Lukáš Krotovič
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fdbffffd3e
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Add support for this param in function type definitions
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2021-02-19 08:48:16 +01:00 |
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Richard Davey
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bcec700776
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Update CHANGELOG-v3.50.md
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2021-02-17 13:11:15 +00:00 |
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Richard Davey
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8a6a4a7219
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If TextureSource.destroy has a WebGL Texture it will tell the WebGL Renderer to reset the textures first, before deleting its texture.
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2021-02-17 13:11:12 +00:00 |
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Richard Davey
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a95c34ce92
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WebGLRenderer.deleteTexture will now run resetTextures(true) first, incase the requested texture to be deleted is currently bound. Previously, it would delete the texture and then reset them.
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2021-02-17 13:10:10 +00:00 |
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Richard Davey
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7e40c7c08e
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Update CHANGELOG-v3.50.md
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2021-02-17 13:08:27 +00:00 |
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Richard Davey
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74fd1531bc
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Matter.Components.Sleep.setToSleep and setAwake were documented as returning this , however they didn't return anything. Both now return this correctly. Fix #5567
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2021-02-17 13:08:24 +00:00 |
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Richard Davey
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bf9966cb9e
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Update CHANGELOG-v3.50.md
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2021-02-16 13:41:43 +00:00 |
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Richard Davey
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d662e68693
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Update CHANGELOG-v3.50.md
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2021-02-16 13:32:16 +00:00 |
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Richard Davey
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6761ec92f5
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Fixed docs. Fix #5484
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2021-02-16 13:32:13 +00:00 |
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Richard Davey
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87478f746f
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Update CHANGELOG-v3.50.md
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2021-02-16 13:21:36 +00:00 |
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Richard Davey
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372ca3bd4a
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Better JSDocs and types
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2021-02-16 13:21:31 +00:00 |
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Richard Davey
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e96cab1784
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Improved documentation. Fix #5554
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2021-02-16 13:09:30 +00:00 |
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Richard Davey
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9276967ccc
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Update CHANGELOG-v3.50.md
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2021-02-16 12:59:12 +00:00 |
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Richard Davey
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7cbf3840af
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SceneManager.loadComplete will no longer try to unlock the Sound Manager, preventing AudioContext was not allowed to start console warnings after each Scene finishes loading.
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2021-02-16 12:59:08 +00:00 |
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Richard Davey
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612cd8c7d9
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Update CHANGELOG-v3.50.md
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2021-02-16 12:32:59 +00:00 |
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Richard Davey
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3deb6672aa
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RenderTarget.resize will now Math.floor the scaled width and height as well as ensure they're not <= 0 which causes Framebuffer status: Incomplete Attachment errors. Fix #5563
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2021-02-16 12:32:55 +00:00 |
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Richard Davey
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c7442be3e5
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Update CHANGELOG-v3.50.md
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2021-02-16 11:53:35 +00:00 |
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Richard Davey
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b082ef0967
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The Actions.PlayAnimation arguments have been updated to match the new animation system introduced in Phaser 3.50. It will now take either a string-key, or a play animation configuration object, and the startFrame parameter has been replaced with ignoreIfPlaying . The function will also only call play if the Game Object has an animation component, meaning you can now supply this action with a mixed-content array without errors. Fix #5555
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2021-02-16 11:53:12 +00:00 |
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Richard Davey
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0c05d681e6
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Update ParseTilesets.js
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2021-02-16 11:44:49 +00:00 |
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Richard Davey
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e8fe16c417
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Fixed function name and formatting #5292
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2021-02-16 11:44:43 +00:00 |
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Richard Davey
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9447cd4b7e
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Update CHANGELOG-v3.50.md
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2021-02-16 11:44:17 +00:00 |
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Richard Davey
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8dcf36797d
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Update CHANGELOG-v3.50.md
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2021-02-16 11:35:43 +00:00 |
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Richard Davey
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be2dad8a70
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Merge pull request #5292 from browndragon/tiled
Fix up tiled json parsing.
