Commit graph

2807 commits

Author SHA1 Message Date
Richard Davey
9546fc2959 Merge pull request #1222 from englercj/camera-follow-fix
Fix camera follow when in a scaled parent
2014-10-09 14:07:40 +01:00
photonstorm
b00866cee9 AnimationManager.name will now return the name property of the currently playing animation, if any. 2014-10-09 14:06:13 +01:00
photonstorm
08c6106c35 Fixed issue with textureLine creating white blocks in iOS. 2014-10-09 02:30:31 +01:00
photonstorm
f2aa263d0a jsdoc fix 2014-10-06 07:00:00 +01:00
Chad Engler
c21c0d5515 add url properties to destroy 2014-10-05 08:18:52 -07:00
Richard Davey
e6812cffa6 Added BMD frame checks. 2014-10-05 12:35:40 +01:00
Richard Davey
5dbe6b6017 The Uint32Array check used in Utils was incorrectly replacing Uint32Array on Safari, causing errors like BitmapData.getPixel32 to fail and other related issues (fixes #1043 and #1197) 2014-10-05 12:35:40 +01:00
Richard Davey
108a2a34e3 Merge pull request #1219 from clark-stevenson/patch-2
Minor Typescript Updates
2014-10-05 11:58:22 +01:00
Richard Davey
498b564f05 Merge pull request #1217 from spayton/dev
Fixes issue #1212 (again), this time properly built and tested
2014-10-05 11:56:14 +01:00
Richard Davey
d8e07db9d0 Merge pull request #1218 from VictorBjelkholm/dev
Add PLUS and MINUS to list of keyboard keys
2014-10-05 11:52:58 +01:00
Chad Engler
d9f477a086 add ability to get a cached resource by url 2014-10-04 20:48:21 -07:00
Chad Engler
4d2e60348f fix camera follow when in a scaled parent 2014-10-04 20:14:46 -07:00
Clark Stevenson
90c8ec4edf Minor Typescript Updates 2014-10-03 21:28:20 +01:00
Victor Bjelkholm
81c0a53ef2 Add PLUS and MINUS to list of keyboard keys 2014-10-03 20:59:29 +02:00
photonstorm
ff034b5077 Fixed textureLine and added repeat parameter. 2014-10-03 03:57:49 +01:00
photonstorm
ab78710daa BitmapData.textureLine takes a Phaser.Line object and an image in the image cache. It then accurately draws the image as a repeating texture for the full length of the line. 2014-10-03 02:21:09 +01:00
spayton
eeeb6c3733 This stops Phaser progressing with file loads when an audio file file
failed in IE.

