Richard Davey
|
b447665533
|
Text.setText will check if the value given is falsey but not a zero and set to an empty string if so.
|
2018-02-27 15:13:39 +00:00 |
|
Richard Davey
|
34e5a282d2
|
AnimationComponent.play now calls setSizeToFrame() and updateDisplayOrigin() on the parent Game Object in order to catch situations where you've started playing an animation on a Game Object that uses a different size to the previously set frame.
|
2018-02-27 01:09:09 +00:00 |
|
Felipe Alfonso
|
7c96e93c47
|
Canvas RenderTexture rendering added
|
2018-02-23 21:05:15 -03:00 |
|
Felipe Alfonso
|
9dbb4db4c6
|
Added inverted alpha to bitmap mask
|
2018-02-23 14:09:27 -03:00 |
|
Felipe Alfonso
|
ef8e92dc01
|
RenderTexture base webgl implementation
|
2018-02-23 00:44:22 -03:00 |
|
Richard Davey
|
fe5bd7e6bb
|
Fixed jsdoc errors
|
2018-02-21 22:51:05 +00:00 |
|
Felipe Alfonso
|
4b9b4c91a3
|
Dynamic BitmapText's origin is used on rendering the text
|
2018-02-19 18:20:30 -03:00 |
|
Felipe Alfonso
|
41bcaba43a
|
Dynamic BitmapText now uses origin component to render the text.
|
2018-02-19 18:16:57 -03:00 |
|
Richard Davey
|
3c65121cb3
|
eslint fixes
|
2018-02-16 19:17:49 +00:00 |
|
Richard Davey
|
50dac412be
|
eslint fixes and console removal
|
2018-02-16 19:08:50 +00:00 |
|
Richard Davey
|
d745b70330
|
The Mesh Game Object Factory entry had incorrect arguments passed to Mesh constructor.
|
2018-02-16 19:07:58 +00:00 |
|
Richard Davey
|
5b4b5de075
|
TileSprite was missing a gl reference, causing it to fail during a context loss and restore.
|
2018-02-16 18:54:33 +00:00 |
|
Richard Davey
|
86f00eeb52
|
eslint fixes
|
2018-02-16 18:17:51 +00:00 |
|
Twilrom
|
d45784f3c9
|
Remove some unnecessary calls to closePath.
|
2018-02-16 16:13:48 +01:00 |
|
Richard Davey
|
79520bfdc4
|
Added jsdoc
|
2018-02-15 14:33:36 +00:00 |
|
Richard Davey
|
d72c7d501a
|
Destroying a Game Object will now call destroy on its physics body.
|
2018-02-14 19:33:13 +00:00 |
|
Richard Davey
|
c80e2fde2c
|
Fixed use of List structure for the Blitter game object.
|
2018-02-14 12:25:17 +00:00 |
|
Richard Davey
|
2892f20e5c
|
Depth component added to the Zone Game Object. Fix #3213
|
2018-02-13 22:19:44 +00:00 |
|
Richard Davey
|
353dba4d5e
|
Added missing Target camera back, fixing Graphics.generateTexture in the process.
|
2018-02-13 08:08:48 +00:00 |
|
Richard Davey
|
2813ac8162
|
Moved PluginManager and merged configs into single root file for easier changing.
|
2018-02-12 23:03:48 +00:00 |
|
Richard Davey
|
275f6e40b2
|
Moved to sub-folder.
|
2018-02-12 22:16:27 +00:00 |
|
Richard Davey
|
ef87b33a10
|
Added jsdocs
|
2018-02-12 21:54:51 +00:00 |
|
Felipe Alfonso
|
9b2741387b
|
Resolution affecting camera display
|
2018-02-12 16:03:13 -03:00 |
|
Richard Davey
|
8bce7ea7c9
|
Added jsdocs.
|
2018-02-12 17:21:06 +00:00 |
|
Richard Davey
|
3493e272d6
|
Added jsdocs
|
2018-02-12 17:03:53 +00:00 |
|
Richard Davey
|
b6b8f70550
|
DisplayList now just extends List and removed the Plugin, as it acts as its own plugin now.
|
2018-02-12 16:59:57 +00:00 |
|
Richard Davey
|
d578e89828
|
Moved Mesh out of core and into its own Graphics extension.
|
2018-02-12 16:59:27 +00:00 |
|
Richard Davey
|
d1f5f8a82b
|
Added jsdocs
|
2018-02-12 16:01:21 +00:00 |
|
Richard Davey
|
d67daa998e
|
If no value given, set to empty string.
|
2018-02-12 13:48:51 +00:00 |
|
Richard Davey
|
38b6d2834b
|
Added jsdocs
|
2018-02-10 17:11:36 +00:00 |
|
Richard Davey
|
2ece55c28e
|
Renamed folder to match namespace
|
2018-02-10 14:56:08 +00:00 |
|
Richard Davey
|
a71998d682
|
Updated origin call.
|
2018-02-09 15:23:26 +00:00 |
|
Richard Davey
|
5085ed5c9f
|
Added setOriginFromFrame.
|
2018-02-09 15:21:49 +00:00 |
|
Richard Davey
|
3422569a4a
|
setFrame will use a custom pivot, if set.
|
2018-02-09 15:21:39 +00:00 |
|
Richard Davey
|
e0899bfa00
|
Added jsdocs
|
2018-02-09 03:44:23 +00:00 |
|
Richard Davey
|
10193c181a
|
Fixed require paths.
|
2018-02-07 17:10:01 +00:00 |
|
Richard Davey
|
89fe7123e1
|
Moved to its own top-level folder.
|
2018-02-07 16:29:48 +00:00 |
|
Richard Davey
|
3c8470863a
|
Fixed undef error.
|
2018-02-07 16:16:26 +00:00 |
|
Richard Davey
|
40689d1e35
|
Updated jsdocs.
|
2018-02-07 15:27:21 +00:00 |
|
Richard Davey
|
8ae958037e
|
Added jsdocs
|
2018-02-07 02:46:11 +00:00 |
|
Richard Davey
|
33c9f39b9d
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-02-07 00:19:15 +00:00 |
|
Richard Davey
|
650ae3cf5a
|
Added jsdocs
|
2018-02-07 00:18:22 +00:00 |
|
Michael Hadley
|
50434227ac
|
Tile's flip/rotation is now only set by the flipX, flipY and rotation props
|
2018-02-06 18:17:15 -06:00 |
|
Richard Davey
|
5c0872485c
|
Added jsdocs
|
2018-02-06 22:56:27 +00:00 |
|
Richard Davey
|
645f1e618e
|
Added jsdocs
|
2018-02-06 22:37:56 +00:00 |
|
Richard Davey
|
2d4b7b5398
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-02-06 22:25:26 +00:00 |
|
Richard Davey
|
6efb94cce9
|
Added jsdocs
|
2018-02-06 22:25:23 +00:00 |
|
Felipe Alfonso
|
cff54d8511
|
Added tile rotation and fixed undefined resolution on webgl renderer config
|
2018-02-06 18:47:42 -03:00 |
|
Felipe Alfonso
|
cffc40b834
|
Fixed flip on blitter game object. Added camera scrollFactor to blitter canvas renderer
|
2018-02-06 17:19:11 -03:00 |
|
Richard Davey
|
8cd5e772d8
|
Added jsdocs
|
2018-02-06 19:22:20 +00:00 |
|