Ryo Fujiwara
b75d6c4a92
Fixed a bug of map.hasTile
2016-01-19 12:40:02 +09:00
samme
e9a4f6d3f7
Stop only the named animation if name
is passed
...
Fixes #2299
2016-01-17 12:34:57 -08:00
zimpy
13ffb7d1ce
Typescript definitions - fixed return types on some functions of Arcade.Body
2016-01-15 19:30:29 +01:00
nexiuhm
bc00f924a7
Added a check to avoid calling the function when doing dynamic loading after state is created.
2016-01-14 17:23:52 +01:00
nexiuhm
1c65c48341
onLoadUpdate now recives the last ( 100 ) update.
2016-01-14 17:09:41 +01:00
Silvan Strübi
b30dd225c3
Update FrameData.js
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"Uncaught TypeError: Cannot read property 'index' of undefined"
The above error occurred, after updating https://github.com/englercj/phaser-tiled to be compatible with Phaser version 2.4.4. The above change fixed this issue!
2016-01-14 14:41:26 +09:00
photonstorm
d7b6d4e784
jshint fix (missing semi-colon)
2016-01-13 16:15:46 +00:00
photonstorm
70437a0bdd
Clean text automatically on creation.
2016-01-13 15:18:42 +00:00
photonstorm
6a868cba5e
BitmapText.cleanText is a new method that will scan the given text and either remove or replace all characters that are not present in the font data. It is called automatically by BitmapText.updateText
.
2016-01-13 15:15:51 +00:00
photonstorm
36d9c8d673
Changed from a space to '' and added 'replace' argument.
2016-01-13 15:14:14 +00:00
zeterain
9edec8da57
Update documentation in ScaleManager.js
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Documentation for ScaleManager.compatibility mis-spelled the supportsFullScreen property.
2016-01-11 09:02:07 -07:00
Stafford Williams
16517cc773
fixed grammar on update() comment
2016-01-08 20:29:58 +11:00
Allen Evans
1a02d2da6c
Fix cache reference bug in web GL context restoration.
2016-01-06 07:35:53 +00:00
Maurycy Zarzycki
fe86dab721
Added removeAll to TweenManager's stub so call from stageManager doesn't throw errors
2016-01-05 21:03:04 +01:00
slash
5cc6b5962b
Add missing assignations required for wrapping calculations to work
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correctly
2016-01-03 16:54:27 -05:00
slash
ef7c2c6275
Alow precalculating the results of text wrapping. This may be useful for
...
example if the developer wants to control pagination, in which case
he may know in advance the total number of lines the text will wrap to,
and then set it on batches.
2016-01-03 16:33:33 -05:00
pixelwaffles
08be1e9b2e
Fix issue where importing the phaser module in typescript (ie "import * as phaser from 'phaser';" or "require('phaser');") fails, resulting in a "Cannot find module 'phaser'." typescript error.
2015-12-15 22:31:21 +08:00
Milkey Mouse
df48e37658
Fix issue #2188 : blendMode type from number to string
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This fixes a minor TS definitions bug (issue #2188 ) where the blendMode
of BitmapData.copy, .copyRect, .draw, and .drawGroup all had the number
type instead of string.
2015-12-10 20:40:50 -08:00
Milkey Mouse
d1c4297802
Fix #2250
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changes by @mhstar89
2015-12-09 19:54:48 -08:00
spayton
4e81de937f
Merge branch 'dev' of https://github.com/photonstorm/phaser into dev
2015-12-09 13:40:47 +00:00
墨水
ba0683b4d0
Fixed ScaleManager EXACT_FIT not working
2015-12-09 09:55:40 +08:00
Thomas ten Cate
cfd924d931
Rename inner loop variable from 'i' to 'j'
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Fixes #2233
2015-12-03 16:22:34 +01:00
photonstorm
172f972d8c
Pausing a Sound that used a Marker for playback would fire the onMarkerComplete
signal by mistake as well as stop the fadeTween. This Signal is now only dispatched if Sound.stop is called and the Sound isn't paused (thanks Corin)
2015-12-02 12:41:20 +00:00
Sony?
70c64eb8fa
Fixed misleading error message
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Shouldn't it be `tileset` instead of `key`?
We can't find any entry with the name `tileset` in the JSON file. The `key` hasn't anything to do with the JSON file, that is our tilesset image we loaded with thaser.
