Richard Davey
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8cf60b4c3e
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Tidying-up the namespace.
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2017-10-11 17:06:13 +01:00 |
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Richard Davey
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b4edeaec10
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Updated GameObjectCreator to use same system as GameObjectFactory.
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2017-09-14 02:27:29 +01:00 |
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Richard Davey
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1340e6930f
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Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it
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2017-09-14 01:32:10 +01:00 |
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Felipe Alfonso
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dc45945d99
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WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources
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2017-09-13 17:54:32 -03:00 |
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Richard Davey
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ae13ac702e
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The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3.
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2017-09-13 15:28:17 +01:00 |
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Richard Davey
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6f3ec9fb9e
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All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property.
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2017-09-13 00:58:25 +01:00 |
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Richard Davey
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dac6228672
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TileSprite now uses GetPowerOfTwo function to save some lines of code
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2017-08-17 02:05:41 +01:00 |
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Richard Davey
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b0a1b54407
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setOrigin needs to be called after setSize
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2017-08-17 02:01:24 +01:00 |
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Felipe Alfonso
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b6ed58b93f
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Fix for tile sprite
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2017-08-16 21:54:52 -03:00 |
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photonstorm
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dbc1298752
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Moved access of game property to sys.game to keep it inline with the Injection Map.
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2017-08-16 17:15:12 +01:00 |
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Richard Davey
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fe2f82c229
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Updated Camera.Ignore so it works with the canvas renderer as well
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2017-08-15 23:51:37 +01:00 |
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Felipe Alfonso
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9856200fdf
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Added camera gameobject filtering
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2017-08-15 16:42:04 -03:00 |
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photonstorm
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52bb355429
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Removing old and incorrect jsdoc blocks ready for first documentation pass.
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2017-08-01 13:10:08 +01:00 |
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photonstorm
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d804e056ed
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Renaming from State to Scene internally.
This is one monster update.
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2017-07-14 14:50:51 +01:00 |
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photonstorm
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c86c2bae81
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ESLint fixes.
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2017-07-04 12:36:27 +01:00 |
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photonstorm
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67b11f1e35
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Added Tint support to Tile Sprites.
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2017-07-04 12:36:19 +01:00 |
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Richard Davey
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f770712c2a
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Huge refactoring of States, plugins and object factories
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2017-07-04 01:59:31 +01:00 |
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Felipe Alfonso
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25977cfc4d
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Dynamic tilemap webgl rendering
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2017-06-21 22:19:03 -04:00 |
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photonstorm
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ea44513fda
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ESLint updates.
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2017-06-02 17:08:22 +01:00 |
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Felipe Alfonso
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d216793595
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Texture Filtering and Repeat property
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2017-05-19 21:16:45 -04:00 |
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Felipe Alfonso
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946266d715
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Render to texture
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2017-05-08 18:03:18 -03:00 |
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Felipe Alfonso
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d3b1081da7
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Added destroy to tileSprite
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2017-05-03 21:28:49 -03:00 |
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Felipe Alfonso
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da9a6de007
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Canvas TileSprite
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2017-05-03 21:14:14 -03:00 |
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Felipe Alfonso
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12d3771c0a
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Tile Sprite rendering on WebGL
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2017-05-02 17:57:21 -03:00 |
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Felipe Alfonso
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e6fefdab24
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Using canvas buffer for generating tile texture
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2017-04-28 15:10:32 -03:00 |
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Felipe Alfonso
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4073db3551
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TileSprite base and renderer
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2017-04-25 19:09:13 -03:00 |
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