photonstorm
e901fb80f6
Merging in the CanvasPool changes to the core.
2015-08-03 14:46:55 +01:00
photonstorm
f15fe6706c
All undefined argument checks were changed from if (typeof x === 'undefined')
to if (x === undefined)
removing the typeof check and saving some bytes across the codebase in the process.
2015-07-22 10:37:15 +01:00
Richard Davey
3c7293ab57
Updated AnimationParser and fixed LoadTexture calls.
2015-07-16 01:02:59 +01:00
Richard Davey
bab50d7c88
* The Cache has been internally refactored considerably. Image data is now all stored in the same object, rather than being split across the PIXI global caches (such as PIXI.TextureCache and PIXI.BaseTextureCache), which are no longer used by Phaser.
...
* Internally the Cache now uses a single _cache object, which is partitioned to store the various different object types. Before the cache used lots of private objects, one per data type, but it's now a lot cleaner and we've managed to cut out hundreds of lines of duplicate code in the process.
* Cache.getImage has a new argument which lets you return either just the HTML Image element or the entire image cache object, which includes the baseTexture and frame data.
* Cache.getImage will return a __default image if the key isn't given, or a __missing image if the key is given but not found in the cache. This means it will always return a valid image and no longer cause Phaser to throw runtime errors deeper down with invalid image objects.
2015-07-16 00:46:28 +01:00
photonstorm
f52b553eaf
Loads more Cache optimisations and tweaks.
2015-07-15 17:06:29 +01:00
photonstorm
d663d290c2
hasFrameData added and some LoadTexture updates.
2015-07-15 16:33:01 +01:00
Richard Davey
4dec046c40
Added pendingDestroy to Groups.
2015-07-12 11:33:30 +01:00
Richard Davey
7253ac368d
jsdoc update.
2015-07-08 19:11:41 +01:00
Richard Davey
3590272c51
All Game Objects have a new boolean property called pendingDestroy
. If you set this to true
then the object will automatically destroy itself in the *next* logic update, rather than immediately. This is useful for cases when you wish to destroy an object from within one of its own callbacks, such as with buttons or other input events (thanks @alamboley #1748 )
2015-07-08 18:52:01 +01:00
photonstorm
8cf28fede7
maxHealth is a new property that Game Objects with the Health component receive and works in combination with the heal
method to ensure a health limit cap.
2015-06-17 02:00:04 +01:00
Richard Davey
0b82a68717
Merge pull request #1794 from stephandesouza/patch-1
...
Add a Heal Method to Phaser.Components.Health
2015-06-17 01:54:14 +01:00
photonstorm
2b0abb67dd
onDragUpdate is a new signal that is dispatched whenever a Game object enabled for input and drag is moved by a pointer (i.e. during a drag event). See the Phaser.InputHandler.enableDrag
docs for parameter details and the new Phaser Example.
2015-06-04 20:58:00 +01:00
photonstorm
03a7b6a708
Updated Destroy component to deal with BitmapText glyphs pool.
2015-06-03 05:28:24 +01:00
photonstorm
2484ced06d
Typo.
2015-06-03 05:28:24 +01:00
photonstorm
5054344668
The LoadTexture component has a new property: customRender which is checked for in the Core postUpdate to know when to render custom elements like Videos.
2015-05-21 15:24:39 +01:00
photonstorm
ad4cf34d05
LoadTexture remembers texture valid state.
2015-05-14 16:52:09 +01:00
Stephan de Souza
cb89b9c293
Missed comma
2015-05-14 10:04:37 -03:00
Stephan de Souza
7fb555e70e
Adds Heal Method to Phaser.Components.Health
...
Ideal when used in games with health packs, bonus items, or healing sprites.
In fact: Doing a negative damage causes the same effect, but as a new method is better for documentation.
2015-05-13 16:55:17 -03:00
photonstorm
4aa22e22a1
Check texture property.
2015-05-12 13:03:26 +01:00
photonstorm
a1102d4d4d
Added re-tint reset.
2015-05-08 04:12:20 +01:00
photonstorm
6f351ff0c1
Texture.requiresReTint is a new property that controls if a texture requires the display object to be re-tinted having been updated internally. The LoadTexture component now sets this.