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2021-02-16 11:35:24 +00:00 |
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Richard Davey
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6b960464b5
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Merge pull request #5504 from endel/patch-1
allow to customize pointerEvents for dom elements
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2021-02-16 11:29:26 +00:00 |
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Richard Davey
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c5766a68a4
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Merge pull request #5540 from samme/feature/shape-setDisplaySize
Add Phaser.GameObjects.Shape#setDisplaySize()
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2021-02-16 11:18:23 +00:00 |
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Richard Davey
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a73b2b31ac
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Merge pull request #5546 from xuxucode/patch-1
Fix PlaceOnRectangle JSDoc
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2021-02-16 11:14:50 +00:00 |
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Richard Davey
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fe91339502
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Update CHANGELOG-v3.50.md
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2021-02-16 11:13:13 +00:00 |
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Richard Davey
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79d7dadac9
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Merge pull request #5551 from samme/fix/line-curve-tangent-out
Fix missing output arg in Phaser.Curves.Line#getTangent
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2021-02-16 11:11:49 +00:00 |
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Richard Davey
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63edb39bbe
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Update CHANGELOG-v3.50.md
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2021-02-16 10:59:53 +00:00 |
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Richard Davey
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4b3a0009ee
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Merge pull request #5559 from mattjennings/fix-5558
Fixes #5558
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2021-02-16 10:56:01 +00:00 |
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Richard Davey
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1d4e4e0d02
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Update package-lock.json
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2021-02-16 10:48:45 +00:00 |
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Richard Davey
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c9f11890f8
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Update CHANGELOG-v3.50.md
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2021-02-16 10:48:39 +00:00 |
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Richard Davey
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a05da72739
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DOMElementCSSRenderer will now return early if src.node doesn't exist or is null, rather than trying to extract the style property from it. Fix #5566
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2021-02-16 10:48:35 +00:00 |
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samme
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e2384f8961
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Add min and max zoom to camera controls
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2021-02-14 21:07:37 -08:00 |
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Matt Jennings
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72fd48abc4
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safely check for renderer in TileSprite
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2021-02-11 16:00:24 -06:00 |
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Matt Jennings
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a29523de53
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safely check for renderer in BitmapMask
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2021-02-11 15:57:40 -06:00 |
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Matt Jennings
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d30c1682d2
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check that renderer exists before accessing renderer.type (fixes #5558)
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2021-02-11 15:43:16 -06:00 |
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Richard Davey
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d4b19cee5b
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2021-02-10 09:33:45 +00:00 |
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Richard Davey
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512eea7b8c
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Update CHANGELOG-v3.50.md
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2021-02-10 09:33:42 +00:00 |
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Richard Davey
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3493c4cd7b
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Merge pull request #5523 from veleek/veleek/tiledobjectprops
Load Tiled object properties using names.
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2021-02-10 09:30:56 +00:00 |
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samme
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bdca6f28f3
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Fix missing out arg in Curves.Line#getTangent
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2021-02-09 09:44:06 -08:00 |
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xuxu
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c3d3461a38
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Fix PlaceOnRectangle JSDoc
The shift value defaults to 0
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2021-02-07 21:43:19 +08:00 |
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Richard Davey
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d7baf55fb0
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Update CHANGELOG-v3.50.md
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2021-02-04 16:38:12 +00:00 |
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Richard Davey
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dff17f52e8
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The LightPipeline now only calls batchSprite , batchTexture and batchTextureFrame if the Scene Lights Manager is active. Fix #5522
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2021-02-04 16:38:09 +00:00 |
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Richard Davey
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b40010b86b
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Fixed JSDocs
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2021-02-04 16:27:02 +00:00 |
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Richard Davey
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aaf51dc7ce
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The LightsManager.addPointlight method now has full JSDocs and the attenuation parameter.
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2021-02-04 16:19:19 +00:00 |
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Richard Davey
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79468de255
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ESLint fix
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2021-02-04 16:11:09 +00:00 |
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Richard Davey
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35f790bb08
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Update CHANGELOG-v3.50.md
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2021-02-04 16:06:54 +00:00 |
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Richard Davey
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5176fcfacd
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The Canvas Renderer will no longer run a fillRect if clearBeforeRender is false in the Game Config.
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2021-02-04 16:06:47 +00:00 |
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Richard Davey
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c5cbb413d2
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You can now set the boolean preserveDrawingBuffer in the Game Config (either directly, or in the Render Config). This is passed to the WebGL context during creation and controls if the buffers are automatically cleared each frame or not. The default is to clear them. Set to true to retain them.
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2021-02-04 15:58:41 +00:00 |
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