photonstorm
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1746afe477
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Merged 1.2 branch into master for the final Phaser v2.0.0 release.
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2014-03-14 06:43:52 +00:00 |
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photonstorm
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eb8f021202
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Updated README, removed Examples, added Migration Guide.
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2014-03-14 06:06:43 +00:00 |
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photonstorm
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44a5741148
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Fixed games. Updated Body.moves handling.
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2014-03-14 04:49:55 +00:00 |
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photonstorm
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0e29bd4300
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Tile Collision Callbacks working properly. CSV / Blank map examples added. Multiple tilesets per map working again. That's it folks!
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2014-03-14 04:21:56 +00:00 |
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photonstorm
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f3ff9c197f
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Fixed all the tilemap examples.
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2014-03-14 03:26:06 +00:00 |
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photonstorm
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d2506dd0f3
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New tilemap ray casting example + bounce. Also fixed sci-fly example.
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2014-03-14 02:42:56 +00:00 |
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photonstorm
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017a017b96
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TilemapLayer.getRayCastTiles will let you get all tiles that hit the given line for further processing.
Fixed Tilemap collision. Added new TILE_BIAS const to aid with fast/small sprites.
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2014-03-14 02:33:58 +00:00 |
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photonstorm
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f678d1fd31
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Line now has x, y, width, height, top, bottom, left and right properties, so you can effectively get its bounds.
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2014-03-14 00:19:45 +00:00 |
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photonstorm
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a83a76bc5d
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Line.coordinatesOnLine will return all coordinates on the line using Bresenhams line algorithm.
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2014-03-14 00:05:03 +00:00 |
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photonstorm
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ec0b22268d
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Added Body.tilePadding to help with small/fast moving bodies vs. tile collision.
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2014-03-13 23:15:32 +00:00 |
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photonstorm
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5297497632
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Tilemap collision finally getting closer.
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2014-03-13 22:49:08 +00:00 |
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photonstorm
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e955145707
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Added p2 kill and reset test + nearing completion on tilemap collision.
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2014-03-13 21:14:18 +00:00 |
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alvinsight
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726c42310a
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Yeaah, 242 examples working, only 7 missing
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2014-03-13 17:32:55 +00:00 |
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alvinsight
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8a4d5ab8fd
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Updated all the examples that were using the old physicsEnabled
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2014-03-13 17:32:54 +00:00 |
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photonstorm
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b666874592
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Fixed Body.reset and Tanks game.
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2014-03-13 15:57:49 +00:00 |
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photonstorm
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dc434dd1ff
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Render Debug moved into Arcade class.
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2014-03-13 15:41:56 +00:00 |
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alvinsight
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c9f89f5a3b
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New examples for ninja physics, bitmap text, and documented the map function
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2014-03-13 13:25:39 +00:00 |
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photonstorm
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c3f687eda9
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Prismatic Constraint done. That's all of them! jshint time.
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2014-03-13 13:09:33 +00:00 |
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photonstorm
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87684bb15f
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Revolute Constraint done.
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2014-03-13 12:14:14 +00:00 |
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alvinsight
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20d7ebd0c0
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Updated games examples
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2014-03-13 11:47:36 +00:00 |
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photonstorm
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6b55fea953
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Distance and Gear constraints done.
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2014-03-13 11:13:22 +00:00 |
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photonstorm
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ef359e8992
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P2 Springs example done and working nicely.
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2014-03-13 10:32:34 +00:00 |
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photonstorm
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aa6b1821bd
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Get First Dead example.
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2014-03-13 10:14:06 +00:00 |
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photonstorm
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8318a58f69
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Fixed bug causing Text with empty or no given text to break. Added World.createSpring.
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2014-03-13 09:43:00 +00:00 |
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photonstorm
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0584d3eadf
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P2 collision groups and callbacks working as expected, new example done.
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2014-03-13 09:14:12 +00:00 |
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photonstorm
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94448d2497
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P2 postBroadphase example and handler done. Group.enableBodyDebug added. Sprites no longer remove bodies from the world if exists = false, instead they set safeDestroy to true, which removes the body on the next preUpdate, to avoid mid-step destruction issues.
