Richard Davey
132ab9cdbd
Added isBody
property
2022-07-04 16:39:53 +01:00
Richard Davey
20c597738f
Made gameObject optional and added setGameObject method
2022-07-04 15:54:53 +01:00
Richard Davey
59fbcc5ca3
Updated copyright year
2022-02-28 14:29:51 +00:00
Richard Davey
2546096b64
Fixed JSDocs. Close #5836
2021-09-21 11:33:01 +01:00
samme
ea7a9aa132
Docs: damping in Phaser.Physics.Arcade.Body#drag
2021-02-23 09:53:42 -08:00
Richard Davey
02c34cd64e
Replace integer with number
2020-11-23 10:22:13 +00:00
Richard Davey
ca8f201e8a
Merge pull request #5388 from samme/feature/scale-damping
...
Scale damping by the physics step delta
2020-11-09 17:07:30 +00:00
samme
be558d2dca
Scale damping
2020-10-22 13:59:49 -07:00
Richard Davey
675e43350d
Physics.Arcade.Body.setDamping
is a new method that allows you to set the useDamping
property of a Body in a chainable way. Fix #5352
2020-10-16 17:57:26 +01:00
samme
130160f825
Update center after world bounds collision
2020-10-03 13:46:11 -07:00
samme
9a348409e3
Update center after separation
2020-10-01 10:42:30 -07:00
Richard Davey
34be82a20c
Added processX and processY methods
2020-09-28 15:25:28 +01:00
Richard Davey
30b514fc58
Merge pull request #5326 from samme/fix/body-setOffset
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Remove Arcade.Body#updateCenter() in Arcade.Body#setOffset()
2020-09-26 10:19:53 +01:00
samme
639a93583f
Remove updateCenter() in setOffset()
2020-09-25 14:42:56 -07:00
samme
d0f6070e14
Docs: Arcade.Body#setOffset
2020-09-25 14:37:26 -07:00
samme
13c27064a8
Docs: Arcade.Body#reset
...
Only game object receives the passed coordinates
2020-09-25 14:19:12 -07:00
Richard Davey
69b8458bb8
Added new pushable
component
2020-09-24 18:09:49 +01:00
samme
426c9632c7
Set maxVelocity in PhysicsGroupConfig
2020-09-22 16:05:21 -07:00
samme
2eb505c91d
Docs: Arcade.Body#setCollideWorldBounds
2020-09-17 14:20:13 -07:00
samme
7aa8f02d8c
Add onWorldBounds arg in setCollideWorldBounds()
2020-09-17 14:19:57 -07:00
samme
b0ce62e2d8
Docs: correct type for Body#customBoundsRectangle
2020-09-08 18:44:12 -07:00
samme
11c0520d36
Clear wasTouching when resetting body
2020-08-29 11:56:15 -07:00
samme
57ee895437
Reset flags during reset
2020-08-27 12:35:01 -07:00
Richard Davey
ab8ad19b1e
Merge pull request #5208 from samme/fix/arcade-physics-body-prev
...
Fix incorrect Arcade Body delta
2020-07-13 13:10:51 +01:00
Richard Davey
853feea355
Merge pull request #5183 from samme/feature/body-updateFromGameObject
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Add Arcade.Body#updateFromGameObject
2020-07-13 12:39:45 +01:00
Richard Davey
b2a67754df
Merge pull request #5115 from samme/docs/body-drag-type
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Correct docs corrections
2020-07-13 11:47:18 +01:00
samme
807aeed20c
Correct prev and prevFrame
2020-07-03 14:02:10 -07:00
samme
fd3c682646
Add Arcade.Body#updateFromGameObject
2020-06-05 10:32:05 -07:00
samme
dd7976699d
Docs: grammar
2020-06-01 09:57:36 -07:00
samme
f374a4c045
Docs: Body descriptions
...
'boundary' is ambiguous, given the other bounds
2020-05-08 10:50:11 -07:00
samme
928ac2c31c
Docs for Phaser.Physics.Arcade.Body#facing
2020-05-06 10:26:27 -07:00
samme
db8db69575
Correct type for Phaser.Physics.Arcade.Body#drag
...
Fixes #5100
2020-04-29 11:18:56 -07:00
Richard Davey
70a4b9843e
Merge pull request #5038 from halilcakar/master
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Update JSDocs for events
2020-04-27 11:51:40 +01:00
samme
d17c004787
Docs: correct description for Arcade.Body#drag
...
Fixes #5100
2020-04-21 11:10:43 -07:00
halilcakar
43f26ad31f
Update JSDocs for events
2020-03-10 11:11:43 +03:00
Richard Davey
58d40fa9e0
Cache the vars
2020-02-04 23:56:50 +00:00
Richard Davey
1a493caa4b
Merge pull request #4970 from samme/fix/arcade-body-setSize-center
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Fix centering in Body#setSize()
2020-02-04 11:26:17 +00:00
samme
7d5673a0c7
Fix wrong body dimensions from a scaled game object
2020-02-01 17:25:15 -08:00
samme
37c64dc0a9
Correct center
in constructor
2020-02-01 16:19:10 -08:00
samme
34176becb5
Correct position
in constructor
2020-02-01 16:18:52 -08:00
samme
bc39e70412
Fix centering Body in setSize()
2020-01-27 11:15:06 -08:00
Richard Davey
ff65e69cd1
Changed copyright date to 2020
2020-01-15 12:07:09 +00:00
Richard Davey
fb7f66838a
Marked width/height as readonly and added docs. Fix #4806
2020-01-14 22:45:55 +00:00
Andrew Brampton
e42f227ec2
Update documentation and one import, to use the consistent name of Vector2
.
...
There were examples that used Vec2, which wouldn't work. For example `An array of Point or Vector2 objects: [new Phaser.Math.Vec2(x1, y1), ...]` was not copy and pastable.
2020-01-11 06:46:25 -08:00
samme
fa57f74b8f
Docs for Arcade Physics
2019-12-12 08:14:53 -08:00
Richard Davey
7ae124ff6e
Docs fix.
2019-12-09 08:57:24 +00:00
Richard Davey
44ff20d07e
Added deltaXFinal
and deltaYFinal
methods.
2019-12-09 08:55:37 +00:00
Richard Davey
f0ed52c033
Tidy-up the customBoundsRectangle changes
2019-10-02 16:03:36 +01:00
Richard Davey
4f4b69123e
Merge branch 'master' into arcade_body_custom_bounds
2019-10-02 15:41:49 +01:00
Richard Davey
b78dbd81ac
Moved author block and fixed Body reset issue
2019-10-01 13:28:59 +01:00