Commit graph

68 commits

Author SHA1 Message Date
Paul
47672bb54c Corrected link to the Emitter documentation
The link in the Game Object drop-down was refered to a non-exisnant type.
This also changes it from "Emitter" to "Particle Emiter" for clarity of
intent with Particles.
2014-12-08 17:10:26 -08:00
photonstorm
e7f3b9188e Preparing for Phaser 2.2.2 development. 2014-12-04 11:49:53 +00:00
photonstorm
e271c63ca6 Preparing for Phaser 2.2.1. 2014-12-03 13:41:48 +00:00
photonstorm
95ffa83e34 Phaser 2.2.0 Docs. 2014-12-03 10:39:20 +00:00
photonstorm
75238c2cce Template updates. 2014-12-03 03:19:25 +00:00
Paul
d99044a782 Documentation templates - edited resource entries
Added Game and Particle entries.
2014-11-30 04:03:34 -08:00
photonstorm
b3ccdf6914 Replaced screen shot. 2014-11-25 02:49:42 +00:00
photonstorm
04160c31b0 Moved docgen into the Resources folder. 2014-11-25 00:24:29 +00:00
photonstorm
2579a67d78 RequireJS Template fix. 2014-11-25 00:24:28 +00:00
photonstorm
12c2f83bfc Repackaging for 2.1.4 release. 2014-10-27 10:59:37 +00:00
photonstorm
18f6b320ab Preparing for Phaser v2.2.0 2014-10-23 13:52:39 +01:00
photonstorm
fbe68e330d Phaser 2.1.3 build. 2014-10-22 21:42:12 +01:00
photonstorm
bee0e73748 Preparing for 2.1.3 dev. 2014-10-09 16:32:31 +01:00
photonstorm
60acef2f97 If Game Objects change their frame, such as with an animated Sprite, and the change goes from a previously trimmed frame to a non-trimmed (full size) one, then the previous trim values were still left active, causing it to glitch (thanks stupot) 2014-09-11 20:56:01 +01:00
photonstorm
5b922be56e Version 2.1.1. of Phaser is an emergency point release. It addresses a potential race condition that could happen in States that tried to change state from the create method but had an empty preloader or pre-cached assets. 2014-09-11 10:38:40 +01:00
photonstorm
a1a0861070 readme update + screen shot 2014-09-11 10:38:38 +01:00
photonstorm
b801630d78 Preparing for 2.1.1 development. 2014-09-09 16:50:23 +01:00
photonstorm
b1b7414875 New mini responsive template. 2014-09-09 15:31:44 +01:00
photonstorm
80d1df4705 ScaleManager.setMinMax(minWidth, minHeight, maxWidth, maxHeight) is a handy function to allow you to set all the min/max dimensions in one call. 2014-09-01 03:07:17 +01:00
photonstorm
75d7fa1334 Updated Project Template to use new setResizeCallback method. 2014-09-01 02:52:45 +01:00
photonstorm
31f450dd42 Docs updates, preparing for Rope merge. 2014-08-28 01:59:10 +01:00
photonstorm
113b69a5d1 Preparing for 2.1 development work. 2014-07-18 13:09:21 +01:00
photonstorm
5bc482685b Renaming the release :) #1004 2014-07-14 12:08:46 +01:00
photonstorm
692ca928f0 Updated docs. 2014-06-29 21:19:37 +01:00
photonstorm
c0460ef3df Removed duplicate meta tags. 2014-06-05 02:33:29 +01:00
photonstorm
8b4113c245 Updated Asset Pack Format documentation. 2014-05-29 17:37:17 +01:00
photonstorm
5a42a41608 Updated the JSON format. 2014-05-29 17:25:20 +01:00
photonstorm
4004cc92e3 First working pass at the Asset Pack Loader update. 2014-05-29 15:57:47 +01:00
photonstorm
7de7785250 First draft of the Asset Pack JSON format. 2014-05-29 04:44:35 +01:00
photonstorm
f03445d9aa User guides for the Flash to Phaser JSFL script. 2014-05-28 02:27:25 +01:00
photonstorm
099b7c1fdc Version 1.0 of the Flash to Phaser JSFL Script. 2014-05-28 01:08:01 +01:00
photonstorm
86c228d380 Group.destroy now removes any set filters (thanks @Jmaharman fix #844) 2014-05-26 20:13:00 +01:00
photonstorm
06c69951c1 New Phaser Project Template specifically for requireJS in the resources/Project Templates folder (many thanks @ashatch) 2014-04-29 02:14:13 +01:00
photonstorm
937085afda Added Uint32Array polyfill for BitmapData manipulation, and optional dataview polyfill for IE9 P2 requirements in the resources folder. 2014-04-29 02:09:58 +01:00
photonstorm
45aa486e27 Found better way of specifying region. 2014-04-25 04:13:59 +01:00
photonstorm
7da28172e0 Tidied up the 2D logos and added one without glow effect. 2014-04-17 17:39:04 +01:00
photonstorm
7c9f079ce5 Group.setProperty will now check if the property exists before setting it, this applies to Group.setAll and anything else using setProperty internally. 2014-04-17 12:11:37 +01:00
photonstorm
8c434a83ab Fixed issue with Particles not being updated by the Emitter and rebuilt the dist files. 2014-04-10 04:19:43 +01:00
photonstorm
d8bc1256bc Moved the Tutorials into the Resources folder, just tidying-up a bit. 2014-04-01 21:22:11 +01:00
Georgios Kaleadis
9a7600d7a2 PhysicsEditor expoerter updated. Added fixtureKey field. Changed id from lime-json to phaser-json. This ID is used by PhysicEditor to select the appropriate exporter. You have to select Phaser Exporter from the Dropdown list again when you update the exporter. No other breaking changes. 2014-03-31 11:23:39 +03:00
photonstorm
be57d50bc5 Moved the PhysicsEditor plugin to the resources folder. 2014-03-24 12:17:50 +00:00
Boris Kozorovitzky
edef6227e6 Update Migration Guide.md
Maybe this will save someone else the 30 minute debug
2014-03-23 22:34:50 +02:00
photonstorm
eb8f021202 Updated README, removed Examples, added Migration Guide. 2014-03-14 06:06:43 +00:00
photonstorm
cb5a8c7515 Renamed px2p and p2px to: pxm and mpx (px to meters and meters to px). Also removed from Math. 2014-03-12 00:07:27 +00:00
photonstorm
6815c5909a New tiles and new map test. 2014-03-06 09:48:42 +00:00
photonstorm
3e93f24583 New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja. 2014-03-06 06:29:19 +00:00
photonstorm
13c99f3491 Phaser.StageScaleMode has been renamed to ScaleManager and moved from the system folder to the core folder. It's still available under game.scale.
If your game references the old Phaser.StageScaleMode consts like SHOW_ALL you need to update them to Phaser.ScaleManager, i.e. Phaser.ScaleManager.SHOW_ALL.
All of the Project Templates have been updated to reflect the above change.
2014-02-25 14:46:48 +00:00
photonstorm
415342d986 Vastly improved visibility API support + pageshow/pagehide + focus/blur. Working across Chrome, IE, Firefox, iOS, Android (also fixes #161) 2014-02-25 02:59:24 +00:00
photonstorm
9d9fd06392 Tidying up the repo, moving old wip stuff out, clearing up the docs. 2014-02-24 12:14:31 +00:00
photonstorm
5f79bb4330 Fix typos of method names in Button.js for doc #444 2014-02-19 15:01:59 +00:00