photonstorm
a59784c960
Added GetCurrentKey to Animation class.
2017-06-26 14:52:58 +01:00
Richard Davey
02a06bc7e3
Moved the Animation functions into the components folder where they are a better fit.
2017-05-03 00:54:09 +01:00
Richard Davey
1bfec64f2e
Animation Manager now has Pause All and Resume All events and handlers, and all child Animations listen for and respect it.
2017-05-02 16:49:48 +01:00
Richard Davey
47c4df66e6
Added Remove Animation event and handler.
2017-05-02 16:02:49 +01:00
photonstorm
4d142ad026
Updated Animation so it now uses the delta values, rather than the time. Smoother and no longer suffers duration peak errors.
2017-04-28 03:14:09 +01:00
Richard Davey
ee5e4f5195
Tidied up the Animation folder.
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Animation Manager now in its own folder, with all methods split out to their own files.
Animation Components moved to components folder.
AnimationFrame renamed to Frame and moved inside the frame folder, as it's frame specific.
2017-04-12 13:53:55 +01:00
photonstorm
ffa50f27f6
Added in all of the animation callbacks (start, repeat, update and complete), and user-defined arguments for each of them + callback scope.
2017-04-10 16:27:38 +01:00
Richard Davey
24b223af86
Added TimeScale component.
2017-04-07 00:34:06 +01:00
Richard Davey
20c230d804
Added Animation.delay, repeat and repeatDelay, and fixed scoping issues and return values.
2017-04-07 00:29:20 +01:00
Richard Davey
98fa6ec24d
Split all the Animation functions out into their own files for easier management.
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The Sprite Animation component now maintains its own set of animation properties (like repeat, yoyo, etc) so you can modify it on a local basis without messing up anything else using the same animation. These are reset if you load a new animation into the Sprite.
2017-04-07 00:07:20 +01:00
Richard Davey
105a2234e7
Frames can now set the alpha and visible properties of the sprites. Frame.onUpdate now called.
2017-04-06 03:45:45 +01:00
Richard Davey
c4924fbd70
Added Animation pause, resume and paused methods. Also remove animation, and includeDelay option to getFirstTick.
2017-04-06 00:58:56 +01:00
Richard Davey
d34a3256ed
Init the prevTick to avoid ffwd glitches.
2017-04-05 17:05:51 +01:00
Richard Davey
baf69828a5
Working through progress support.
2017-04-05 15:27:31 +01:00
Richard Davey
3356cecc0b
Added Sprite.play
2017-04-05 04:41:53 +01:00
Richard Davey
3a3ad562ab
Added generateFrameNames method and reduced in size.
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Fixed Pad bug.
Fixed Animation framerate delta speed.
2017-04-05 04:18:08 +01:00
Richard Davey
4dae85e27c
Animation repeat and yoyo now working properly.
2017-04-05 03:22:54 +01:00
Richard Davey
701c4b317f
Animation repeat and yoyo support.
2017-04-05 02:06:28 +01:00
Richard Davey
101e4f5be5
Animations working :)
2017-04-05 01:15:53 +01:00
Richard Davey
b5e8e183b8
Animation Component added.
2017-04-04 23:59:16 +01:00