2015-05-08 04:11:48 +01:00
photonstorm
67704d0136
Updated Frame handling for Videos so sprites have their own frames, not a reference to the Videos frame.
2015-05-07 02:44:48 +01:00
photonstorm
927c14536d
Destroy will remove the listener from Video.onChangeSource.
2015-05-06 00:42:01 +01:00
photonstorm
bf25e67f5a
LoadTexture.resizeFrame lets you resize the Frame dimensions that the Game Object uses for rendering. You shouldn't normally need to ever call this, but in the case of special texture types such as Video or BitmapData it can be useful to adjust the dimensions directly in this way.
2015-05-06 00:41:40 +01:00
photonstorm
f33082caf2
Support for Video texture updates.
2015-05-05 14:00:18 +01:00
photonstorm
f092101531
Added in support for Phaser.Video to LoadTexture component.
2015-05-03 13:53:03 +01:00
photonstorm
cc46212d5b
Refreshes a tiling texture on change of frame.
2015-04-21 15:55:58 +01:00
photonstorm
12f8454d62
close #1755
2015-04-19 01:35:15 +01:00
photonstorm
0ccb3515d5
Removed dirty flag.
2015-04-13 11:58:44 +01:00
photonstorm
57474c0d44
Trying out removal of dirty flag.
2015-03-27 10:47:45 +00:00
photonstorm
83adc51698
Fixed the FixedToCamera :)
2015-03-24 21:35:09 +00:00
photonstorm
12fc424305
Huge amount of jsdoc updates.
2015-03-23 23:46:09 +00:00
photonstorm
08c9513f98
Improving the Component documentation.
2015-03-23 19:56:23 +00:00
photonstorm
165e5935c2
JSDoc fixes.
2015-03-18 19:14:58 +00:00
photonstorm
6cf982a4a0
Fixed to Destroy component if still in render loop.
2015-03-11 01:44:46 +00:00
Richard Davey
7eb73e99a8
Merge pull request #1648 from pnstickne/wip-components-docs
...
Component documentation
2015-03-01 10:46:55 +00:00
Paul
4de95c09b5
Component documentation
...
- Required changes for documentation to show up correctly
- Uses multiple @extends, which currently [mostly] works in jsdoc
and like closure compiler
2015-02-28 23:00:17 -08:00
Paul
ee34327c93
Components: bug fixes
...
- Use property check ('in') to avoid property access
- Promoted 'body' property for physics
2015-02-28 17:49:45 -08:00
Paul
0e5272b217
Merge remote-tracking branch 'upstream/dev' into wip-components-toproto
...
Conflicts:
src/gameobjects/Image.js
src/gameobjects/Rope.js
src/gameobjects/Sprite.js
src/gameobjects/Text.js
src/gameobjects/TileSprite.js
src/gameobjects/components/Core.js
2015-02-28 15:51:47 -08:00
photonstorm
a69e53f901
Copyright date change.
2015-02-25 03:36:23 +00:00
photonstorm
72530d963b
Default exists should be true!
2015-02-25 02:49:19 +00:00
photonstorm
c799dfe7da
Fixed physics postUpdate issue causing particles and all kinds of things to go awry.
2015-02-25 02:18:05 +00:00
photonstorm
ec19abb91c
Component preUpdate changes.
2015-02-25 00:59:27 +00:00
photonstorm
c9939f8691
Tilemap fix #1635
2015-02-24 22:57:59 +00:00
Paul
4f747a1c00
Components - moving install to prototype
...
- This ensures the components are regsitered once per type
instead of once per instance (which is duplicate work)
2015-02-22 20:44:11 -08:00
photonstorm
8b7085e20a
RenderTexture guards.
2015-02-22 19:30:43 +00:00
photonstorm
3d0bc682f0
Moved Events.
2015-02-19 05:00:55 +00:00
photonstorm
88f10f7f89
Updated fixedToCamera docs to reflect non-nesting ( #1596 )
2015-02-18 22:58:48 +00:00
photonstorm
77a3bfea23
loadTexture guard.
2015-02-17 15:48:54 +00:00
photonstorm
5b0c751647
Animation component guard.
2015-02-17 15:48:43 +00:00