photonstorm
f15fe6706c
All undefined argument checks were changed from if (typeof x === 'undefined')
to if (x === undefined)
removing the typeof check and saving some bytes across the codebase in the process.
2015-07-22 10:37:15 +01:00
photonstorm
a69e53f901
Copyright date change.
2015-02-25 03:36:23 +00:00
photonstorm
20551f9129
Lots of jsdocs fixes ready for the new doc generator.
2014-09-16 17:35:08 +01:00
Paul Salaets
cbf0a9011a
remove a little duplication
2014-07-05 21:53:32 -04:00
Paul Salaets
0c15ef6adc
move shape specific debug rendering into the shapes
2014-07-05 21:29:28 -04:00
Paul Salaets
77b86f43e3
support for debug rendering ninja AABB and circle bodies
2014-07-05 20:58:33 -04:00
Christian Wesselhoeft
61f18b675c
Trim trailing whitespace.
2014-03-25 14:56:04 -07:00
Stefan Holmgren
e3480ffd3c
Add destroy methods to Ninja Body, AABB and Circle
...
The Sprite.destroy() method calls the Body’s destroy() method if a body
exists. If using Ninja physics, destroying a Sprite will not work,
since the destroy method wasn’t implemented in Ninja’s Body.
Also added destroy() methods to Ninja’s AABB and Circle. Tile already
have a destroy() method.
2014-03-16 12:14:46 +01:00
photonstorm
abf26df741
New P2 examples and fixed Body debug assignment parameter.
2014-03-12 06:25:29 +00:00
photonstorm
a07cf894a0
Fixed Kenny tiles. Fixed Ninja Circle vs. World bounds. Added Ninja tilemap to Tiles conversion. Created test.
2014-03-12 02:44:34 +00:00
photonstorm
d2d77f37dd
Finished Ninja Physics updates.
2014-03-11 14:21:20 +00:00
photonstorm
4cac6408d8
Ninja.AABB updated with all the correct properties, now works fully as with Circle. Created new tests, all Ninja shapes now set Body.touching values correctly. TileSprites work as bodies. Trying out AABB vs. AABB collision now.
2014-03-07 04:43:55 +00:00
photonstorm
6815c5909a
New tiles and new map test.
2014-03-06 09:48:42 +00:00
photonstorm
e97a207816
Added in Circle to the Ninja physics system.
2014-03-06 07:18:59 +00:00
photonstorm
3e93f24583
New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja.
2014-03-06 06:29:19 +00:00