Pavle Goloskokovic
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2372fdd812
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Completed a TODO to return HTML5AudioSoundManager instance when necessary
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2018-01-11 17:29:57 +01:00 |
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Pavle Goloskokovic
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7c715f1ba0
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Removed detune property since it is already implemented in BaseSound class
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2018-01-11 17:28:52 +01:00 |
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Pavle Goloskokovic
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be713af155
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Removed rate property since it is already implemented in BaseSound class
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2018-01-11 17:28:25 +01:00 |
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Pavle Goloskokovic
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98700ffff2
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Updating play method to return boolean indicating if play call was done successfully
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2018-01-11 17:27:19 +01:00 |
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Pavle Goloskokovic
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15562a70e3
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Updated override property docs
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2018-01-11 17:25:55 +01:00 |
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Pavle Goloskokovic
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ef60c16551
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Marking audio tags as unused when creating them
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2018-01-11 17:25:27 +01:00 |
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Pavle Goloskokovic
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2903417798
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Defining detune property on a BaseSound class since it's the shared behaviour between subclasses
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2018-01-11 17:24:53 +01:00 |
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Pavle Goloskokovic
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15f2717e9b
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Defining rate property on a BaseSound class since it's the shared behaviour between subclasses
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2018-01-11 17:24:26 +01:00 |
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Pavle Goloskokovic
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c0c6e39ccd
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Updating play method to return boolean indicating if play call was done successfully
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2018-01-11 17:22:57 +01:00 |
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Pavle Goloskokovic
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5aec2e45e4
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Merge remote-tracking branch 'origin/master'
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2018-01-11 16:51:11 +01:00 |
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Pavle Goloskokovic
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e75871adec
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Added override property to HTML5AudioSoundManager
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2018-01-11 16:50:50 +01:00 |
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Richard Davey
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829747370c
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-01-11 14:48:46 +00:00 |
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Richard Davey
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e601f4060a
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Exposed SoundManager via Scene Systems
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2018-01-11 14:48:43 +00:00 |
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Michael Hadley
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5241798ab3
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Pass TILE_BIAS from arcade world into tile colliding functions
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2018-01-11 08:32:07 -06:00 |
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Richard Davey
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718859b02e
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Moved the depth sorting functions into the DisplayList class, as it's really the one responsible for it, not System.
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2018-01-11 13:59:06 +00:00 |
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Michael Hadley
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98ae8009e0
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Arcade rect vs tilemap layer collision handling
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2018-01-10 20:47:25 -06:00 |
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Michael Hadley
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fdc1af0cd2
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Install isTilemap prop used by physics system for fast type checking
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2018-01-10 20:45:28 -06:00 |
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Michael Hadley
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32788d6eb6
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Stub arcade collide vs tilemap methods
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2018-01-10 20:43:11 -06:00 |
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Michael Hadley
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e3699aaea0
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Remove unnecessary Arcade Body#tilePadding
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2018-01-10 19:34:22 -06:00 |
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Richard Davey
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04b8f4203e
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Started moving plugins to their own folders.
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2018-01-10 16:29:46 +00:00 |
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Pavle Goloskokovic
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9fc3aaa0da
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Moved HTML5AudioSoundManager.js
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2018-01-10 16:50:21 +01:00 |
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Pavle Goloskokovic
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081908fd7b
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Moved HTML5AudioSound.js
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2018-01-10 16:50:11 +01:00 |
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Pavle Goloskokovic
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0a10240c61
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Moved HTML5AudioFile
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2018-01-10 16:49:56 +01:00 |
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Pavle Goloskokovic
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d0d3a6473d
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Merge remote-tracking branch 'origin/master'
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2018-01-10 16:20:13 +01:00 |
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Richard Davey
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59475c8fee
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Moved folder
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2018-01-10 13:43:06 +00:00 |
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Richard Davey
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5d4bb532d6
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Create CODE_OF_CONDUCT.md
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2018-01-10 13:39:20 +00:00 |
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Richard Davey
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4da410117f
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Merge pull request #3152 from halgorithm/fix-normalize
Fix geom/point/Normalize.js
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2018-01-10 13:25:25 +00:00 |
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Richard Davey
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4221b56336
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Merge pull request #3153 from halgorithm/weighted-randomize-index-arrays
Weighted randomize index arrays
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2018-01-10 13:25:00 +00:00 |
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Hal Helms
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89e4289c9d
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Fix WeightedRandomize.js
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2018-01-09 22:26:02 -08:00 |
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Hal Helms
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42ad0ac399
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Add semicolons to WeightedRandomize
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2018-01-09 22:24:56 -08:00 |
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Hal Helms
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302eba15d9
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Update WeightedRandomize docs for index arrays
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2018-01-09 22:09:28 -08:00 |
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Hal Helms
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e128733f02
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Update WeightedRandomize() to support index arrays
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2018-01-09 22:05:34 -08:00 |
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Hal Helms
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4fd10f437c
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Fix geom/point/Normalize.js
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2018-01-09 21:58:13 -08:00 |
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Felipe Alfonso
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15c45bda0e
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BlitterBatch2 base rendering. Still missing Texture binding
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2018-01-09 19:51:22 -03:00 |
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Richard Davey
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5f2867c17b
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Merge pull request #3151 from photonstorm/reorg
Phaser 3 reorganisation merge
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2018-01-09 22:39:39 +00:00 |
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Richard Davey
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107bfadb60
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Modified path
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2018-01-09 22:29:08 +00:00 |
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Richard Davey
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ca3f99ad81
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Updated README
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2018-01-09 22:27:14 +00:00 |
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Richard Davey
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4909a48e9a
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Removed v3 folder
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2018-01-09 22:12:55 +00:00 |
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Richard Davey
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f7102df3f6
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Moved out-dated guide and renamed merge to wip
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2018-01-09 22:12:16 +00:00 |
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Richard Davey
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889bcb64e9
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Updated year and package details
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2018-01-09 21:57:27 +00:00 |
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Richard Davey
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d06eb79b44
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Updated ignore files
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2018-01-09 21:54:41 +00:00 |
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Richard Davey
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fa77b1b1da
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Moved project files
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2018-01-09 21:50:47 +00:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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Richard Davey
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5fe12421cd
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Removed previous version folders.
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2018-01-09 21:42:10 +00:00 |
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Felipe Alfonso
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8bdc162592
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BlitterBatch cleanup progress
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2018-01-09 18:00:56 -03:00 |
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Felipe Alfonso
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79615df000
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BaseRenderer as a base definition for all 2D WebGL renderers and batches
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2018-01-08 22:34:45 -03:00 |
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Richard Davey
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1f0db02095
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Working on new plugin system
So scenes can manage their own unique list of plugins and devs can easily add their own.
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2018-01-09 01:30:10 +00:00 |
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Richard Davey
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f7a1c6fec7
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You can now pass an existing Game Object to Impact Physics and have it add a body to it.
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2018-01-08 22:16:14 +00:00 |
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Richard Davey
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86f112aef9
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You can now pass an existing Game Object to Arcade Physics and have it add a body to it.
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2018-01-08 22:11:19 +00:00 |
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Pavle Goloskokovic
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e9040240f8
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Added audio property docs
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2018-01-08 19:54:40 +01:00 |
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