Richard Davey
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64532d8d7b
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InputPlugin.clear has a new argument skipQueue which is used to avoid clearing a Game Object twice. This, combined with the fix for 4463 means you will no longer get a Cannot read property 'dragState' error if you destroy a Game Object enabled for drag where another draggable object exists. Fix #4228
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2019-04-24 13:38:40 +01:00 |
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Richard Davey
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00dbf8b03e
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Destroying a Game object during its pointerup event handler on a touch device will no longer cause Uncaught TypeError: Cannot read property 'localX' of undefined . All InputPlugin process handlers now check to see if the Game Object has been destroyed at any stage and abort if it has. Fix #4463
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2019-04-24 12:54:56 +01:00 |
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Richard Davey
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a47019b415
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Keep the property but set to null by default.
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2019-04-24 12:54:48 +01:00 |
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Richard Davey
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61921525f1
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There is a new webpack config FEATURE_SOUND which is set to true by default, but if set to false it will exclude the Sound Manager and all of its systems into the build files.
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2019-04-24 12:23:21 +01:00 |
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Richard Davey
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f4a86fd368
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The Container.setScrollFactor method has a new optional argument updateChildren . If set, it will change the scrollFactor values of all the Container children as well as the Container. Fix #4466 #4475
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2019-04-24 12:09:16 +01:00 |
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Richard Davey
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61011d3ae9
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Camera.clearRenderToTexture will check to see if the Scene is available before proceeding, avoiding potential errors when a Camera is destroyed multiple times during a Scene shutdown.
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2019-04-24 11:46:31 +01:00 |
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Richard Davey
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da6b520e64
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Update CHANGELOG.md
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2019-04-24 11:21:55 +01:00 |
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Richard Davey
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507bb6a215
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Added customHitArea boolean property
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2019-04-24 11:21:52 +01:00 |
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Richard Davey
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53c14df798
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Changing any aspect of a Text object, such as the font size or content, wouldn't update its hitArea if it had been enabled for input, causing it to carry on using the old hit area size. Now, as long as the Text was created _without_ a custom hitArea, the hitArea size will be changed to match the new texture size on update. If you have provided your own custom hitArea shape, you need to modify it when the Text changes size yourself. Fix #4456
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2019-04-24 11:21:36 +01:00 |
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Richard Davey
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94b7db0e82
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Update CHANGELOG.md
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2019-04-24 11:06:54 +01:00 |
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Richard Davey
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2ef6ad3e51
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Fixed jsdoc
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2019-04-24 10:54:02 +01:00 |
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Richard Davey
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c9075a4c40
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Update CHANGELOG.md
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2019-04-24 10:48:07 +01:00 |
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Richard Davey
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181be88ba9
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Updated to use game clock time values.
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2019-04-24 10:48:03 +01:00 |
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Richard Davey
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6b5383a007
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Key now needs a reference to the plugin that created it. Also added getDuration method.
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2019-04-24 10:47:51 +01:00 |
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Richard Davey
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d7917789eb
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Added destroy argument to removeKey and cleared plugin reference.
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2019-04-24 10:47:22 +01:00 |
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Richard Davey
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fd4f45673b
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Pointer.getDuration would only return zero until the pointer was released, or moved (basically any action that generated a DOM event). It now returns the duration regardless of the DOM events. Fix #4444
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2019-04-24 10:08:56 +01:00 |
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Richard Davey
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4d38283746
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Update CHANGELOG.md
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2019-04-24 10:04:17 +01:00 |
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Richard Davey
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31c0b4f2ff
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Update now always runs but only once per frame
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2019-04-24 10:04:13 +01:00 |
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Richard Davey
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95b18ae6e0
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Refined poll rate handling and added pluginUpdate
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2019-04-24 10:03:58 +01:00 |
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Richard Davey
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43c72e23c6
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Fixed issue with input events running twice
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2019-04-24 09:34:40 +01:00 |
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Richard Davey
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4aa256a04c
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Update CHANGELOG.md
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2019-04-23 22:50:01 +01:00 |
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Richard Davey
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24bc670424
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2019-04-23 22:48:24 +01:00 |
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Richard Davey
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349a5a1028
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Added MultiScriptFile file type
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2019-04-23 22:48:20 +01:00 |
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florianvazelle
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669764a1be
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Fix GetLineToCircle
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2019-04-23 21:29:10 +02:00 |
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florianvazelle
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97b611356b
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Fix result when y0 === y1
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2019-04-23 21:27:55 +02:00 |
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Richard Davey
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9298492b01
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Update CHANGELOG.md
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2019-04-23 11:21:29 +01:00 |
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Richard Davey
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f65f643a5f
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Added setClassName method.
