Richard Davey
0a8f9a9f04
Fixed jsdoc types
2023-04-04 15:05:11 +01:00
Richard Davey
24c85af875
Upgrade to MatterJS v0.19
2023-04-03 22:01:39 +01:00
Richard Davey
b5f1b2b588
The MatterTileBody
class, which is created when you convert a Tilemap into a Matter Physics world, will now check to see if the Tile has flipX
or flipY
set on it and rotate the body accordingly. Fix #5893
2023-03-22 17:45:18 +00:00
Richard Davey
881d62075f
Remove console.logs. Fix #6420
2023-03-22 16:19:55 +00:00
Richard Davey
c8acb16fa7
Added { willReadFrequently }
to every canvas context, no matter where it comes from
2023-03-09 17:30:04 +00:00
Richard Davey
aa3e1d17ce
Updated documentation
2023-02-27 16:26:04 +00:00
Richard Davey
884a2f1fad
Added Matter Walls type
2023-02-01 18:08:40 +00:00
Richard Davey
dae80ee845
Update MatterWorldConfig.js
2023-01-27 17:45:32 +00:00
samme
ca2cef5281
Set blocked.none in processX(), processY()
2023-01-22 10:30:42 -08:00
samme
5c5829867c
Docs: Enable#enableBody() and Enable#disableBody()
...
- Optional args in enableBody()
- Descriptions
2023-01-11 10:00:01 -08:00
Richard Davey
468bf7821d
Updated copyright year
2023-01-02 17:36:27 +00:00
Richard Davey
463b602608
Use getters
2022-12-27 16:56:05 +00:00
Bambosh
8038341c96
Compare maxSpeed with updated velocity
2022-12-24 15:26:13 +11:00
samme
09be12612b
Docs: change "Constructor" types to function
...
- Phaser.Types.GameObjects.Group.GroupClassTypeConstructor
- Phaser.Types.GameObjects.Particles.ParticleClassConstructor
- Phaser.Types.Tilemaps.CreateFromObjectsClassTypeConstructor
Fixes #6318
2022-12-16 15:37:09 -08:00
Richard Davey
4b4473394c
Debugging circle collision
2022-12-13 18:24:41 +00:00
Richard Davey
e2539824ec
Update World.js
2022-12-13 13:41:17 +00:00
Richard Davey
c5c2d2b329
Fixing the separation of non-pushable circular bodies
2022-12-13 01:56:23 +00:00
samme
995edbbe85
Add maxSpeed
and useDamping
to physics group config
2022-11-23 09:06:44 -08:00
Richard Davey
2a8250ef60
Modified return types to 'this'
2022-11-03 16:03:51 +00:00
Richard Davey
4bd64129e9
Only checkWorldBounds in Body.reset if the Body collides with it
2022-10-11 01:45:21 +01:00
Richard Davey
d68b0b7c91
Merge pull request #6155 from ef4/better-closest-type
...
Improve types for ArcdePhysics.closest
2022-10-10 14:50:36 +01:00
Richard Davey
023343c789
All events have a type of string. Fix #6136
2022-09-21 22:01:03 +01:00
samme
d40b084063
Destroy debugGraphic also
2022-08-18 17:25:32 -07:00
Richard Davey
13b6598558
The Physics.Arcade.Body.reset()
method will now call Body.checkWorldBounds
as part of the process, moving the body outside of the bounds, should you have positioned it so they overlap during the reset. Fix #5978
2022-07-28 18:35:56 +01:00
Richard Davey
c47a40ba97
Working through making Body a passable type
2022-07-04 18:44:10 +01:00
Richard Davey
ec8f20b692
Swap the handler type and fixed staticBody
2022-07-04 16:40:13 +01:00
Richard Davey
132ab9cdbd
Added isBody
property
2022-07-04 16:39:53 +01:00
Richard Davey
6b55ac6b06
Made gameObject optional
2022-07-04 15:55:14 +01:00
Richard Davey
284277887f
Added body and staticBody methods
2022-07-04 15:55:07 +01:00
Richard Davey
20c597738f
Made gameObject optional and added setGameObject method
2022-07-04 15:54:53 +01:00
Edward Faulkner
0791302699
Improve types for ArcdePhysics.closest
...
