Richard Davey
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10209dc8f5
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GameObject.revive used to add the health amount given to the Game Object (via heal ) instead of setting it as the new health amount. It now calls setHealth instead, giving it the exact amount (thanks @netgfx #2231)
GameObject.revive will now set the health amount to 100 instead of 1, bringing it in-line with the `maxHealth` default value.
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2016-02-03 21:44:06 +00:00 |
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Ben Sparks
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b7efb93698
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utilize the heal method instead of just adding to health when reviving, so that maxHealth is respected
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2015-08-25 14:42:02 -07:00 |
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photonstorm
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f15fe6706c
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All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process.
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2015-07-22 10:37:15 +01:00 |
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photonstorm
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83adc51698
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Fixed the FixedToCamera :)
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2015-03-24 21:35:09 +00:00 |
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photonstorm
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12fc424305
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Huge amount of jsdoc updates.
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2015-03-23 23:46:09 +00:00 |
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Paul
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4de95c09b5
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Component documentation
- Required changes for documentation to show up correctly
- Uses multiple @extends, which currently [mostly] works in jsdoc
and like closure compiler
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2015-02-28 23:00:17 -08:00 |
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photonstorm
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ec19abb91c
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Component preUpdate changes.
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2015-02-25 00:59:27 +00:00 |
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photonstorm
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bf4c1d0620
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Split out all the common GameObject features into components.
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2015-02-17 05:15:04 +00:00 |
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