photonstorm
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00a9897ae2
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Updated Filter resolution to a 2f and added Blur and Marble filters.
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2013-11-29 12:26:53 +00:00 |
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photonstorm
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b2fc6c422a
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Fixed filters for new shader code.
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2013-11-28 21:29:16 +00:00 |
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photonstorm
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780b8a5d6d
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New filters and demos: LightBeams, Fire and Tunnel. Also Loader can now load script files.
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2013-11-28 05:43:35 +00:00 |
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photonstorm
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496639ff25
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Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed.
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2013-11-21 05:00:07 +00:00 |
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photonstorm
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46cf024a35
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filter test updates
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2013-11-09 02:16:52 +00:00 |
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photonstorm
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dfb22f1044
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Tracked down an evil bug in Group.swap that caused the linked list to get corrupted in an upward (B to A) neighbour swap.
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2013-11-06 16:46:21 +00:00 |
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photonstorm
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fa8533f5d1
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Added Tetris sprites
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2013-11-04 20:45:51 +00:00 |
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photonstorm
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787abc1e02
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Updated debug header and added more info to the project template.
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2013-11-01 04:58:08 +00:00 |
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photonstorm
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6f93a2ec94
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Multiple Anims update, Tilemap fixes and some new examples.
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2013-10-31 15:45:19 +00:00 |
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photonstorm
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712858cf75
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More work on the Invaders game.
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2013-10-31 05:31:54 +00:00 |
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photonstorm
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24c809dd5f
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Final body / physics / bounds fixes. Also updated various examples, optimised Sprite core loop and enhanced the Invaders example.
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2013-10-30 03:46:52 +00:00 |
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photonstorm
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7ceb11ae49
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New: You'll now find a complete Basic project Template in the resources/Project Templates folder. Will add more complex ones soon.
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2013-10-28 23:29:34 +00:00 |
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photonstorm
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ffd5ddc534
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Tidying up the repo and adding in new documentation.
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2013-10-23 14:00:29 +01:00 |
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