This uses generics so that the return type from closest() is narrowed to match whatever type you passed in for the eligible targets.
Resulting typescript diff:
```diff
--- a/types/phaser.d.ts
+++ b/types/phaser.d.ts
@@ -70565,7 +70565,7 @@ declare namespace Phaser {
* @param source Any object with public `x` and `y` properties, such as a Game Object or Geometry object.
* @param targets The targets.
*/
- closest(source: any, targets?: Phaser.Physics.Arcade.Body[] | Phaser.Physics.Arcade.StaticBody[] | Phaser.GameObjects.GameObject[]): Phaser.Physics.Arcade.Body | Phaser.Physics.Arcade.StaticBody | Phaser.GameObjects.GameObject;
+ closest<Target extends Phaser.Physics.Arcade.Body|Phaser.Physics.Arcade.StaticBody|Phaser.GameObjects.GameObject>(source: Phaser.Types.Math.Vector2Like, targets?: Target[]): Target | null;
/**
* Finds the Body or Game Object farthest from a source point or object.
(END)
```
2022-06-25 17:00:02 -04:00
Richard Davey
4f005e3701
The Arcade Physics World.enableBody
method will now only create and add a Body
to an object if it has the Transform component, tested by checking the hasTransformComponent
property. Without the Transform component, creating a Body would error with NaN values, causing the rest of the bodies in the world to fail.
2022-05-31 18:15:41 +01:00
Richard Davey
0e09776bd5
Added tileFilterOptions property
2022-05-26 18:54:55 +01:00
Richard Davey
aedf666ffc
Testing filterOptions to avoid needless iterations
2022-05-25 21:01:30 +01:00
Richard Davey
c45caa86df
JSDoc fix
2022-05-25 21:01:12 +01:00
Richard Davey
1020f72e4b
Fixed type
2022-05-10 18:07:17 +01:00
Richard Davey
59fbcc5ca3
Updated copyright year
2022-02-28 14:29:51 +00:00
Richard Davey
7aa7187a0f
Merge pull request #5870 from samme/docs/class-types
...
Add GroupClassTypeConstructor and ParticleClassConstructor types
2022-02-28 13:53:39 +00:00
Richard Davey
af07ed11cf
Extract flagCoincidentParts function
2022-02-04 14:49:51 +00:00
Richard Davey
50e3202a87
Set the decomp library
2022-02-04 14:49:27 +00:00
Richard Davey
749c9a8af3
Removed un-used modules and properties
2022-02-04 14:22:01 +00:00
Richard Davey
78417b3033
Upgraded Matter Physics to the v0.18 release
2022-02-03 18:44:17 +00:00
samme
3ab43f56f6
Revert "Skip intersects check by argument"
...
This reverts commit d80e4f5824
.
2021-12-23 10:55:23 -08:00
samme
6dc89a4596
Docs: namespace ArcadePhysicsCallback
2021-11-21 20:23:31 -08:00
Richard Davey
950ba75bfc
Updated jsdocs
2021-11-02 14:02:46 +00:00
Richard Davey
8a941dce98
Added optional shape config
2021-10-27 13:19:40 +01:00
samme
52e402e14e
Docs: add Phaser.Types.GameObjects.Group.GroupClassTypeConstructor
2021-10-13 13:22:54 -07:00
Richard Davey
a4d8c9be47
Fix #5759
2021-09-28 15:21:13 +01:00
Richard Davey
d70b149170
Merge pull request #5793 from samme/fix/separate-tile-update-center
...
Update body center after tile separation
2021-09-22 11:01:28 +01:00
Richard Davey
f0eb694166
Merge pull request #5763 from samme/fix/group-double-collide
...
Do physics group vs. self collisions without the RTree
2021-09-21 11:44:52 +01:00