Richard Davey
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8db0d2849d
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Merge pull request #5933 from samme/fix/scene-pause-sleep
Fix the pause and sleep status checks
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2021-12-01 23:31:13 +00:00 |
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samme
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82d7861930
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Fix the pause and sleep status checks
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2021-12-01 14:38:15 -08:00 |
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Richard Davey
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931a99a11d
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Update CHANGELOG.md
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2021-12-01 21:24:07 +00:00 |
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Richard Davey
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31cbacbe20
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Can only sleep a running scene
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2021-12-01 21:24:03 +00:00 |
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Richard Davey
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fa8a25f6a8
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Update CHANGELOG.md
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2021-12-01 18:37:31 +00:00 |
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Richard Davey
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e56391d8ed
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Merge pull request #5918 from rexrainbow/shape-gameobject-mask
Allow Shape game object to be a mask
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2021-12-01 18:36:04 +00:00 |
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Richard Davey
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5e40753da2
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Update CHANGELOG.md
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2021-12-01 18:30:04 +00:00 |
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Richard Davey
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982ab23aba
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Update InputPlugin.js
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2021-12-01 18:30:02 +00:00 |
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Richard Davey
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11ae9f1b35
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Make use of the disable method to avoid duplication of code
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2021-12-01 18:10:04 +00:00 |
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Richard Davey
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f2ef340d6b
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Update CHANGELOG.md
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2021-12-01 17:59:50 +00:00 |
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Richard Davey
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a9538c0145
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Updated function to use internal vars and fixed jsdoc. Also don't return if input false, as object may still be in arrays anyway #5839
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2021-12-01 17:59:46 +00:00 |
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Richard Davey
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385800ec2f
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Merge pull request #5839 from natureofcode/fix/issue-5828
Fix #5828, improve GameObject#disableInteractive() and InputPlugin#disable()
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2021-12-01 17:46:34 +00:00 |
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Richard Davey
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c9c3455d21
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Update CHANGELOG.md
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2021-12-01 17:41:49 +00:00 |
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Richard Davey
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322a6131f8
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Added clarifications to the documentation re: out handling. Close #5796
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2021-12-01 17:41:46 +00:00 |
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Richard Davey
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9e7af59a4e
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Update CHANGELOG.md
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2021-12-01 17:24:16 +00:00 |
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Richard Davey
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7188040d7d
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The GameObject.willRender method will now factor in the parent displayList , if it has one, to the end result. This fixes issues like that where an invisible Layer will still process input events. Fix #5883
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2021-12-01 17:24:12 +00:00 |
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Richard Davey
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9d9c64db5b
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Update CHANGELOG.md
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2021-12-01 17:03:04 +00:00 |
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Richard Davey
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e1718f9fbe
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The InputPlugin.sortGameObjects will now assign a value of 0 to any game object not in the render list, but still viable for input, such as an invisible object with alwaysEnabled set to true. This fixes an issue where non-render list objects would be skipped. Fix #5507
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2021-12-01 17:03:01 +00:00 |
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Richard Davey
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4e79438a5c
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Update CHANGELOG.md
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2021-12-01 16:36:09 +00:00 |
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Richard Davey
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91f72f7700
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The InputManager.onTouchMove method will now check if the changed touch is over the canvas, or not, via the DOM elementFromPoint function. This means if the touch leaves the canvas, it will now trigger the GAME_OUT and GAME_OVER events, where-as before this would only happen for a Mouse. If the touch isn't over the canvas, no Pointer touch move happens, just like with the mouse. Fix #5592
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2021-12-01 16:36:06 +00:00 |
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Richard Davey
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d36c8177b5
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Update InputManager.js
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2021-12-01 13:15:27 +00:00 |
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Richard Davey
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54b033aaf0
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Update CHANGELOG.md
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2021-11-30 22:38:28 +00:00 |
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Richard Davey
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c0d2d1d35e
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Removed over and out events as no browser supports them. Tidied up the rest. Added isTop property.
