Commit graph

43 commits

Author SHA1 Message Date
Richard Davey
2727408e7c Don't disable the vertex attribute if the location is invalid 2019-04-25 03:16:25 +01:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
d7e7feed19 Dimensions are now set in the onResize handlers. 2019-01-11 16:44:08 +00:00
Richard Davey
175af00c60 Stores the new resolution, should it change (unlikely, but ...) 2019-01-10 13:42:11 +00:00
Richard Davey
956a0913b8 Added new jsdocs 2018-10-22 12:12:31 +01:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Matthew Roelle
700509275d Changed setFloatXv methods to accept a Float32Array rather than instantiate its own 2018-09-12 20:25:15 -07:00
Richard Davey
a418995c15 Fixed jsdoc versions and updated them for #4019 2018-09-12 15:34:48 +01:00
Matthew Roelle
7465717d92 Fixed doccomment for float array uniforms 2018-09-09 18:19:09 -07:00
Matthew Roelle
aeeefb3cf6 Added support for setting float array uniforms in the WebGLRenderer and WebGLPipeline 2018-09-09 18:05:29 -07:00
Richard Davey
65d81ec426 Formatting 2018-08-07 16:26:22 +01:00
Richard Davey
4843d7eefe Pipelines have a boot handler now. 2018-07-13 11:13:46 +01:00
Richard Davey
7aa46657c2 Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
Richard Davey
f45ab89f8d The ForwardDiffuseLightPipeline, used by the Lights system, now sets a flag if the Scene doesn't contain any lights. All of the Game Objects now check this flag and don't even bother adding themselves to the batch if there are no lights in the Scene, as they'd never render anyway. This also avoids the ghost-image problem if you swap Scenes to a new Scene with the Light Manager enabled, but no actual lights defined. Fix #3707 2018-05-31 16:57:30 +01:00
Felipe Alfonso
0c90f068fc Added jsdoc comments to WebGLPipeline 2018-04-25 19:52:20 -03:00
Richard Davey
741d1f5793 Doc pending tags 2018-04-24 15:32:08 +01:00
Richard Davey
4f6239dadb jsdoc and eslint fixes 2018-04-05 09:02:36 +01:00
Richard Davey
620bcc6ae5 jsdoc fixes and additions 2018-03-19 13:45:00 +00:00
Richard Davey
bfabe35cdf eslint fixes 2018-03-05 21:49:08 +00:00
Felipe Alfonso
c1d482b593 Added jsdoc comments to new methods and properties on WebGLPipeline and WebGLRenderer 2018-03-05 12:28:59 -03:00
Felipe Alfonso
98893e1bba Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine 2018-03-05 11:29:48 -03:00
Felipe Alfonso
abfe7536e9 Removed the read of constant values from the WebGLRenderingContext object. Now they are read from an instance of webgl context. 2018-02-19 17:49:17 -03:00
Richard Davey
d23688c3e4 Added eslint fixes and overrides 2018-02-16 18:44:07 +00:00
Richard Davey
86f00eeb52 eslint fixes 2018-02-16 18:17:51 +00:00
Richard Davey
e1554c34d6 eslint fixes 2018-02-16 18:07:49 +00:00
Richard Davey
4e6df03512 Updated semver 2018-02-15 14:31:15 +00:00
Felipe Alfonso
e2bebd3ddd jsdoc property and method updates 2018-02-14 16:52:37 -03:00
Felipe Alfonso
74abb96211 Added alpha and tint to static tilemap layer. Fixed BitmapMask binding resources issue. 2018-02-14 16:45:22 -03:00
Felipe Alfonso
2aa94c28eb WebGL types added to jsdoc 2018-02-12 21:12:17 -03:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
97bb52faec Added jsdocs 2018-02-09 19:19:21 +00:00
Felipe Alfonso
4d03853935 Added cleanup routine for all webgl content on WebGLRenderer destroy function 2018-01-31 14:36:00 -03:00
Felipe Alfonso
d9b04ef2e9 Light2D Plugin added to scene 2018-01-30 19:46:43 -03:00
Felipe Alfonso
de4b308fbd Light2D update 2018-01-30 00:38:31 -03:00
Felipe Alfonso
71a6360a7b Pipeline components added 2018-01-29 18:46:48 -03:00
Felipe Alfonso
00c6c4a6df Light2D Pipeline 2018-01-26 20:17:11 -03:00
Felipe Alfonso
ba280c7517 BitmapMask and GeometryMask are rendering correctly 2018-01-25 15:43:19 -03:00
Felipe Alfonso
bd8e9b2003 Static Tilemap Layer rendering 2018-01-25 02:26:14 -03:00
Felipe Alfonso
dd9cef61cf Image WebGL rendering 2018-01-23 17:32:20 -03:00
Felipe Alfonso
0f0b422fd7 FlatTint Pipeline progress 2018-01-22 19:51:15 -03:00
Felipe Alfonso
961f00ac11 BlitterPipeline added 2018-01-22 18:21:47 -03:00
Felipe Alfonso
31be6fa51d WebGLRenderer cleanup 2018-01-20 01:05:56 -03:00
Felipe Alfonso
cfe07706e6 Cleaning up WebGLRenderer 2018-01-17 18:25:43 -03:00