Commit graph

63 commits

Author SHA1 Message Date
Richard Davey
5b34726e64 Refactored how pause / resume / play works and texture updating, much cleaner and more resilient 2019-10-08 17:15:26 +01:00
Richard Davey
5ac4afb1f8 Getting autoplay working 2019-10-07 17:08:45 +01:00
Richard Davey
07a2a81263 grab and saveToTexture methods now work 2019-10-04 13:40:42 +01:00
Richard Davey
633af46f71 Removed snapshot and handled locked and unlocked playback 2019-10-04 13:14:32 +01:00
Richard Davey
3d31e27926 Don't render if there's no texture 2019-10-04 13:14:06 +01:00
Richard Davey
6b67862cb7 Finally resolved webgl texture issues when loaded too early 2019-10-04 00:58:43 +01:00
Richard Davey
800381b7fc Better handling of texture creation 2019-10-03 17:51:11 +01:00
Richard Davey
9989f271d4 Pass in the key and url 2019-10-03 17:50:42 +01:00
Richard Davey
9429f66adb Added first pass at Video Game Object 2019-10-03 02:29:05 +01:00
Richard Davey
0d90f75b5f Splitting the dev branch up into versions. 2016-11-22 01:36:56 +00:00
Richard Davey
0af16817a5 Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
Richard Davey
380e717e52 Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere. 2016-10-08 16:17:46 +01:00
Richard Davey
729020477a New Game Objects structure in place, and starting to take shape.
Moved BitmapData and RenderTexture into the textures folder for now.

All Game Objects now have their own sub-folder, with their Factory and renderer functions alongside them, plus any other files they need.

New Factory class added. Currently hooked into `game.factory` for testing, but will swap to `game.add` when complete.
2016-10-08 03:05:42 +01:00