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2021-11-30 22:38:26 +00:00 |
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Richard Davey
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064ecf3030
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Update CHANGELOG.md
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2021-11-30 20:29:19 +00:00 |
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Richard Davey
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1273145a6b
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When the Pointer moves out of the canvas and is released it would trigger Uncaught TypeError: Cannot read properties of undefined (reading 'renderList') if multiple children existed in the pointer-out array. Fix #5867
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2021-11-30 20:29:16 +00:00 |
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Richard Davey
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bbfd580db6
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upgrade webpack and sloc
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2021-11-30 20:10:56 +00:00 |
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Richard Davey
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e7df392d5e
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Merge pull request #5930 from Schweinepriester/patch-1
README.md: HTTP => HTTPS
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2021-11-30 17:46:52 +00:00 |
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Kai
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189732fd8b
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README.md: HTTP => HTTPS
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2021-11-28 18:39:13 +01:00 |
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Richard Davey
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0e364321e6
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Update BitmapMask-frag.js
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2021-11-23 18:24:14 +00:00 |
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Richard Davey
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6c459eb3d5
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Update Multi-frag.js
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2021-11-23 18:19:05 +00:00 |
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Richard Davey
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cb6cee9a17
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Update package-lock.json
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2021-11-23 18:18:54 +00:00 |
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Richard Davey
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1b10b2d850
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Update CHANGELOG.md
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2021-11-23 18:18:51 +00:00 |
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Richard Davey
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8699e97f94
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The BitmapMask shader has been recoded so it now works correctly if you mask a Game Object that has alpha set on it, or in its texture. Previously it would alpha the Game Object against black
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2021-11-23 18:18:47 +00:00 |
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Richard Davey
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1af06910e2
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Moved unlock handling to base, tidying up the common code
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2021-11-22 23:54:12 +00:00 |
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Richard Davey
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a51267419d
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Use cache reference, more concise error
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2021-11-22 23:53:56 +00:00 |
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Richard Davey
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5456267b2a
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Added pendingUnlock, tidied up the events, added unlock method
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2021-11-22 23:53:44 +00:00 |
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Richard Davey
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3f237d6e1e
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Tidying up this class. Better name, lock handling and onload
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2021-11-22 23:53:20 +00:00 |
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Richard Davey
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435aed229c
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Update package-lock.json
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2021-11-22 23:52:51 +00:00 |
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Richard Davey
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2b6afda684
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New unlock handler
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2021-11-22 18:35:43 +00:00 |
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Richard Davey
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9705ea5b70
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Debugging audio
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2021-11-22 18:35:36 +00:00 |
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Richard Davey
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ee48f2a7ba
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Upgrade eslint, typescript and webpack
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2021-11-22 17:00:40 +00:00 |
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Richard Davey
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6c6084a4c5
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Debugging logs
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2021-11-22 16:59:30 +00:00 |
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Richard Davey
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c84891a70c
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Update CHANGELOG.md
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2021-11-22 16:59:30 +00:00 |
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Richard Davey
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5b39d22368
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Mesh addVertices and addVerticesFromObj will now throw warnings if invalid verts are given. Fix #5922
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2021-11-22 16:59:30 +00:00 |
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Richard Davey
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082da09bea
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Upgrade webpack
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2021-11-22 16:59:30 +00:00 |
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Richard Davey
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ec4e8ccff7
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Merge pull request #5927 from samme/feature/createLayer-warning
Improve the "Invalid Tilemap Layer" warning
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2021-11-22 16:49:09 +00:00 |
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Richard Davey
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06afcf7903
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Merge pull request #5928 from samme/docs/ArcadePhysicsCallback
Docs: namespace ArcadePhysicsCallback type
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2021-11-22 16:48:41 +00:00 |
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Richard Davey
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73f2195426
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Merge pull request #5923 from EmilSV/Compressed_Texture_multi_atlas_img_fix
fixes a bug in Phaser.Loader.LoaderPlugin#texture
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2021-11-22 16:48:21 +00:00 |
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samme
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2ebbb970a5
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Shorten the 'Valid tilelayer' warning
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2021-11-22 08:47:56 -08:00 |
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samme
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6dc89a4596
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Docs: namespace ArcadePhysicsCallback
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2021-11-21 20:23:31 -08:00 |
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