Chad Engler
c21c0d5515
add url properties to destroy
2014-10-05 08:18:52 -07:00
Richard Davey
e6812cffa6
Added BMD frame checks.
2014-10-05 12:35:40 +01:00
Richard Davey
5dbe6b6017
The Uint32Array check used in Utils was incorrectly replacing Uint32Array on Safari, causing errors like BitmapData.getPixel32 to fail and other related issues ( fixes #1043 and #1197 )
2014-10-05 12:35:40 +01:00
Richard Davey
108a2a34e3
Merge pull request #1219 from clark-stevenson/patch-2
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Minor Typescript Updates
2014-10-05 11:58:22 +01:00
Richard Davey
498b564f05
Merge pull request #1217 from spayton/dev
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Fixes issue #1212 (again), this time properly built and tested
2014-10-05 11:56:14 +01:00
Richard Davey
d8e07db9d0
Merge pull request #1218 from VictorBjelkholm/dev
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Add PLUS and MINUS to list of keyboard keys
2014-10-05 11:52:58 +01:00
Chad Engler
d9f477a086
add ability to get a cached resource by url
2014-10-04 20:48:21 -07:00
Chad Engler
4d2e60348f
fix camera follow when in a scaled parent
2014-10-04 20:14:46 -07:00
Clark Stevenson
90c8ec4edf
Minor Typescript Updates
2014-10-03 21:28:20 +01:00
Victor Bjelkholm
81c0a53ef2
Add PLUS and MINUS to list of keyboard keys
2014-10-03 20:59:29 +02:00
photonstorm
ff034b5077
Fixed textureLine and added repeat parameter.
2014-10-03 03:57:49 +01:00
photonstorm
ab78710daa
BitmapData.textureLine takes a Phaser.Line object and an image in the image cache. It then accurately draws the image as a repeating texture for the full length of the line.
2014-10-03 02:21:09 +01:00
spayton
eeeb6c3733
This stops Phaser progressing with file loads when an audio file file
...
failed in IE.
The problem was that it was calling fileComplete everytime instead of
setting it as a callback.
2014-10-02 16:48:12 +01:00
photonstorm
173786c60d
Color.createColor now populates the color
property of the returned object with the results of Phaser.Color.getColor
.
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Color.createColor now has a `color32` property with the results of `Phaser.Color.getColor32`.
Color.hexToColor has been optimised to inline the regex and has moved the createColor call so it now populates the color object fully, not just setting the r,g,b properties.
2014-10-01 16:51:34 +01:00
photonstorm
2794d94b08
Color.createColor now populates the color objects color
and color32
properties with the results of Phaser.Color.getColor
and getColor32
respectively.
2014-10-01 15:19:57 +01:00
photonstorm
f04c16da81
Bail out on undefined data.
2014-10-01 05:21:30 +01:00
photonstorm
d65c526184
Cache.addBitmapData has a new parameter: frameData
allowing you to pass a Phaser.FrameData
object along with the BitmapData.
...
Cache.getFrameData has a new parameter: `map` which allows you to specify which cache to get the FrameData from, i.e. `Phaser.Cache.IMAGE` or `Phaser.Cache.BITMAPDATA`.
Sprite.loadTexture if given a BitmapData as the texture will now query the cache to see if it has any associated FrameData, and if so it will load that into the AnimationManager.
2014-10-01 03:10:13 +01:00
photonstorm
26f9e05dca
BitmapData.shadow(color, blur, x, y) provides a quick way to set all the relevant shadow settings, which are then be used in future draw calls.
2014-09-30 22:50:08 +01:00
photonstorm
ef85b8415d
If you pass a tinted Sprite to BitmapData.draw
or BitmapData.copy
it will now draw the tinted version of the Sprite to the BitmapData and not the original texture.
2014-09-30 21:07:57 +01:00
photonstorm
e8ca670fba
Fixed the body debug calls for Box2D.
2014-09-30 01:44:44 +01:00
photonstorm
c195998a1e
Color.webToColor restored. Converts a CSS rgba color into a native color value.
2014-09-30 01:44:33 +01:00
photonstorm
f45f19c712
Now merging and sorting extended methods and properties correctly. JSON export tidied up.
2014-09-30 00:32:17 +01:00
photonstorm
ecfed2b311
AnimationParser is now using value
instead of nodeValue
when parsing atlas XML files, avoiding Chrome deprecation warnings (thanks @valtterip #1189 )
2014-09-29 22:52:09 +01:00
photonstorm
ccc4e42e03
A Timer with a delay value that was a float and not an integer would not loop correctly. Timer delay values are now passed through Math.round to avoid this (thanks @osmanzeki #1196 )
2014-09-29 22:15:41 +01:00
photonstorm
e0a20cef25
Updated config for Box2D plugin
2014-09-29 21:19:18 +01:00
photonstorm
00b5472d4c
jshint fixes.
