photonstorm
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5b73bb21bb
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Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop.
Sprite would "fly off" if it had an ArcadePhysics Body that was re-positioned during an input handler.
Newly generated docs
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2014-03-28 01:42:49 +00:00 |
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photonstorm
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87a0fb86b8
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All Timer events are now increased by the game time on start.
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2014-03-24 12:15:14 +00:00 |
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photonstorm
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622957c9b0
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Timer objects incorrectly set the first tick value on events if you added the events prior to starting them.
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2014-03-24 02:25:35 +00:00 |
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photonstorm
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0fca997d43
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P2.Body.loadPolygon no longer modifies the Cache array (fix #613)
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2014-03-21 13:46:35 +00:00 |
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photonstorm
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f4ff4d88fe
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1.1.6 release. The final of the 1.1 branch.
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2014-02-24 01:28:13 +00:00 |
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photonstorm
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eddce653e9
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Preparing for 1.1.5 development.
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2014-02-05 21:02:41 +00:00 |
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photonstorm
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0256117307
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Preparing dev branch for 1.1.4
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2013-11-29 19:40:28 +00:00 |
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photonstorm
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1eca16a948
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ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs)
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2013-11-05 16:14:24 +00:00 |
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photonstorm
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f1f42e4d41
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New Examples area finished, README updated. Getting closer to 1.1 release.
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2013-10-23 04:15:44 +01:00 |
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Richard Davey
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f664a4971b
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Tidying up for 1.0 release push to master.
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2013-09-13 16:16:48 +01:00 |
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