photonstorm
f40cfbe2ae
2015 - 2016.
2016-04-04 22:16:16 +01:00
Charlo
795a7c80a8
Improving JSON BitmapText implementation
2015-07-16 13:30:55 +02:00
Richard Davey
9314c5a767
LoaderParser.bitmapFont, xmlBitmapFont and jsonBitmapFont all now return the font data rather than write it to the now deprecated PIXI global font cache.
2015-07-16 01:17:03 +01:00
Charlo
70428fd39c
Fixed linting errors
2015-06-06 12:54:14 +02:00
Charlo
17a8116382
Added JSON support for BitmapFont
2015-06-06 12:35:08 +02:00
photonstorm
ed82097151
Removed un-necessary PIXI.TextureCache pollution in Phaser.LoaderParser.bitmapFont.
2015-06-03 05:28:23 +01:00
photonstorm
a69e53f901
Copyright date change.
2015-02-25 03:36:23 +00:00
photonstorm
dd88f2a6e2
Fixed BitmapText parser.
2014-07-09 05:39:49 +01:00
photonstorm
348e3c14bd
LoaderParser.bitmapFont updated so xml parsing works properly on IE9 (thanks @georgiee)
2014-04-28 13:35:30 +01:00
Dan Cox
806b8eb82a
Update LoaderParser.js
...
Remove "navigator.isCocoonJS" here as CocoonJS has neither window.DOMParser nor will a createElement('div') work under Accelerated Canvas/WebGL mode. (Under WebView mode, there will probably be a DOMParser object. Most have it.)
2014-03-10 02:59:32 -04:00
photonstorm
b38b00c2c1
Loader.bitmapFont now has 2 extra parameters: xSpacing and ySpacing. These allow you to add extra spacing to each letter or line of the font.
2014-02-14 04:34:57 +00:00
photonstorm
24f2e2a46d
BitmapText updated and bought in-line with the new Text class. Moved to use the new Bitmap Text XML loader which should work fine on CocoonJS now and also supports multiple bitmap fonts per cache.
2014-02-14 03:34:35 +00:00
photonstorm
0896c2fac7
Updating copyright year and README.
2014-02-05 16:54:59 +00:00
photonstorm
299115ca5d
The entire Phaser library has been updated to match the new JSHint configuration.
2013-11-25 04:40:04 +00:00
Richard Davey
96da57cac0
Fixed up the namespace in the documentation and finished off all sections other than Game Objects and Physics (yuck).
2013-10-03 02:38:35 +01:00