Richard Davey
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132ab9cdbd
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Added isBody property
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2022-07-04 16:39:53 +01:00 |
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Richard Davey
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6b55ac6b06
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Made gameObject optional
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2022-07-04 15:55:14 +01:00 |
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Richard Davey
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284277887f
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Added body and staticBody methods
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2022-07-04 15:55:07 +01:00 |
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Richard Davey
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20c597738f
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Made gameObject optional and added setGameObject method
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2022-07-04 15:54:53 +01:00 |
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Richard Davey
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4f005e3701
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The Arcade Physics World.enableBody method will now only create and add a Body to an object if it has the Transform component, tested by checking the hasTransformComponent property. Without the Transform component, creating a Body would error with NaN values, causing the rest of the bodies in the world to fail.
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2022-05-31 18:15:41 +01:00 |
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Richard Davey
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0e09776bd5
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Added tileFilterOptions property
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2022-05-26 18:54:55 +01:00 |
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Richard Davey
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aedf666ffc
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Testing filterOptions to avoid needless iterations
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2022-05-25 21:01:30 +01:00 |
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Richard Davey
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c45caa86df
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JSDoc fix
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2022-05-25 21:01:12 +01:00 |
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Richard Davey
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1020f72e4b
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Fixed type
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2022-05-10 18:07:17 +01:00 |
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Richard Davey
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59fbcc5ca3
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
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Richard Davey
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7aa7187a0f
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Merge pull request #5870 from samme/docs/class-types
Add GroupClassTypeConstructor and ParticleClassConstructor types
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2022-02-28 13:53:39 +00:00 |
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Richard Davey
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af07ed11cf
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Extract flagCoincidentParts function
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2022-02-04 14:49:51 +00:00 |
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Richard Davey
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50e3202a87
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Set the decomp library
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2022-02-04 14:49:27 +00:00 |
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Richard Davey
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749c9a8af3
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Removed un-used modules and properties
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2022-02-04 14:22:01 +00:00 |
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Richard Davey
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78417b3033
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Upgraded Matter Physics to the v0.18 release
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2022-02-03 18:44:17 +00:00 |
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samme
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3ab43f56f6
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Revert "Skip intersects check by argument"
This reverts commit d80e4f5824 .
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2021-12-23 10:55:23 -08:00 |
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samme
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6dc89a4596
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Docs: namespace ArcadePhysicsCallback
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2021-11-21 20:23:31 -08:00 |
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Richard Davey
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950ba75bfc
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Updated jsdocs
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2021-11-02 14:02:46 +00:00 |
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Richard Davey
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8a941dce98
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Added optional shape config
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2021-10-27 13:19:40 +01:00 |
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samme
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52e402e14e
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Docs: add Phaser.Types.GameObjects.Group.GroupClassTypeConstructor
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2021-10-13 13:22:54 -07:00 |
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Richard Davey
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a4d8c9be47
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Fix #5759
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2021-09-28 15:21:13 +01:00 |
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Richard Davey
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d70b149170
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Merge pull request #5793 from samme/fix/separate-tile-update-center
Update body center after tile separation
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2021-09-22 11:01:28 +01:00 |
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Richard Davey
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f0eb694166
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Merge pull request #5763 from samme/fix/group-double-collide
Do physics group vs. self collisions without the RTree
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2021-09-21 11:44:52 +01:00 |
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Richard Davey
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2546096b64
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Fixed JSDocs. Close #5836
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2021-09-21 11:33:01 +01:00 |
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samme
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214a19fb7a
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Update body center after tile separation
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2021-07-28 09:57:54 -07:00 |
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Ikko Ashimine
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21b11d8f7b
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Fix typo in MatterCollisionPair.js
occured -> occurred
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2021-07-07 16:40:53 +09:00 |
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samme
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abfb8c6d7d
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Collide group vs self as array
Fixes #5758
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2021-06-29 10:46:57 -07:00 |
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Richard Davey
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f001d6db2e
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Merge pull request #5577 from samme/patch-6
Docs: damping in Phaser.Physics.Arcade.Body#drag
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2021-03-01 16:39:47 +00:00 |
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Richard Davey
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d22e3567c7
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Fixed a conditional bug in Arcade Physics ProcessX when Body2 is Immovable and Body1 is not
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2021-02-25 14:40:34 +00:00 |
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samme
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ea7a9aa132
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Docs: damping in Phaser.Physics.Arcade.Body#drag
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2021-02-23 09:53:42 -08:00 |
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Richard Davey
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74fd1531bc
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Matter.Components.Sleep.setToSleep and setAwake were documented as returning this , however they didn't return anything. Both now return this correctly. Fix #5567
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2021-02-17 13:08:24 +00:00 |
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Erik Demaine
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3accf46223
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Fix setPolygon documentation
The order of arguments in `Body.setPolygon`'s documentation was the opposite from the actual code.
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2021-01-22 20:13:25 -05:00 |
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Richard Davey
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cbe1a3219a
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JSDoc improvements
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2020-12-14 13:33:42 +00:00 |
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Richard Davey
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28d925b875
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JSDoc fixes
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2020-11-23 15:06:45 +00:00 |
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Richard Davey
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417f7684c3
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Richard Davey
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d397551b3d
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Merge pull request #5391 from samme/fix/overlapR
Set Arcade.Body#overlapR in separateCircle()
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2020-11-09 17:10:18 +00:00 |
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Richard Davey
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ca8f201e8a
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Merge pull request #5388 from samme/feature/scale-damping
Scale damping by the physics step delta
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2020-11-09 17:07:30 +00:00 |
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Richard Davey
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6c69cf3627
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Merge pull request #5387 from samme/docs/static-body
Docs: StaticBody#touching etc.
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2020-11-09 17:06:57 +00:00 |
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Richard Davey
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bbb397c860
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Merge pull request #5350 from samme/feature/worldstep-event-delta
Add delta argument to WORLD_STEP event
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2020-11-09 17:05:37 +00:00 |
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samme
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956f880fa4
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Set overlapR in separateCircle()
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2020-11-08 09:19:53 -08:00 |
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samme
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4185e661d7
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Docs: banish StaticBody touching properties
Fixes #5381
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2020-11-07 10:04:28 -08:00 |
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samme
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be558d2dca
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Scale damping
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2020-10-22 13:59:49 -07:00 |
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Richard Davey
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675e43350d
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Physics.Arcade.Body.setDamping is a new method that allows you to set the useDamping property of a Body in a chainable way. Fix #5352
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2020-10-16 17:57:26 +01:00 |
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Richard Davey
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8a01ae1cb7
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Call the component directly to avoid lots of function diving
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2020-10-15 11:47:24 +01:00 |
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Richard Davey
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8d2e7b08c5
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Update World.js
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2020-10-15 11:07:51 +01:00 |
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Richard Davey
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417e57c199
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Update Collider.js
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2020-10-15 11:07:27 +01:00 |
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Richard Davey
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00b8bb4e0f
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Merge pull request #5344 from samme/fix/collisions-update-center
Correct Arcade Body center after separations
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2020-10-06 09:45:41 +01:00 |
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samme
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130160f825
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Update center after world bounds collision
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2020-10-03 13:46:11 -07:00 |
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Richard Davey
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9caadeb364
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Lint fix. #4992
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2020-10-02 09:49:39 +01:00 |
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