photonstorm
3f43637782
Happily removed the IE11 WebGL lock as Pixi now fully supports it :)
2014-10-14 01:10:17 +01:00
photonstorm
d3c26f8c38
Removed old WebGL UV calls.
2014-10-14 01:10:09 +01:00
photonstorm
94c3989939
Updated the grunt manifests.
2014-10-14 01:10:00 +01:00
photonstorm
0501ca69ae
Merged latest Pixi dev build.
2014-10-13 23:54:22 +01:00
photonstorm
3997a7c372
Time.prevTime is a new property that contains the raw value of the game timer from the previous update.
...
Timer.timeCap has been changed from `1000` to `1 / 60 * 1000` to bring it in line with Time.timeCap.
2014-10-13 16:18:42 +01:00
photonstorm
5d84f38f6e
Device.canPlayAudio now supports the opus
files directly, as well as opus
encoded audio stored in ogg containers ( #1232 )
2014-10-13 13:52:41 +01:00
photonstorm
88a97b935b
Pixi v2 weekend updates.
2014-10-13 12:23:24 +01:00
photonstorm
d206dd0dad
Updates for Pixi v2
2014-10-13 12:20:25 +01:00
Bobby Wilson
42f53d6266
Merge commit '0482684dc864869397031994f7ba7d9f81721763' of https://github.com/bobbywilson0/phaser into dev
2014-10-10 22:01:34 -06:00
Bobby Wilson
0482684dc8
changed all typeof comparisons from == to ===
2014-10-10 21:52:06 -06:00
photonstorm
ac27f12c95
Fixes for Pixi update WebGL UV calls.
2014-10-11 04:18:42 +01:00
photonstorm
163a6c46f3
Updated to Pixi 2.0.0-dev.
2014-10-10 20:36:04 +01:00
photonstorm
0c5438038d
Allowed the orientation checks to still work when using RESIZE scale mode.
2014-10-10 20:35:50 +01:00
Rovanion Luckey
3ec5f2e0d3
Was able to figure out what the Array was made of through an example.
2014-10-10 17:16:53 +02:00
Rovanion Luckey
1cfbb31937
Figured out that it's supposed to be an array of some sort from the pixi source.
2014-10-10 17:16:53 +02:00
Rovanion Luckey
9023ec1609
Corrected the docs for Rope somewhat.
2014-10-10 17:16:53 +02:00
photonstorm
022d7094d5
jsdoc fixes and frameRate change.
2014-10-10 14:49:01 +01:00
nickryall
f5db1b070e
Phaser.Sound.fadeTo Method
2014-10-10 11:03:13 +13:00
photonstorm
bee0e73748
Preparing for 2.1.3 dev.
2014-10-09 16:32:31 +01:00
photonstorm
321d7b0d06
Added 2.1.2 build files.
2014-10-09 16:16:41 +01:00
photonstorm
9f24c08216
Updated readme and docs.
2014-10-09 16:12:53 +01:00
photonstorm
1661cdddb9
Fixed the 4fv uniform in the Pixelate filter.
2014-10-09 14:44:37 +01:00
photonstorm
506a091257
Sound.allowMultiple allows you to have multiple instances of a single Sound playing at once. This is only useful when running under Web Audio, and we recommend you implement a local pooling system to not flood the sound channels. But it allows for one Sound object to play overlapping times, useful for gun effects and similar ( #1220 )
2014-10-09 14:44:25 +01:00
photonstorm
a2a60f207f
Updated readme and TS defs.
2014-10-09 14:16:24 +01:00
photonstorm
94b6c01f31
readme updates.
2014-10-09 14:16:23 +01:00
Richard Davey
e6754b0a87
Merge pull request #1221 from englercj/url-cache-map
...
Add ability to get a cached resource by url
2014-10-09 14:10:54 +01:00
Richard Davey
bc16c7876f
Merge pull request #1187 from codevinsky/feature/group-filter
...
Group.filter
2014-10-09 14:08:51 +01:00
Richard Davey
9546fc2959
Merge pull request #1222 from englercj/camera-follow-fix
...
Fix camera follow when in a scaled parent
2014-10-09 14:07:40 +01:00
photonstorm
b00866cee9
AnimationManager.name will now return the name
property of the currently playing animation, if any.
