Commit graph

21 commits

Author SHA1 Message Date
spayton
7b66a782a0 Enhanced the intro/outro usage. The Pixidefaults inclusion have been decoupled from the Phaser Outro and put into a separate module, prior to this it would not be possible to exclude the UMD wrapper and keep the pixi defaults, which I'm not sure would have been much use to anyone, now you can optionaly keep the pixi defaults.
Also the Pixi intro module has been split into intro/main modules, so it's intro/outro modules can be excluded cleanly without being tied to the body of the Pixi code. Finally the Pixi into/outro exclusion is tied to Phaser's excludes, ie if Phasers intro/outro is excluded so are Pixi's - this could be separated by giving pixi it's own module list but I can't see why anyone would not want to exclude the wrappers from both, they can always generate the Phaser/Pixi modules in separate passes if they want differing wrapping anyway.
2015-11-05 13:28:32 +00:00
photonstorm
d7d4320def You can now exclude the FlexGrid from custom builds, saving 15KB. 2015-09-30 11:19:55 +01:00
Richard Davey
49fccc9abd Added the grunt manifests. 2015-09-29 16:54:58 +01:00
photonstorm
4b22f48c75 2.4.2 release. 2015-07-29 15:01:04 +01:00
photonstorm
7a6de818e1 Updated Grunt build scripts so that all third party libs (such as Creature, P2, gl-matrix and PIXI) are now kept well and truly outside of Phaser. They are defined and placed first in the build files. So no more PIXI hiding within the Phaser namespace or UMD patching for Phaser required. 2015-07-23 16:00:45 +01:00
photonstorm
858ad51610 Phaser 2.4 release. 2015-07-22 15:31:30 +01:00
photonstorm
89a95fa2c3 Added Video to gruntfile. 2015-05-06 07:58:04 +01:00
Steven Rogers
258b549a0d Stubbed Net and Debug so they can be properly excluded during a custom build. 2015-04-29 09:07:06 -04:00
photonstorm
59a72ffa80 Grunt file now properly includes stub files for Game core managers. 2015-03-04 00:32:33 +00:00
photonstorm
7efb051f54 New build scripts working for the default builds and custom builds. 2015-02-19 17:23:35 +00:00
photonstorm
c56d2c63ca Custom build scripts are go! 2015-02-19 15:27:44 +00:00
photonstorm
f34088458d More grunt work. Nearly there. 2015-02-19 06:03:42 +00:00
photonstorm
9c46027340 Working through the new build scripts. 2015-02-19 05:01:50 +00:00
Alvin
52ff097cf8 Created a new build using only p2 2014-10-16 20:28:31 +02:00
photonstorm
f82bce7a3a Grunt task updates. 2014-09-09 14:47:15 +01:00
photonstorm
24e896301b Adding new build file: Phaser + Arcade Physics + Ninja physics. 2014-09-09 12:50:01 +01:00
eguneys
fdf00b1b49 A new custom build with no physics added. 2014-09-05 11:38:40 +03:00
photonstorm
9de1d494df Phaser 2.1.0 build files for testing.
Ninja Physics is no longer included in the build files by default. Not enough people were using it, and not enough contributions were coming in to help polish it up, so we've saved the space and removed it. It's still available in the grunt build files if you require it, but we're deprecating it from the core library at this time. It will make a return in Phaser3 when we move to a modular class system.
2014-08-28 04:53:05 +01:00
photonstorm
523a3c5632 Tidied up the Grunt tasks a little to name them more accurately.
Renamed phaser-no-physics to phaser-arcade-physics, which is far more accurate.
2014-04-10 01:54:30 +01:00
photonstorm
fca1bd97fd New build to test state change in. Also various Gruntfile fixes that arose from the tasks split. 2014-04-01 03:02:36 +01:00
Christian Wesselhoeft
de7192320b Split task options into their own files using load-grunt-config. 2014-03-26 18:51:28 -07:00