Richard Davey
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15a6f50d2c
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Fixed functions not appearing in the namespace. Fix #5432
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2020-12-07 10:11:47 +00:00 |
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Richard Davey
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0951a1d2ea
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Fixed tint property. Fix #5433
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2020-12-07 09:42:21 +00:00 |
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Richard Davey
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402e6d23b1
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Testing making the pipeline responsible for setting the buffer to cut down on potential points of failure
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2020-12-04 18:06:16 +00:00 |
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Richard Davey
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c6489cf730
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Remove un-used shader
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2020-12-04 15:29:55 +00:00 |
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Richard Davey
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08b304372c
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Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too
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2020-12-04 15:07:26 +00:00 |
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Richard Davey
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509fbcae44
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Update PipelineManager.js
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2020-12-04 13:40:32 +00:00 |
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Richard Davey
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e2ccfffd3b
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Split up the classes to avoid plugin issues. Fix #5420
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2020-12-04 13:04:48 +00:00 |
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Richard Davey
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dab806e371
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Can use same matrix
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2020-12-04 12:00:23 +00:00 |
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Richard Davey
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82c1ea87da
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Reset the projection matrix to avoid cache by reference errors. Fix #5425
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2020-12-03 14:31:45 +00:00 |
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Richard Davey
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3344fc12bf
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Added resetUniform method
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2020-12-03 14:31:21 +00:00 |
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Richard Davey
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d2b8f0b7e4
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Factor in Camera Zoom to radius
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2020-12-03 12:52:12 +00:00 |
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Richard Davey
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4d7435f468
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Update LightPipeline.js
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2020-12-03 11:11:30 +00:00 |
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Richard Davey
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97d9cc6fb9
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Create 1 shader per light count. Avoids all pointless iteration within the shaders
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2020-12-03 10:16:00 +00:00 |
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Richard Davey
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8b6d03faaf
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Fixed JSDoc
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2020-12-03 10:15:25 +00:00 |
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Richard Davey
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39d45258de
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Removed un-used properties and improved render function massively
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2020-12-02 17:57:32 +00:00 |
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Richard Davey
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c10fb834e0
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Fixed Tilemap Layer Light2D batch
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2020-12-02 15:03:46 +00:00 |
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Richard Davey
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35146e72ed
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Removed Light Layer and moved Point Light to its own Game Object
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2020-12-02 13:48:38 +00:00 |
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Richard Davey
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6b1fda19e1
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Use onActive and reset textures, fixing all rendering issues
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2020-12-02 13:15:16 +00:00 |
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Richard Davey
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2687be611a
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Added on onActive hook
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2020-12-02 13:14:57 +00:00 |
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Richard Davey
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e41d5a0296
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Tidying up the class
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2020-12-02 11:45:38 +00:00 |
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Richard Davey
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e8a36a2477
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Update WebGLPipelineUniformsConfig.js
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2020-12-02 11:11:52 +00:00 |
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Richard Davey
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a694590945
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Fixed for 3.50 Beta 12
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2020-12-02 11:11:48 +00:00 |
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Richard Davey
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2d78642944
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Pipelines now populate their own uniforms
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2020-12-02 11:11:24 +00:00 |
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Richard Davey
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dd1757a288
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Shaders will now automatically get all active uniforms and populate the uniforms object
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2020-12-02 11:11:08 +00:00 |
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Richard Davey
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cbf15747c7
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Set default size to 1
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2020-12-01 17:24:16 +00:00 |
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Richard Davey
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079dbcc72f
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Back to Normal Map only pipeline
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2020-12-01 17:24:04 +00:00 |
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Richard Davey
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ea6a7d0f05
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Install Point Light Pipeline (build flag?)
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2020-12-01 17:23:33 +00:00 |
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Richard Davey
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05e046eb0e
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Added Point Light Pipeline to the const
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2020-12-01 17:23:18 +00:00 |
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Richard Davey
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496564e9d0
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Create PointLightPipeline.js
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2020-12-01 17:23:03 +00:00 |
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Richard Davey
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c8a8f59d69
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New Point Light shader
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2020-12-01 17:22:57 +00:00 |
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Richard Davey
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239e44b264
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Improved docs
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2020-11-30 16:13:03 +00:00 |
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Richard Davey
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23ad56862f
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Enable use of 'active'
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2020-11-30 14:21:00 +00:00 |
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Richard Davey
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e020898134
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Update LightPipeline.js
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2020-11-30 09:46:28 +00:00 |
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Richard Davey
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3149bb5dfa
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JSDoc fix
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2020-11-26 14:19:29 +00:00 |
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Richard Davey
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451656c54f
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Use getXRound and getYRound
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2020-11-26 11:39:08 +00:00 |
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Richard Davey
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c8cdf9fde2
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Fixed Render Texture crop
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2020-11-26 11:28:25 +00:00 |
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Richard Davey
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a0a32f45e5
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Using a Bitmap Mask and a Blend Mode in WebGL would reset the blend mode when the mask was rendered, causing the Game Object to have no blend mode. Fix #5409
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2020-11-26 10:14:13 +00:00 |
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Richard Davey
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681797ec9d
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Fixed Canvas Renderer. Fix #5408
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2020-11-26 10:04:51 +00:00 |
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Richard Davey
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0ee1338765
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Better post pipeline call (less code)
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2020-11-26 09:51:40 +00:00 |
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Richard Davey
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339b4fd3df
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Added setTime method
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2020-11-25 22:44:06 +00:00 |
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Richard Davey
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d0da33689b
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Added bindTexture method
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2020-11-24 16:01:25 +00:00 |
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Richard Davey
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9cc16720b8
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Added bindRenderTarget method.
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2020-11-24 15:34:25 +00:00 |
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Richard Davey
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d2e2e86ef1
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
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Richard Davey
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ec5da6930c
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Added post pipeline support to all Game Objects
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2020-11-23 16:17:13 +00:00 |
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Richard Davey
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28d925b875
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JSDoc fixes
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2020-11-23 15:06:45 +00:00 |
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Richard Davey
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3f511a73cd
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Replace integer[] with number[]
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2020-11-23 10:23:10 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Richard Davey
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5ca5a63038
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Testing new Lights
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2020-11-23 10:19:31 +00:00 |
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Richard Davey
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30c2eb5d0e
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Ability to link Post Pipeline to owner object
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2020-11-20 17:29:42 +00:00 |
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Richard Davey
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0b589564ea
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JSDoc fixes
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2020-11-20 16:37:53 +00:00 |
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