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2014-03-13 07:29:23 +00:00 |
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photonstorm
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1966bfc0f8
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Added in Game.focusLoss and focusGain methods and onBlur and onFocus signals to listen for. Made small time related fix and tested on iOS6 and iOS7 home screen button + lock button and all working fine.
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2014-03-12 21:19:00 +00:00 |
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photonstorm
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84741f065f
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New P2 examples. And fixed Camera.atLimit value.
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2014-03-12 16:33:53 +00:00 |
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photonstorm
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fc788f909c
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P2 Body Begin and End Contact events done and working nicely.
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2014-03-12 15:26:20 +00:00 |
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photonstorm
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e6d520f983
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Removed the coreUpdate Game loop stuff and reverted to previous method.
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2014-03-12 13:45:30 +00:00 |
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photonstorm
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274fd4a7e9
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You can now hitTest against P2 bodies + example created.
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2014-03-12 13:26:27 +00:00 |
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photonstorm
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abf26df741
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New P2 examples and fixed Body debug assignment parameter.
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2014-03-12 06:25:29 +00:00 |
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photonstorm
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a07cf894a0
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Fixed Kenny tiles. Fixed Ninja Circle vs. World bounds. Added Ninja tilemap to Tiles conversion. Created test.
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2014-03-12 02:44:34 +00:00 |
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photonstorm
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cb5a8c7515
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Renamed px2p and p2px to: pxm and mpx (px to meters and meters to px). Also removed from Math.
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2014-03-12 00:07:27 +00:00 |
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photonstorm
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8683d41c76
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New Text examples.
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2014-03-11 20:21:07 +00:00 |
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photonstorm
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e9ae465272
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Sorted out Body gravity settings and updated the example.
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2014-03-11 16:26:03 +00:00 |
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photonstorm
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6bddf1a914
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The main Game class has been modified so that the update methods no longer have any if/else checks in them. Now split into coreUpdate, etc.
Put QuadTree back into Debug class.
Debug class now clears down on WebGL.
Updated RetroFont.type.
Fixed QuadTree example.
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2014-03-11 16:14:01 +00:00 |
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photonstorm
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58887d9bc6
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Moved all of the Tilemap to P2 body methods into P2 itself (makes more sense this way) and tidied them up.
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2014-03-11 15:02:59 +00:00 |
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photonstorm
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d2d77f37dd
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Finished Ninja Physics updates.
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2014-03-11 14:21:20 +00:00 |
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photonstorm
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170776ada1
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rnd updated so the array picks use length -1 (fixes #541)
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2014-03-11 10:56:54 +00:00 |
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photonstorm
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384451bef7
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Particles back in and working again. Also updated most of the examples and put Body.gravity back in as well.
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2014-03-11 02:49:55 +00:00 |
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photonstorm
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f321cab77e
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The physics configuration object can now be used to start physics systems specifically.
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2014-03-11 01:23:41 +00:00 |
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photonstorm
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a6467f9b60
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Fixed Arcade, Ninja and P2 enable methods. Modified core Physics enable. Added world enable test.
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2014-03-11 01:11:08 +00:00 |
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photonstorm
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6ef9e30753
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Added z property to remaining game objects and updated TypeScript defs.
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2014-03-10 23:16:49 +00:00 |
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photonstorm
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53797171a3
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Fixed Group.sort. Added z-depth property to all core game objects. Fixed P2 const overwrite.
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2014-03-10 23:01:10 +00:00 |
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photonstorm
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b4cb281f1c
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Renamed Phaser.Physics.P2 const to Phaser.Physics.P2JS to avoid issue #540
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2014-03-10 22:15:03 +00:00 |
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photonstorm
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85d5fdfb2f
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Sorted out orientationImage in ScaleManager, throwing a preUpdate error (fix #534)
Tightened up the currentFrame allocation in AnimationManager.
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2014-03-10 19:06:16 +00:00 |
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photonstorm
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13ff8985e1
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Merged @georgiee p2 BodyDebug and reformatted for jshint pass. Looks awesome :) #536
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2014-03-10 15:25:43 +00:00 |
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photonstorm
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9f997daa46
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Lots of examples fixes and put Group.sort back in.
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2014-03-10 14:33:18 +00:00 |
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alvinsight
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1d897753c8
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Added the new gravity scale
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2014-03-10 11:45:35 +00:00 |
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