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2019-04-23 11:21:26 +01:00 |
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Richard Davey
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e2e5c76b8c
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Added new CSS File Loader FileType.
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2019-04-23 11:21:13 +01:00 |
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Richard Davey
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e82e7c6ba0
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Formatting fix
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2019-04-18 17:55:49 +01:00 |
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Richard Davey
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7b438bfd3b
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Copy paste fix
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2019-04-18 17:55:42 +01:00 |
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Hua
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a05cd9377a
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Update rectangle hitarea when updated text
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2019-04-18 11:04:27 +08:00 |
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Richard Davey
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7c4fd3fadc
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Improved jsdocs
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2019-04-17 10:52:23 +01:00 |
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Richard Davey
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226daaa731
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Update CHANGELOG.md
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2019-04-16 17:08:19 +01:00 |
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Richard Davey
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e0255c6f0f
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Docs fix
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2019-04-16 17:08:19 +01:00 |
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Richard Davey
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8c55844f6c
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Merge pull request #4469 from samme/docs/scenes
Docs for scene config and optional scene methods
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2019-04-16 13:24:49 +01:00 |
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Richard Davey
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c38ebe15c7
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Merge pull request #4472 from TylerMorley/master
docs: fix copy-paste error
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2019-04-16 13:23:20 +01:00 |
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Richard Davey
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44a63e4d1a
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Fixed DOM Container centering
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2019-04-16 13:10:08 +01:00 |
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Tyler Morley
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21994c5c46
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docs: fix copy-paste error
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2019-04-15 22:21:36 -05:00 |
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Richard Davey
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964e5a2da5
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Not sure we need the stack at all - commenting out for now
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2019-04-15 23:46:50 +01:00 |
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Richard Davey
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1f9aec524e
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Update CHANGELOG.md
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2019-04-15 23:46:28 +01:00 |
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Richard Davey
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14d16b3c06
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Add temp matrix to Graphics to avoid sharing issue during mask rendering
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2019-04-15 23:38:09 +01:00 |
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Richard Davey
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53870c0699
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Update CHANGELOG.md
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2019-04-15 16:46:51 +01:00 |
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Richard Davey
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78e1ef9df0
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Particle Emitters and Containers can now have geometry masked children
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2019-04-15 16:46:47 +01:00 |
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Richard Davey
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1fc9b15ff1
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Fixed Geometry Mask nesting issue.
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2019-04-15 16:46:19 +01:00 |
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Richard Davey
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974ceb5654
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Restore bitmap mask framebuffer
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2019-04-12 18:36:47 +01:00 |
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Richard Davey
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0bdf1cc083
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Allow geometry masks to work within bitmap masks
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2019-04-12 18:36:31 +01:00 |
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Richard Davey
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f69cec7975
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Improving support for child masking
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2019-04-12 17:47:28 +01:00 |
|
Richard Davey
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216bf3d904
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Update CHANGELOG.md
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2019-04-12 17:47:05 +01:00 |
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Richard Davey
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c26311a9e4
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Update GeometryMask.js
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2019-04-12 17:47:02 +01:00 |
|
Richard Davey
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754ae7caa2
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Particle Emitters can now be masked
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2019-04-12 17:46:52 +01:00 |
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