photonstorm
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5c495bbdf8
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RAF now calls StateManager.step directly.
Game no longer has RNG property.
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2017-01-25 12:02:18 +00:00 |
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Felipe Alfonso
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557c218a77
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Fixed normal blending mode
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2017-01-24 12:21:49 -03:00 |
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Felipe Alfonso
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99d8db0849
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Fixed alpha setting on BlitterRenderer
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2017-01-24 10:15:25 -03:00 |
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Felipe Alfonso
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739561f1fb
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Fix "normal" blend mode
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2017-01-23 19:12:46 -03:00 |
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Felipe Alfonso
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7decd4afcb
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Blend Mode added to WebGLRenderer
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2017-01-23 18:42:47 -03:00 |
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Felipe Alfonso
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4155265165
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Sprite batch with 32 bit indices for bigger batches
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2017-01-20 19:02:12 -03:00 |
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Felipe Alfonso
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682cb79a17
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Fix when buffers are full. Now they flush
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2017-01-20 16:43:36 -03:00 |
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photonstorm
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657f8baee9
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Fixed gl error.
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2017-01-20 18:53:53 +00:00 |
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Felipe Alfonso
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c37c69e312
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fix on settexture2D
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2017-01-20 15:51:00 -03:00 |
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Felipe Alfonso
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c40e94f15b
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Manager is now in charge of swapping texture if needed
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2017-01-20 15:13:24 -03:00 |
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Richard Davey
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4ac4d406b2
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Hooked up SpriteBatch.
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2017-01-19 23:20:36 +00:00 |
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Felipe Alfonso
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f342fac027
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Sprite Batch implementation
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2017-01-19 19:43:41 -03:00 |
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Felipe Alfonso
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9965ab674d
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Update BlitterBatch
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2017-01-19 14:53:20 -03:00 |
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photonstorm
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ddfeed8784
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Cleaned down, ready for new WebGL Renderer.
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2017-01-16 15:53:34 +00:00 |
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Richard Davey
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cee7498180
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Fixes to get the renderer working.
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2016-12-07 03:42:41 +00:00 |
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Richard Davey
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82d1ceeba4
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Adding in WebGL Renderer.
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2016-12-07 02:28:22 +00:00 |
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