Richard Davey
|
0ee1338765
|
Better post pipeline call (less code)
|
2020-11-26 09:51:40 +00:00 |
|
Richard Davey
|
d2e2e86ef1
|
Updated accessor
|
2020-11-23 16:22:11 +00:00 |
|
Richard Davey
|
ec5da6930c
|
Added post pipeline support to all Game Objects
|
2020-11-23 16:17:13 +00:00 |
|
Richard Davey
|
6af80708d0
|
Fixed all of the Shape WebGL rendering issues
|
2020-11-03 11:22:30 +00:00 |
|
Richard Davey
|
4ba2b0eb7b
|
All swapped to using renderer matrices to make pipelines smaller
|
2020-10-28 16:52:59 +00:00 |
|
Richard Davey
|
f9803774dd
|
The Line Game Object will now default its width and height to 1, rather than zero. This allows you to give Line objects a physics body (although you will still need to re-adjust the center of the body manually). Fix #4596
|
2020-09-28 17:00:15 +01:00 |
|
Richard Davey
|
6a966e3f3b
|
Removed interpolationPercentage parameter from all render methods, as it has never been used.
|
2020-09-14 15:33:58 +01:00 |
|
Richard Davey
|
8d25510b61
|
GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics , Mesh , Rope , Shader , Arc , Curve , Ellipse , Grid , IsoBox , IsoTriangle , Line , Polygon , Rectangle , Star and Triangle . This dramatically reduces the amount of duplicate code across the API.
|
2020-09-14 15:01:40 +01:00 |
|
Richard Davey
|
d198818d80
|
Game Objects now call the new Pipeline Manager methods directly
|
2020-09-09 13:05:18 +01:00 |
|
Richard Davey
|
ff65e69cd1
|
Changed copyright date to 2020
|
2020-01-15 12:07:09 +00:00 |
|
Richard Davey
|
a786298c66
|
Updated Line docs. #4590
|
2019-06-12 23:20:22 +01:00 |
|
Richard Davey
|
c91ed91ce3
|
License link update
|
2019-05-10 16:15:04 +01:00 |
|
Richard Davey
|
aa341854c7
|
Happy New Year
|
2019-01-15 16:20:22 +00:00 |
|
Richard Davey
|
b0df6892b5
|
The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera.
|
2018-11-27 13:54:59 +00:00 |
|
Richard Davey
|
a0d3137f76
|
Shapes and Graphics now set textures correctly (after batch texture changes)
|
2018-10-12 15:09:21 +01:00 |
|
Richard Davey
|
4b1c762296
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
|
Richard Davey
|
ef3f6c0348
|
The Shape.Line object was missing a lineWidth property unless you called the setLineWidth method, causing the line to not render in Canvas only. Fix #4068
|
2018-09-26 09:33:09 +01:00 |
|
Richard Davey
|
9aaa640601
|
Finished Shape documentation
|
2018-09-15 11:18:09 +01:00 |
|
Richard Davey
|
00518eca39
|
Fixed geom references
|
2018-09-12 16:58:32 +01:00 |
|
Richard Davey
|
14881bbe24
|
Renamed data to geom to avoid DataManager clash. Added preDestroy .
|
2018-09-12 12:37:18 +01:00 |
|
Richard Davey
|
a68469dc5b
|
Added jsdocs
|
2018-09-11 15:21:22 +01:00 |
|
Richard Davey
|
855e6babeb
|
Lines use strokeColor only
|
2018-09-11 13:50:43 +01:00 |
|
Richard Davey
|
83fa5261e6
|
Added missing Shape canvas render functions
|
2018-09-11 13:50:01 +01:00 |
|
Richard Davey
|
266f993f62
|
Added Line Shape
|
2018-09-07 12:43:49 +01:00 |
|