The problem was that it was calling fileComplete everytime instead of
setting it as a callback.
2014-10-02 16:48:12 +01:00
photonstorm
173786c60d Color.createColor now populates the color property of the returned object with the results of Phaser.Color.getColor.
Color.createColor now has a `color32` property with the results of `Phaser.Color.getColor32`.
Color.hexToColor has been optimised to inline the regex and has moved the createColor call so it now populates the color object fully, not just setting the r,g,b properties.
2014-10-01 16:51:34 +01:00
photonstorm
2794d94b08 Color.createColor now populates the color objects color and color32 properties with the results of Phaser.Color.getColor and getColor32 respectively. 2014-10-01 15:19:57 +01:00
photonstorm
f04c16da81 Bail out on undefined data. 2014-10-01 05:21:30 +01:00
photonstorm
d65c526184 Cache.addBitmapData has a new parameter: frameData allowing you to pass a Phaser.FrameData object along with the BitmapData.
Cache.getFrameData has a new parameter: `map` which allows you to specify which cache to get the FrameData from, i.e. `Phaser.Cache.IMAGE` or `Phaser.Cache.BITMAPDATA`.
Sprite.loadTexture if given a BitmapData as the texture will now query the cache to see if it has any associated FrameData, and if so it will load that into the AnimationManager.
2014-10-01 03:10:13 +01:00
photonstorm
26f9e05dca BitmapData.shadow(color, blur, x, y) provides a quick way to set all the relevant shadow settings, which are then be used in future draw calls. 2014-09-30 22:50:08 +01:00
photonstorm
ef85b8415d If you pass a tinted Sprite to BitmapData.draw or BitmapData.copy it will now draw the tinted version of the Sprite to the BitmapData and not the original texture. 2014-09-30 21:07:57 +01:00
photonstorm
e8ca670fba Fixed the body debug calls for Box2D. 2014-09-30 01:44:44 +01:00
photonstorm
c195998a1e Color.webToColor restored. Converts a CSS rgba color into a native color value. 2014-09-30 01:44:33 +01:00
photonstorm
f45f19c712 Now merging and sorting extended methods and properties correctly. JSON export tidied up. 2014-09-30 00:32:17 +01:00
photonstorm
ecfed2b311 AnimationParser is now using value instead of nodeValue when parsing atlas XML files, avoiding Chrome deprecation warnings (thanks @valtterip #1189) 2014-09-29 22:52:09 +01:00
photonstorm
ccc4e42e03 A Timer with a delay value that was a float and not an integer would not loop correctly. Timer delay values are now passed through Math.round to avoid this (thanks @osmanzeki #1196) 2014-09-29 22:15:41 +01:00
photonstorm
e0a20cef25 Updated config for Box2D plugin 2014-09-29 21:19:18 +01:00
photonstorm
00b5472d4c jshint fixes. 2014-09-29 12:29:18 +01:00
photonstorm
2ee50d0c29 InputHandler now uses localToGlobal conversion for scaled responsive layers. 2014-09-29 12:27:28 +01:00
photonstorm
b0e96a37b9 Added Box2D handler support. 2014-09-29 12:27:28 +01:00
Richard Davey
c629a6821c docgen extends updates to handle non-invasive merging. 2014-09-29 12:14:02 +01:00
Richard Davey
acba9c4e14 Updated TypeScript defs. 2014-09-29 12:14:02 +01:00
Richard Davey
4c2476c423 Merge pull request #1209 from danxexe/fix-collide-docs
Fix docs for collide and collideHandler
2014-09-29 11:51:39 +01:00
DanX
3a1ec3c5c1 Fix docs for collide and collideHandler 2014-09-26 22:37:11 -03:00
photonstorm
319146292b First pass at scale handling on drag. Enable with: sprite.input.scaleLayer = true; 2014-09-25 17:01:27 +01:00
photonstorm
415c7fe578 Added the sourceRect and maskRect parameters back into BitmapData.alphaMask as they were accidentally removed in 2.1 (thanks seejay92) 2014-09-25 15:30:03 +01:00
Richard Davey
7f23438a75 Merge pull request #1208 from clark-stevenson/patch-1
Update phaser.d.ts
2014-09-25 10:51:56 +01:00
Clark Stevenson
01bcec97d2 Update phaser.d.ts
Small fixes and a few additions
2014-09-25 09:38:38 +01:00
photonstorm
7f196a01e7 Text.addColor allows you to set specific colors within the Text. It works by taking a color value, which is a typical HTML string such as #ff0000 or rgb(255,0,0) and a position. The position value is the index of the character in the Text string to start applying this color to. Once set the color remains in use until either another color or the end of the string is encountered. For example if the Text was Photon Storm and you did Text.addColor('#ffff00', 6) it would color in the word Storm in yellow.
Text.clearColors resets any previously set colors from `Text.addColor`.
2014-09-24 17:10:02 +01:00
photonstorm
d7f8e11d21 Removed the customBounds layer. 2014-09-24 06:52:22 +01:00
photonstorm
c8e62368a4 docgen updates. 2014-09-24 06:52:02 +01:00
photonstorm
f3fd3ebe0e Added AudioSprite to the build files. 2014-09-24 06:51:53 +01:00
photonstorm
9e29a58d89 Sound.fadeOut(duration) will fade the Sound to a volume of zero over the duration given. At the end of the fade the Sound will be stopped and Sound.onFadeComplete dispatched.
Sound.fadeIn(duration, loop) will start the Sound playing, or restart it if already playing, set its volume to zero and then increase the volume over the duration given until it reaches 1. At the end of the fade the Sound.onFadeComplete event is dispatched.
2014-09-24 06:51:39 +01:00
photonstorm
dd74e3b0b4 Changing any of the Text properties such as font, lineSpacing and fontSize on a Text object that wasn't already on the display list would cause an updateTransform error. Parent is now checked first in all setters. 2014-09-24 01:10:36 +01:00
photonstorm
a79cafe134 docgen is now adding inherited classes into the results properly. 2014-09-23 22:57:55 +01:00
Richard Davey
473e9a1d88 jshint fix 2014-09-23 22:28:15 +01:00
Richard Davey
abe6f5ace2 Point.parse updated to allow either/or x/y setting and default values.
Point.parse will return a new Point object based on the x and y properties of the object given to Point.parse (thanks @codevinsky #1198)
2014-09-23 22:23:01 +01:00
Richard Davey
d7d69947fb Merge pull request #1198 from codevinsky/feature/point-parse
Phaser.Point.parse
2014-09-23 22:15:51 +01:00