Felipe Alfonso
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d4f0d02745
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Merge branch 'master' into rendering-cleanup
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2018-01-25 15:45:15 -03:00 |
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Michael Hadley
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a601c57163
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Renamed TilemapLayer.map -> TilemapLayer.tilemap for consistency
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2018-01-25 07:29:43 -06:00 |
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Felipe Alfonso
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336cc4e3fe
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Merge branch 'master' into rendering-cleanup
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2018-01-23 13:39:33 -03:00 |
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Michael Hadley
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4abf0df119
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Added setCollisionFromCollisionGroup for easily setting collision from Tiled collision editor
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2018-01-23 09:40:59 -06:00 |
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Michael Hadley
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2cabd15684
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Added SetCollisionByProperty to Tilemap API
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2018-01-23 09:05:37 -06:00 |
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Felipe Alfonso
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2b043fff65
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Removed RenderTarget and Shader from components
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2018-01-22 18:53:15 -03:00 |
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Michael Hadley
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e9ab1725f3
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Make tileset the source of truth for texture in both tilemap layers
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2018-01-16 19:48:17 -06:00 |
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Michael Hadley
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f86298b8d2
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Tilemap layers now initialize their alpha from LayerData
This makes it easy to import layer alphas from Tiled
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2018-01-14 16:16:47 -06:00 |
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Michael Hadley
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fdc1af0cd2
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Install isTilemap prop used by physics system for fast type checking
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2018-01-10 20:45:28 -06:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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