2015-12-02 10:05:52 +01:00
Milkey Mouse
0c2e8d8ce9
Implement jackfreak's changes (Issue #2234 )
2015-11-30 14:07:22 -08:00
Timo Sand
1083fff4ca
Fixes to webpack example
2015-11-23 21:06:43 +02:00
Robert Plante
8f1450ecca
Update to BitmapData.setHSL to follow conventions
2015-11-23 12:46:12 -05:00
Milkey Mouse
c59243b336
TS defs: RetroFont.smoothed from string to boolean
2015-11-22 21:38:09 -08:00
Milkey Mouse
19845eb691
Changed RetroFont.smoothed from string to boolean
2015-11-22 21:37:28 -08:00
Timo Sand
0762350d23
DOCS Adds documentation on Webpack usage
2015-11-22 18:06:40 +02:00
Timo Sand
80bd9b9f3b
Adds copy custom task to split and adds split to default tasks
2015-11-22 15:10:46 +02:00
photonstorm
83948f5882
Updated Filter docs ( #2223 )
2015-11-20 17:01:05 +00:00
Juan Miguel Rodriguez Ceron
cbdd9bdfab
Update phaser.d.ts
2015-11-18 01:16:54 +01:00
Juan Miguel Rodriguez Ceron
e3ff1a3774
Fix Pointer leftbutton and rightButton definitions
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Pointer properties rightButton and LeftButton are DeviceButton objects instead of booleans (http://phaser.io/docs/2.4.4/Phaser.Pointer.html#rightButton )
2015-11-18 01:15:09 +01:00
Robert Plante
45195848bc
Update BitmapData.shiftHSL, limitValue -> clamp
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`math.limitValue` does not exist so it was changed to `math.clamp` which provides the desired functionality.
2015-11-17 15:34:42 -05:00
Robert Plante
e236cac1e6
Update setHSL
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Checking `if (h)` yields `false` when `h = 0`, but 0 is an acceptable value here. Had to decide between caching HSL verification and doing `typeof` 3x/pixel and opted for the temporary variables.
2015-11-17 14:15:26 -05:00
spayton
2d1ab1ab8c
Merge branch 'dev' of https://github.com/photonstorm/phaser into dev
2015-11-17 16:02:38 +00:00
photonstorm
609b38c6e1
BitmapData.update causes a snowballing memory leak under WebGL due to a Context.getImageData call. BitmapData.clear used to call update automatically but no longer does. This resolves the issue of the Debug class causing excessive memory build-up in Chrome. Firefox and IE were unaffected (thanks @kingjerod #2208 )
2015-11-17 14:07:56 +00:00
photonstorm
3d1306d440
jsdoc fix.
2015-11-17 14:07:48 +00:00
tfelix
734eba7f84
Asset packs are now correctly spliced between waiting files.
2015-11-15 02:48:05 +01:00
photonstorm
8b0224e7b4
TilemapParser accidentally redeclared i
when parsing the ImageCollections which would cause an infinite loop (thanks DanHett)
2015-11-12 13:39:42 +00:00
Javier Alcantara
840b49b6cd
Tween hasStarted parameter set to false when tween finishes
2015-11-11 18:39:05 +01:00
vulvulune
02a56316c3
Force the usage of typescript 1.4.1
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Force the usage of typescript 1.4.1 because with higher versions the
generation of commented files failed. Refresh comments.d.ts files.
2015-11-09 09:53:34 +01:00
spayton
7b66a782a0
Enhanced the intro/outro usage. The Pixidefaults inclusion have been decoupled from the Phaser Outro and put into a separate module, prior to this it would not be possible to exclude the UMD wrapper and keep the pixi defaults, which I'm not sure would have been much use to anyone, now you can optionaly keep the pixi defaults.
...
Also the Pixi intro module has been split into intro/main modules, so it's intro/outro modules can be excluded cleanly without being tied to the body of the Pixi code. Finally the Pixi into/outro exclusion is tied to Phaser's excludes, ie if Phasers intro/outro is excluded so are Pixi's - this could be separated by giving pixi it's own module list but I can't see why anyone would not want to exclude the wrappers from both, they can always generate the Phaser/Pixi modules in separate passes if they want differing wrapping anyway.
2015-11-05 13:28:32 +00:00
photonstorm
1c169ef571
Video jsdoc fixes.
2015-11-02 11:51:15 +00:00
BdR76
ff98bf6737
Bugfix, reuse emitter when parameter explode=false
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There is a bug when calling emitter.start() consecutively with parameter explode=false. The bug will cummulatively add particles, so for example when quantity=10, the first call to .start() will emit 10 particles, then next 20, then 30 etc.
Also see forum post here
http://www.html5gamedevs.com/topic/3920-repeated-calls-to-emitterstart-spawns-increasing-number-of-particles/
2015-11-01 16:41:02 +01:00
Richard Davey
799efa3079
You can use the new const Phaser.PENDING_ATLAS
as the texture key for any sprite. Doing this then sets the key to be the frame
argument (the frame is set to zero). This allows you to create sprites using load.image
during development, and then change them to use a Texture Atlas later in development by simply searching your code for 'PENDING_ATLAS' and swapping it to be the key of the atlas data.
2015-10-31 01:04:14 +00:00
Jonathan Janisch
24c85dbb35
Inconsistency in arcade.collide processCallback param order #667
2015-10-27 23:48:14 -04:00
mattrick
518c2f6ab7
Merge branch 'dev' of https://github.com/mattrick16/phaser into dev
2015-10-27 17:00:10 -07:00
mattrick
8843a4ad09
Add worldAngleToPointer
2015-10-27 16:55:23 -07:00