Commit graph

13 commits

Author SHA1 Message Date
photonstorm
00a9897ae2 Updated Filter resolution to a 2f and added Blur and Marble filters. 2013-11-29 12:26:53 +00:00
photonstorm
b2fc6c422a Fixed filters for new shader code. 2013-11-28 21:29:16 +00:00
photonstorm
780b8a5d6d New filters and demos: LightBeams, Fire and Tunnel. Also Loader can now load script files. 2013-11-28 05:43:35 +00:00
photonstorm
496639ff25 Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed. 2013-11-21 05:00:07 +00:00
photonstorm
46cf024a35 filter test updates 2013-11-09 02:16:52 +00:00
photonstorm
dfb22f1044 Tracked down an evil bug in Group.swap that caused the linked list to get corrupted in an upward (B to A) neighbour swap. 2013-11-06 16:46:21 +00:00
photonstorm
fa8533f5d1 Added Tetris sprites 2013-11-04 20:45:51 +00:00
photonstorm
787abc1e02 Updated debug header and added more info to the project template. 2013-11-01 04:58:08 +00:00
photonstorm
6f93a2ec94 Multiple Anims update, Tilemap fixes and some new examples. 2013-10-31 15:45:19 +00:00
photonstorm
712858cf75 More work on the Invaders game. 2013-10-31 05:31:54 +00:00
photonstorm
24c809dd5f Final body / physics / bounds fixes. Also updated various examples, optimised Sprite core loop and enhanced the Invaders example. 2013-10-30 03:46:52 +00:00
photonstorm
7ceb11ae49 New: You'll now find a complete Basic project Template in the resources/Project Templates folder. Will add more complex ones soon. 2013-10-28 23:29:34 +00:00
photonstorm
ffd5ddc534 Tidying up the repo and adding in new documentation. 2013-10-23 14:00:29 +01:00