Richard Davey
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18fa6292a6
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Graphics objects now just take a config object, not a position.
Graphics objects can set default stroke and fill styles, which are re-applied after a clear.
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2017-03-29 15:06:06 +01:00 |
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Richard Davey
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b3b495e53c
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Added Rectangle.PerimeterPoint method for getting the point on the perimeter of a rectangle based on the given angle.
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2017-03-29 15:05:29 +01:00 |
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Richard Davey
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032f6e7084
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Added Rectangle.centerX and centerY.
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2017-03-29 15:05:06 +01:00 |
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Richard Davey
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d774757c06
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Preparing for centerX/Y options.
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2017-03-29 01:47:17 +01:00 |
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Richard Davey
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7f72c7b8ca
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GridAlign now takes a config object, and works with optional x/y settings too.
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2017-03-29 01:34:46 +01:00 |
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Richard Davey
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2cfa57e35c
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Added offsetX/Y to AlignIn proxy.
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2017-03-29 01:22:15 +01:00 |
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Richard Davey
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e69155662d
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Layer.createMultiple can now take an array of config objects.
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2017-03-29 01:12:14 +01:00 |
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Richard Davey
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5c0f550072
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Added step value to Rotate Action.
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2017-03-29 01:03:24 +01:00 |
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Richard Davey
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b464aa5c8f
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Added SetScale createMultiple action.
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2017-03-29 00:44:08 +01:00 |
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Richard Davey
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eaea6a7509
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Fixed SetScale ternary.
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2017-03-29 00:43:55 +01:00 |
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Richard Davey
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12499c1dfe
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Added SetOrigin Action.
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2017-03-29 00:12:33 +01:00 |
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Richard Davey
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664b154e02
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Fixed Layer.add return result. Updated createMultiple so that the setXY etc options are only applied to the newly created entities.
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2017-03-29 00:09:16 +01:00 |
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Richard Davey
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93d7ed30fc
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Saved some space by using pngPrefix.
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2017-03-28 23:56:00 +01:00 |
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Richard Davey
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7d18c891eb
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Fixed bug where it would corrupt the value of a dot notation config didn't contain a property.
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2017-03-28 23:55:51 +01:00 |
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Richard Davey
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06fdb8c430
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Layer.createMultiple now uses a config object and Array Range internally for far more complex options.
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2017-03-28 23:38:14 +01:00 |
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Richard Davey
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6c4152c33d
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Added Array.Range - which allows for complex ranges of 2 arrays.
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2017-03-28 23:38:14 +01:00 |
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Felipe Alfonso
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3e8e6141c8
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Added render pass component to renderable game objects
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2017-03-28 15:16:02 -03:00 |
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Felipe Alfonso
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439575adda
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RenderPass component
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2017-03-28 15:00:16 -03:00 |
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Richard Davey
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76b6fc0d55
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Added Call Action, and added inc property to all Spread actions.
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2017-03-28 16:05:01 +01:00 |
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Richard Davey
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59c8e35b08
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Added Spread, SmoothStep and SmootherStep Actions.
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2017-03-28 15:33:25 +01:00 |
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Felipe Alfonso
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a1b6978b8e
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Sprite Batch now handles alpha
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2017-03-28 11:20:53 -03:00 |
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Richard Davey
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ae18f7ebf2
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Added Random Actions.
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2017-03-28 14:57:42 +01:00 |
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Richard Davey
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304dfe3318
|
If source undefined return default
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2017-03-28 14:57:34 +01:00 |
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Richard Davey
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3c423b5b7d
|
Added Scale Actions.
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2017-03-28 14:30:43 +01:00 |
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Richard Davey
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358b74237a
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Added Alpha Actions.
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2017-03-28 14:01:35 +01:00 |
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Richard Davey
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93d9e97fa6
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Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
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2017-03-28 13:20:39 +01:00 |
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Richard Davey
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81aa09d732
|
Added Layer actions for create, createMultiple, rotation around a fixed point, rotation by distance, and positioning around a circle.
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2017-03-28 03:09:59 +01:00 |
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Richard Davey
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9268fcb586
|
Renamed addX to incX (etc) in Layer to avoid clashing with the addition of children.
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2017-03-28 00:05:08 +01:00 |
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Richard Davey
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ab99951e2e
|
Removed logs.
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2017-03-27 23:53:29 +01:00 |
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Richard Davey
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fb9cc95229
|
Added setFlip methods.
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2017-03-27 23:53:22 +01:00 |
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Richard Davey
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b4e9a4baed
|
Align uses a Zone instead of a Rect.
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2017-03-27 23:38:45 +01:00 |
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Richard Davey
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4158196f73
|
Sprite Sheets now add __BASE entry.
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2017-03-27 23:38:34 +01:00 |
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Richard Davey
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fa61e4b11d
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Set a default frame for sprite sheets and atlases.
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2017-03-27 23:38:27 +01:00 |
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Richard Davey
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92beff3555
|
Added Align Layer action.
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2017-03-27 23:10:11 +01:00 |
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Richard Davey
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db55c4c6a1
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Added new Zone game object.
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2017-03-27 23:10:04 +01:00 |
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Richard Davey
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6d6af08cae
|
Fixed all the bounds methods to use origin instead of anchor.
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2017-03-27 23:09:54 +01:00 |
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Richard Davey
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91f3861ad7
|
Adding layer alignment.
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2017-03-27 17:34:49 +01:00 |
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Richard Davey
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36c626b847
|
Refactored Layer to use a Set, and split all of its functions out into modules.
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2017-03-27 16:59:58 +01:00 |
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Richard Davey
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ec72d18145
|
Fixed issue in Set.
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2017-03-27 16:59:58 +01:00 |
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Felipe Alfonso
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cbbe3b78d4
|
Fixed z property on Transform
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2017-03-24 11:49:54 -03:00 |
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Richard Davey
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72f12a1e79
|
Add.Existing.
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2017-03-24 04:33:40 +00:00 |
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Felipe Alfonso
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9217012b79
|
state;s children depth sorting
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2017-03-23 16:51:02 -03:00 |
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Richard Davey
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4684d23e16
|
Linting fixes.
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2017-03-23 00:07:41 +00:00 |
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Richard Davey
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f125f35763
|
Added in all the missing Map functions, ready for use.
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2017-03-22 23:44:55 +00:00 |
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Felipe Alfonso
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69a34df0ab
|
Layer refactoring
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2017-03-22 20:16:44 -03:00 |
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Richard Davey
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657ea7ffa7
|
AM start
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2017-03-22 12:38:33 +00:00 |
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Richard Davey
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006d0b853f
|
Small bit of tidying up.
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2017-03-21 23:14:25 +00:00 |
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Richard Davey
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6fcd09c3bc
|
RTL boolean.
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2017-03-21 21:08:30 +00:00 |
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Felipe Alfonso
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84bc90f7ba
|
Moved canvas to texture on Text to TExtWebGLRenderer
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2017-03-21 18:06:36 -03:00 |
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Felipe Alfonso
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58e4912633
|
Moved uploadCanvasToGPU to WebGLRenderer
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2017-03-21 17:45:57 -03:00 |
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