Commit graph

10 commits

Author SHA1 Message Date
kainage
369bf06b8e Fix WebGL Tilemap Layer Rendering
* A typo was blowing up rendering the tilemaps all together
* FIx the X coord not being calculated correctly in the `batchTexture` call
2021-10-06 22:01:12 -07:00
Richard Davey
d0b5b91a5e tileOffset is always set, so this check is redundant #5637 2021-09-22 11:25:13 +01:00
moJiXiang
7579702b7a fix tilemap draw offset, maybe it is a bug, related issue #5633 2021-04-01 18:43:27 +08:00
Richard Davey
725271249f No tileset? Continue the loop. 2020-12-04 13:07:14 +00:00
Richard Davey
0ee1338765 Better post pipeline call (less code) 2020-11-26 09:51:40 +00:00
Richard Davey
d2e2e86ef1 Updated accessor 2020-11-23 16:22:11 +00:00
Richard Davey
ec5da6930c Added post pipeline support to all Game Objects 2020-11-23 16:17:13 +00:00
Richard Davey
ea59b47d1c Force post pipeline skip 2020-11-20 15:18:28 +00:00
Richard Davey
0d23aea281 Allow TilemapLayers to set post pipelines 2020-11-06 17:22:32 +00:00
Richard Davey
0ba1f08f80 The Static and Dynamic Tilemap Layer objects have been removed and consolidated into the new TilemapLayer class. 2020-10-12 11:40:40 +01:00
Renamed from src/tilemaps/dynamiclayer/DynamicTilemapLayerWebGLRenderer.js (Browse further)