2014-10-09 14:06:13 +01:00
photonstorm
08c6106c35
Fixed issue with textureLine creating white blocks in iOS.
2014-10-09 02:30:31 +01:00
photonstorm
f2aa263d0a
jsdoc fix
2014-10-06 07:00:00 +01:00
Chad Engler
c21c0d5515
add url properties to destroy
2014-10-05 08:18:52 -07:00
Richard Davey
e6812cffa6
Added BMD frame checks.
2014-10-05 12:35:40 +01:00
Richard Davey
5dbe6b6017
The Uint32Array check used in Utils was incorrectly replacing Uint32Array on Safari, causing errors like BitmapData.getPixel32 to fail and other related issues ( fixes #1043 and #1197 )
2014-10-05 12:35:40 +01:00
Richard Davey
108a2a34e3
Merge pull request #1219 from clark-stevenson/patch-2
...
Minor Typescript Updates
2014-10-05 11:58:22 +01:00
Richard Davey
498b564f05
Merge pull request #1217 from spayton/dev
...
Fixes issue #1212 (again), this time properly built and tested
2014-10-05 11:56:14 +01:00
Richard Davey
d8e07db9d0
Merge pull request #1218 from VictorBjelkholm/dev
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Add PLUS and MINUS to list of keyboard keys
2014-10-05 11:52:58 +01:00
Chad Engler
d9f477a086
add ability to get a cached resource by url
2014-10-04 20:48:21 -07:00
Chad Engler
4d2e60348f
fix camera follow when in a scaled parent
2014-10-04 20:14:46 -07:00
Clark Stevenson
90c8ec4edf
Minor Typescript Updates
2014-10-03 21:28:20 +01:00
Victor Bjelkholm
81c0a53ef2
Add PLUS and MINUS to list of keyboard keys
2014-10-03 20:59:29 +02:00
photonstorm
ff034b5077
Fixed textureLine and added repeat parameter.
2014-10-03 03:57:49 +01:00
photonstorm
ab78710daa
BitmapData.textureLine takes a Phaser.Line object and an image in the image cache. It then accurately draws the image as a repeating texture for the full length of the line.
2014-10-03 02:21:09 +01:00
spayton
eeeb6c3733
This stops Phaser progressing with file loads when an audio file file
...
failed in IE.
The problem was that it was calling fileComplete everytime instead of
setting it as a callback.
2014-10-02 16:48:12 +01:00
photonstorm
173786c60d
Color.createColor now populates the color
property of the returned object with the results of Phaser.Color.getColor
.
...
Color.createColor now has a `color32` property with the results of `Phaser.Color.getColor32`.
Color.hexToColor has been optimised to inline the regex and has moved the createColor call so it now populates the color object fully, not just setting the r,g,b properties.
2014-10-01 16:51:34 +01:00
photonstorm
2794d94b08
Color.createColor now populates the color objects color
and color32
properties with the results of Phaser.Color.getColor
and getColor32
respectively.
2014-10-01 15:19:57 +01:00
photonstorm
f04c16da81
Bail out on undefined data.
2014-10-01 05:21:30 +01:00
photonstorm
d65c526184
Cache.addBitmapData has a new parameter: frameData
allowing you to pass a Phaser.FrameData
object along with the BitmapData.
...
Cache.getFrameData has a new parameter: `map` which allows you to specify which cache to get the FrameData from, i.e. `Phaser.Cache.IMAGE` or `Phaser.Cache.BITMAPDATA`.
Sprite.loadTexture if given a BitmapData as the texture will now query the cache to see if it has any associated FrameData, and if so it will load that into the AnimationManager.
2014-10-01 03:10:13 +01:00
photonstorm
26f9e05dca
BitmapData.shadow(color, blur, x, y) provides a quick way to set all the relevant shadow settings, which are then be used in future draw calls.
2014-09-30 22:50:08 +01:00
photonstorm
ef85b8415d
If you pass a tinted Sprite to BitmapData.draw
or BitmapData.copy
it will now draw the tinted version of the Sprite to the BitmapData and not the original texture.
2014-09-30 21:07:57 +01:00