcb
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Blend Mode added to WebGLRenderer
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2017-01-23 18:42:47 -03:00 |
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Felipe Alfonso
|
4155265165
|
Sprite batch with 32 bit indices for bigger batches
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2017-01-20 19:02:12 -03:00 |
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Felipe Alfonso
|
682cb79a17
|
Fix when buffers are full. Now they flush
|
2017-01-20 16:43:36 -03:00 |
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photonstorm
|
657f8baee9
|
Fixed gl error.
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2017-01-20 18:53:53 +00:00 |
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Felipe Alfonso
|
c37c69e312
|
fix on settexture2D
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2017-01-20 15:51:00 -03:00 |
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Felipe Alfonso
|
c40e94f15b
|
Manager is now in charge of swapping texture if needed
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2017-01-20 15:13:24 -03:00 |
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Richard Davey
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4ac4d406b2
|
Hooked up SpriteBatch.
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2017-01-19 23:20:36 +00:00 |
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Felipe Alfonso
|
f342fac027
|
Sprite Batch implementation
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2017-01-19 19:43:41 -03:00 |
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Felipe Alfonso
|
9965ab674d
|
Update BlitterBatch
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2017-01-19 14:53:20 -03:00 |
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photonstorm
|
ddfeed8784
|
Cleaned down, ready for new WebGL Renderer.
|
2017-01-16 15:53:34 +00:00 |
|
Richard Davey
|
cee7498180
|
Fixes to get the renderer working.
|
2016-12-07 03:42:41 +00:00 |
|
Richard Davey
|
82d1ceeba4
|
Adding in WebGL Renderer.
|
2016-12-07 02:28:22 +00:00 |
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