Commit graph

17 commits

Author SHA1 Message Date
Richard Davey
1340e6930f Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it 2017-09-14 01:32:10 +01:00
Richard Davey
ae13ac702e The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3. 2017-09-13 15:28:17 +01:00
Richard Davey
6f3ec9fb9e All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property. 2017-09-13 00:58:25 +01:00
Richard Davey
fe2f82c229 Updated Camera.Ignore so it works with the canvas renderer as well 2017-08-15 23:51:37 +01:00
Felipe Alfonso
9856200fdf Added camera gameobject filtering 2017-08-15 16:42:04 -03:00
photonstorm
d804e056ed Renaming from State to Scene internally.
This is one monster update.
2017-07-14 14:50:51 +01:00
photonstorm
c86c2bae81 ESLint fixes. 2017-07-04 12:36:27 +01:00
Richard Davey
f770712c2a Huge refactoring of States, plugins and object factories 2017-07-04 01:59:31 +01:00
Alexander Ford
2e032bad8c Factor out a truncated upper bound 2017-06-28 09:03:13 +01:00
Alex Ford
58751d5f35 Fix two cases where numbers seem to be accidentally not truncated 2017-06-26 20:47:18 +01:00
Felipe Alfonso
25977cfc4d Dynamic tilemap webgl rendering 2017-06-21 22:19:03 -04:00
photonstorm
4a71309335 Added missing properties and methods to Quad class.
Updated to use new Mesh Color and Alpha arrays.
2017-05-23 13:29:40 +01:00
Felipe Alfonso
73ff899ce2 vertex color and alpha properties 2017-05-22 15:29:27 -04:00
Richard Davey
129a045d69 Start of Quad class. 2017-05-19 20:07:30 +01:00
Felipe Alfonso
399e12b2ca Indexed Mesh Rendering 2017-05-18 15:57:05 -04:00
Felipe Alfonso
198fc359f7 Mesh WebGL Renderer 2017-05-17 12:12:17 -04:00
Felipe Alfonso
8f422503a2 Mesh GameObject base 2017-05-16 19:07:52 -04:00