photonstorm
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5b73bb21bb
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Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop.
Sprite would "fly off" if it had an ArcadePhysics Body that was re-positioned during an input handler.
Newly generated docs
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2014-03-28 01:42:49 +00:00 |
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photonstorm
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344ab46d78
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Line.fromSprite now sets "fromCenter" to false by default as Sprite.center is deprecated in 2.x. Documentation and Examples updated to reflect this.
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2014-03-25 12:44:20 +00:00 |
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photonstorm
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f32dce8cdd
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New build files.
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2014-03-17 21:18:02 +00:00 |
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photonstorm
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44a5741148
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Fixed games. Updated Body.moves handling.
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2014-03-14 04:49:55 +00:00 |
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photonstorm
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83e197772d
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Moved Time update back into core loop.
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2014-03-11 20:30:26 +00:00 |
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photonstorm
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8fff38618d
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Tidied up the Examples, fixed Arcade Physics Body, added Body enable support to Group and fixed QuadTree.
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2014-03-10 03:06:28 +00:00 |
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