Richard Davey
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619b8415ed
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Reverting back to the only version of TypeScript that really works :(
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2013-08-13 04:22:24 +01:00 |
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Richard Davey
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9bf7d070f5
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Added in the JS source files for doc generation and the definitions to csproj XML script.
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2013-08-09 03:12:33 +01:00 |
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Richard Davey
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1248a6c06e
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Whole codebase updated to TypeScript 0.9.1, phew!
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2013-08-08 19:16:47 +01:00 |
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Richard Davey
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df32190db8
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Updating for TypeScript 0.9.1, part 1.
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2013-08-08 11:34:33 +01:00 |
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Richard Davey
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5768336150
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Tidied up the Loader so it now starts automatically, added required Signals and removed the old-style callbacks.
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2013-08-08 04:35:13 +01:00 |
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Richard Davey
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d19ad4976d
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Merged Advanced Physics with core.
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2013-06-26 05:44:56 +01:00 |
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Richard Davey
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038cb213e8
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Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics.
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2013-06-13 17:15:16 +01:00 |
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Richard Davey
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3b9386727e
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Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
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2013-06-07 16:27:33 +01:00 |
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Richard Davey
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a30762ed8c
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Fixed world drag support and other input modifications.
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2013-06-07 07:35:28 +01:00 |
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Richard Davey
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49fe5ee65f
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Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input.
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2013-06-02 03:47:54 +01:00 |
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Richard Davey
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fe372af453
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Commit before tidying up redundant files
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2013-05-31 15:13:03 +01:00 |
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Richard Davey
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c1eafe865a
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First pass at integrating the new physics system.
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2013-05-29 21:39:08 +01:00 |
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Richard Davey
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3c0c349089
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More refactoring for 1.0.0
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2013-05-28 21:38:37 +01:00 |
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Richard Davey
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bd54460e80
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Added the GameObjectManager
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2013-05-23 00:01:58 +01:00 |
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Richard Davey
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0b2d818ba8
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CollisionMask up and running
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2013-05-20 06:21:12 +01:00 |
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Richard Davey
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55568592b5
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Lots of updates across input, rendering and grouping
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2013-05-17 06:49:43 +01:00 |
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Richard Davey
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ce7bfd1fc2
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Added FullScreen API support and fixed numerous StageScaleMode issues.
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2013-05-14 03:37:38 +01:00 |
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Sean
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77582fb1ed
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Re-format optional parameters.
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2013-05-10 16:31:18 +01:00 |
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Sean
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4be5a10e44
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Finish documents for GameObject, World, TweenManager, State, Stage.
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2013-05-10 16:31:14 +01:00 |
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Sean
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98693cb418
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Finish document for Cache, Game, Stage, State and World class.
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2013-05-10 16:31:12 +01:00 |
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Richard Davey
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cb9cb6e894
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Github Bug Fixes
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2013-04-28 22:04:37 +01:00 |
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Richard Davey
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332f715943
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Finally fixed a really annoying bug in ScrollZone and it now works perfectly across the board.
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2013-04-23 15:15:34 +01:00 |
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Richard Davey
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f2678104fa
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Saving first iteration of the ScrollZone game object.
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2013-04-22 01:53:24 +01:00 |
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Richard Davey
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a90606a28a
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Complete 0.9 release
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2013-04-18 16:49:08 +01:00 |
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Richard Davey
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64d57b8e05
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Refactoring of the codebase finished. All classes updated. Ready for final push to 1.0 release.
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2013-04-18 15:48:06 +01:00 |
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Richard Davey
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6bb4c5e3fc
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Preparing for new release
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2013-04-18 14:16:18 +01:00 |
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Richard Davey
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25a59b97b4
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V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs.
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2013-04-15 22:13:11 +01:00 |
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Richard Davey
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ebf83609ae
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Version 0.7 release. StageScaleMode support added and world input values exposed.
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2013-04-14 02:31:00 +01:00 |
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Richard Davey
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5450202cde
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Added Touch and Full Screen support for mobile devices. Also added Random Data Generator and Device classes and organised Point, Rect and the new Circle class into Geom.
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2013-04-13 04:25:03 +01:00 |
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Richard Davey
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a1a1ab3f30
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First push to github
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2013-04-12 17:19:56 +01:00 |
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