2014-09-29 12:29:18 +01:00
photonstorm
2ee50d0c29
InputHandler now uses localToGlobal conversion for scaled responsive layers.
2014-09-29 12:27:28 +01:00
photonstorm
b0e96a37b9
Added Box2D handler support.
2014-09-29 12:27:28 +01:00
Richard Davey
c629a6821c
docgen extends updates to handle non-invasive merging.
2014-09-29 12:14:02 +01:00
Richard Davey
acba9c4e14
Updated TypeScript defs.
2014-09-29 12:14:02 +01:00
Richard Davey
4c2476c423
Merge pull request #1209 from danxexe/fix-collide-docs
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Fix docs for collide and collideHandler
2014-09-29 11:51:39 +01:00
DanX
3a1ec3c5c1
Fix docs for collide and collideHandler
2014-09-26 22:37:11 -03:00
photonstorm
319146292b
First pass at scale handling on drag. Enable with: sprite.input.scaleLayer = true;
2014-09-25 17:01:27 +01:00
photonstorm
415c7fe578
Added the sourceRect
and maskRect
parameters back into BitmapData.alphaMask
as they were accidentally removed in 2.1 (thanks seejay92)
2014-09-25 15:30:03 +01:00
Richard Davey
7f23438a75
Merge pull request #1208 from clark-stevenson/patch-1
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Update phaser.d.ts
2014-09-25 10:51:56 +01:00
Clark Stevenson
01bcec97d2
Update phaser.d.ts
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Small fixes and a few additions
2014-09-25 09:38:38 +01:00
photonstorm
7f196a01e7
Text.addColor allows you to set specific colors within the Text. It works by taking a color value, which is a typical HTML string such as #ff0000
or rgb(255,0,0)
and a position. The position value is the index of the character in the Text string to start applying this color to. Once set the color remains in use until either another color or the end of the string is encountered. For example if the Text was Photon Storm
and you did Text.addColor('#ffff00', 6)
it would color in the word Storm
in yellow.
...
Text.clearColors resets any previously set colors from `Text.addColor`.
2014-09-24 17:10:02 +01:00
photonstorm
d7f8e11d21
Removed the customBounds layer.
2014-09-24 06:52:22 +01:00
photonstorm
c8e62368a4
docgen updates.
2014-09-24 06:52:02 +01:00
photonstorm
f3fd3ebe0e
Added AudioSprite to the build files.
2014-09-24 06:51:53 +01:00
photonstorm
9e29a58d89
Sound.fadeOut(duration) will fade the Sound to a volume of zero over the duration given. At the end of the fade the Sound will be stopped and Sound.onFadeComplete dispatched.
...
Sound.fadeIn(duration, loop) will start the Sound playing, or restart it if already playing, set its volume to zero and then increase the volume over the duration given until it reaches 1. At the end of the fade the Sound.onFadeComplete event is dispatched.
2014-09-24 06:51:39 +01:00
photonstorm
dd74e3b0b4
Changing any of the Text properties such as font, lineSpacing and fontSize on a Text object that wasn't already on the display list would cause an updateTransform error. Parent is now checked first in all setters.
2014-09-24 01:10:36 +01:00
photonstorm
a79cafe134
docgen is now adding inherited classes into the results properly.
2014-09-23 22:57:55 +01:00
Richard Davey
473e9a1d88
jshint fix
2014-09-23 22:28:15 +01:00
Richard Davey
abe6f5ace2
Point.parse updated to allow either/or x/y setting and default values.
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Point.parse will return a new Point object based on the x and y properties of the object given to Point.parse (thanks @codevinsky #1198 )
2014-09-23 22:23:01 +01:00
Richard Davey
d7d69947fb
Merge pull request #1198 from codevinsky/feature/point-parse
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Phaser.Point.parse
2014-09-23 22:15:51 +01:00
Richard Davey
01fd3df434
AudioSprite support is now built into the Loader and SoundManager. AudioSprites are like sprite sheets, only they consist of a selection of audio files and markers in a json configuration. You can find more details at https://github.com/tonistiigi/audiosprite (thanks @codevinsky #1205 )
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Fixed AudioSprite jsdoc, casing and formatting issues.
2014-09-23 22:15:09 +01:00
Richard Davey
be07fb33ec
Merge pull request #1205 from codevinsky/feature/audiosprite
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Phaser.AudioSprite
2014-09-23 21:45:30 +01:00
Jeremy Dowell
7cce1366f2
jshint cleanup
2014-09-23 10:25:49 -05:00
Jeremy Dowell
dd0d1729ad
Phaser.AudioSprite
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AudioSprite implementation for phaser.
Loads audio sprites based on the file format created with: https://github.com/tonistiigi/audiosprite
2014-09-23 10:21:29 -05:00