Alvaro Estrada
625981e57a
Update TextStyle.js
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Updated the setFill method to match the setColor method
2023-10-16 15:50:09 -06:00
Alvaro Estrada
ffad6f6d90
Extended color and stroke definitions
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Declared that the color and stroke properties can also be CanvasGradient or CanvasPattern
2023-10-16 15:43:38 -06:00
Richard Davey
f20963c04f
Fixed jsdocs
2023-10-15 17:24:21 +01:00
Richard Davey
b52221316b
Update DynamicTexture.js
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See. Never deploy on Friday the 13th.
2023-10-13 18:37:22 +01:00
Richard Davey
7b8a475181
v3.61 Beta 3 Release
2023-10-13 17:56:42 +01:00
Richard Davey
790c723100
Update CHANGELOG-v3.61.md
2023-10-13 17:54:03 +01:00
Richard Davey
b28ad7f3d3
The BitmapMask
wouldn't correctly set the gl viewport when binding, which caused the mask to distort in games where the canvas resizes from its default. Fix #6527
2023-10-13 17:53:55 +01:00
Richard Davey
c3ea19932e
Update CHANGELOG-v3.61.md
2023-10-13 17:15:23 +01:00
Richard Davey
bae26a5205
When a framebuffer is deleted, it now sets its renderTexture
property to undefined
to ensure the reference is cleared.
2023-10-13 17:15:21 +01:00
Richard Davey
3333fa39e7
Fixed DynamicTexture memory leak on WebGL
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* The `DynamicTexture` was leaking memory by leaving a WebGLTexture in memory when its `setSize` method was called. This happens automatically on instantiation, meaning that if you created DynamicTextures and then destroyed them frequently, memory would continue to increase (thanks David)
* `DynamicTexture.width` and `height` were missing from the class definition, even though they were set and used internally. They're now exposed as read-only properties.
* `DynamicTexture.setFromRenderTarget` is a new method that syncs the internal Frame and TextureSource GL textures with the Render Target GL textures.
2023-10-13 17:14:22 +01:00
Richard Davey
059ff984a2
JSDocs fix
2023-10-13 14:45:49 +01:00
Richard Davey
4ef3c58caa
Updated jsdocs
2023-10-13 13:09:28 +01:00
Richard Davey
389f510719
Update GetAdvancedValue.js
2023-10-12 18:49:10 +01:00
Richard Davey
d74e767050
Delete color attachment
2023-10-12 18:49:06 +01:00
Richard Davey
1935119141
Array Remove and unbind before deleting the framebuffer
2023-10-12 15:22:26 +01:00
Richard Davey
2d364f08c4
Clear stamp texture if current
2023-10-12 15:22:26 +01:00
Richard Davey
e5b04be760
Reset stamp texture
2023-10-12 15:22:26 +01:00
Richard Davey
aec66eea78
2nd parameter not required
2023-10-12 15:22:26 +01:00
Richard Davey
6fcee8fe8f
No need to null the source glTexture
2023-10-12 15:22:26 +01:00
Richard Davey
758db68d1a
Remove event handler first
2023-10-12 15:22:26 +01:00
Richard Davey
175d6d1ab3
Added watchns for no-spector build
2023-10-12 15:22:26 +01:00
Richard Davey
b6b2961a6b
Update .eslintignore
2023-10-12 15:22:26 +01:00
Richard Davey
53a0408b64
Create webpack-nospector.config.js
2023-10-12 15:22:26 +01:00
Richard Davey
353459a838
Update webpack.config.js
2023-10-12 15:22:26 +01:00
Richard Davey
03b97580a8
Update CHANGELOG-v3.61.md
2023-10-12 13:37:30 +01:00
Richard Davey
faae57befa
Update CHANGELOG-v3.61.md
2023-10-11 20:53:43 +01:00
Richard Davey
4748edf908
Use the new tile.tintFill boolean
2023-10-11 20:53:40 +01:00
Richard Davey
c04c61ad1a
TilemapLayer.setTintFill
is a new method that will apply a fill-based tint to the tiles in the given area, rather than an additive-based tint, which is what the setTint
method uses.
2023-10-11 20:53:31 +01:00
Richard Davey
641276c625
Tile.tintFill
is a new boolean property that controls if the tile tint is additive or fill based. This is used in the TilemapLayerWebGLRenderer function.
2023-10-11 20:53:12 +01:00
Richard Davey
181a022348
Merge branch 'master' of https://github.com/photonstorm/phaser
2023-10-10 20:22:31 +01:00
Richard Davey
b958123dad
Fixed typedefs
2023-10-10 20:22:28 +01:00
samme
034a24b74b
Fix TypeError in PutTileAt()
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Fixes #6622
2023-10-10 11:36:23 -07:00
Richard Davey
0e145756bb
Added new uniforms and handle rounding in the shader
2023-10-10 18:50:17 +01:00
Richard Davey
6360d76515
Removed use of roundPixels
for now
2023-10-10 18:49:59 +01:00
Richard Davey
4bb2807627
Added uRoundPixels and uResolution to the core shaders
2023-10-10 18:49:49 +01:00
Richard Davey
cd1854630e
Testing round pixels on shader
2023-10-05 14:39:21 +01:00
Richard Davey
ae24bc9d03
Updated GetCollidesWith
2023-10-04 21:31:54 +01:00
Richard Davey
f7f070eedf
Merge all the functions into the component
2023-10-04 21:30:50 +01:00
Richard Davey
6bfaa94c4d
Add Collision Component mixin
2023-10-04 21:30:41 +01:00
Richard Davey
07620231e5
Add Collision Component and properties
2023-10-04 21:30:27 +01:00
Richard Davey
3268650dcb
Make Collision Component capable of working with Groups and Tilemap Layers
2023-10-04 17:09:37 +01:00
Richard Davey
d204866e71
Update CHANGELOG-v3.61.md
2023-10-04 16:29:10 +01:00
Richard Davey
0cb99a7ecf
Added canCollide
method and used it in all collision checks
2023-10-04 16:29:07 +01:00
Richard Davey
fd899c03e8
Update SetCollisionObject.js
2023-10-04 16:28:29 +01:00
Richard Davey
2461bf076a
Added collision category, collision mask and related methods
2023-10-04 16:28:22 +01:00
Richard Davey
922b756503
Added collision category marker and nextCategory
method
2023-10-04 16:27:37 +01:00
Richard Davey
eda08c20f5
Exposed Collision Component
2023-10-04 16:26:20 +01:00
Richard Davey
a08c25fd35
Added Collision component
2023-10-04 16:26:11 +01:00
Richard Davey
279a25ca88
Create Collision.js
2023-10-04 16:23:23 +01:00
Richard Davey
4e61b9fd13
Create ArcadeCollider.js
2023-10-04 16:23:17 +01:00