Commit graph

369 commits

Author SHA1 Message Date
Richard Davey
132ab9cdbd Added isBody property 2022-07-04 16:39:53 +01:00
Richard Davey
20c597738f Made gameObject optional and added setGameObject method 2022-07-04 15:54:53 +01:00
Richard Davey
59fbcc5ca3 Updated copyright year 2022-02-28 14:29:51 +00:00
Richard Davey
2546096b64 Fixed JSDocs. Close #5836 2021-09-21 11:33:01 +01:00
samme
ea7a9aa132
Docs: damping in Phaser.Physics.Arcade.Body#drag 2021-02-23 09:53:42 -08:00
Richard Davey
02c34cd64e Replace integer with number 2020-11-23 10:22:13 +00:00
Richard Davey
ca8f201e8a
Merge pull request #5388 from samme/feature/scale-damping
Scale damping by the physics step delta
2020-11-09 17:07:30 +00:00
samme
be558d2dca Scale damping 2020-10-22 13:59:49 -07:00
Richard Davey
675e43350d Physics.Arcade.Body.setDamping is a new method that allows you to set the useDamping property of a Body in a chainable way. Fix #5352 2020-10-16 17:57:26 +01:00
samme
130160f825 Update center after world bounds collision 2020-10-03 13:46:11 -07:00
samme
9a348409e3 Update center after separation 2020-10-01 10:42:30 -07:00
Richard Davey
34be82a20c Added processX and processY methods 2020-09-28 15:25:28 +01:00
Richard Davey
30b514fc58
Merge pull request #5326 from samme/fix/body-setOffset
Remove Arcade.Body#updateCenter() in Arcade.Body#setOffset()
2020-09-26 10:19:53 +01:00
samme
639a93583f Remove updateCenter() in setOffset() 2020-09-25 14:42:56 -07:00
samme
d0f6070e14 Docs: Arcade.Body#setOffset 2020-09-25 14:37:26 -07:00
samme
13c27064a8 Docs: Arcade.Body#reset
Only game object receives the passed coordinates
2020-09-25 14:19:12 -07:00
Richard Davey
69b8458bb8 Added new pushable component 2020-09-24 18:09:49 +01:00
samme
426c9632c7 Set maxVelocity in PhysicsGroupConfig 2020-09-22 16:05:21 -07:00
samme
2eb505c91d Docs: Arcade.Body#setCollideWorldBounds 2020-09-17 14:20:13 -07:00
samme
7aa8f02d8c Add onWorldBounds arg in setCollideWorldBounds() 2020-09-17 14:19:57 -07:00
samme
b0ce62e2d8
Docs: correct type for Body#customBoundsRectangle 2020-09-08 18:44:12 -07:00
samme
11c0520d36 Clear wasTouching when resetting body 2020-08-29 11:56:15 -07:00
samme
57ee895437 Reset flags during reset 2020-08-27 12:35:01 -07:00
Richard Davey
ab8ad19b1e
Merge pull request #5208 from samme/fix/arcade-physics-body-prev
Fix incorrect Arcade Body delta
2020-07-13 13:10:51 +01:00
Richard Davey
853feea355
Merge pull request #5183 from samme/feature/body-updateFromGameObject
Add Arcade.Body#updateFromGameObject
2020-07-13 12:39:45 +01:00
Richard Davey
b2a67754df
Merge pull request #5115 from samme/docs/body-drag-type
Correct docs corrections
2020-07-13 11:47:18 +01:00
samme
807aeed20c Correct prev and prevFrame 2020-07-03 14:02:10 -07:00
samme
fd3c682646 Add Arcade.Body#updateFromGameObject 2020-06-05 10:32:05 -07:00
samme
dd7976699d Docs: grammar 2020-06-01 09:57:36 -07:00
samme
f374a4c045 Docs: Body descriptions
'boundary' is ambiguous, given the other bounds
2020-05-08 10:50:11 -07:00
samme
928ac2c31c Docs for Phaser.Physics.Arcade.Body#facing 2020-05-06 10:26:27 -07:00
samme
db8db69575 Correct type for Phaser.Physics.Arcade.Body#drag
Fixes #5100
2020-04-29 11:18:56 -07:00
Richard Davey
70a4b9843e
Merge pull request #5038 from halilcakar/master
Update JSDocs for events
2020-04-27 11:51:40 +01:00
samme
d17c004787 Docs: correct description for Arcade.Body#drag
Fixes #5100
2020-04-21 11:10:43 -07:00
halilcakar
43f26ad31f Update JSDocs for events 2020-03-10 11:11:43 +03:00
Richard Davey
58d40fa9e0 Cache the vars 2020-02-04 23:56:50 +00:00
Richard Davey
1a493caa4b
Merge pull request #4970 from samme/fix/arcade-body-setSize-center
Fix centering in Body#setSize()
2020-02-04 11:26:17 +00:00
samme
7d5673a0c7 Fix wrong body dimensions from a scaled game object 2020-02-01 17:25:15 -08:00
samme
37c64dc0a9 Correct center in constructor 2020-02-01 16:19:10 -08:00
samme
34176becb5 Correct position in constructor 2020-02-01 16:18:52 -08:00
samme
bc39e70412 Fix centering Body in setSize() 2020-01-27 11:15:06 -08:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Richard Davey
fb7f66838a Marked width/height as readonly and added docs. Fix #4806 2020-01-14 22:45:55 +00:00
Andrew Brampton
e42f227ec2
Update documentation and one import, to use the consistent name of Vector2.
There were examples that used Vec2, which wouldn't work. For example `An array of Point or Vector2 objects: [new Phaser.Math.Vec2(x1, y1), ...]` was not copy and pastable.
2020-01-11 06:46:25 -08:00
samme
fa57f74b8f Docs for Arcade Physics 2019-12-12 08:14:53 -08:00
Richard Davey
7ae124ff6e Docs fix. 2019-12-09 08:57:24 +00:00
Richard Davey
44ff20d07e Added deltaXFinal and deltaYFinal methods. 2019-12-09 08:55:37 +00:00
Richard Davey
f0ed52c033 Tidy-up the customBoundsRectangle changes 2019-10-02 16:03:36 +01:00
Richard Davey
4f4b69123e
Merge branch 'master' into arcade_body_custom_bounds 2019-10-02 15:41:49 +01:00
Richard Davey
b78dbd81ac Moved author block and fixed Body reset issue 2019-10-01 13:28:59 +01:00