Richard Davey
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08556b2695
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Delete VIDEO_TIMEOUT_EVENT.js
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2023-04-12 01:46:23 +01:00 |
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Richard Davey
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985209a4c9
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Update CHANGELOG-v3.60.md
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2023-04-12 00:39:42 +01:00 |
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Richard Davey
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ce05f42759
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Update VideoFactory.js
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2023-04-12 00:39:34 +01:00 |
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Richard Davey
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ff3f92f4d5
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Test for ended state. Fix #5873
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2023-04-12 00:39:30 +01:00 |
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Richard Davey
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9cd1fa45fb
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Updated jsdocs
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2023-04-12 00:08:42 +01:00 |
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Richard Davey
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3af1d9002c
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Reset playCalled on complete. Emit new texture ready event.
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2023-04-12 00:01:15 +01:00 |
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Richard Davey
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950fabe306
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Added texture ready event
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2023-04-12 00:00:58 +01:00 |
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Richard Davey
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53a171d2e4
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Update CHANGELOG-v3.60.md
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2023-04-11 23:42:22 +01:00 |
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Richard Davey
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91d598bd4f
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Added getWebGLTexture method
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2023-04-11 23:42:17 +01:00 |
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Richard Davey
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8c2e591362
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Moved PLAY event to after texture creation. Added frameReady property. Better paused handling.
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2023-04-11 19:46:13 +01:00 |
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Richard Davey
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93620ca39e
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Fixed markers and video looping
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2023-04-11 18:26:46 +01:00 |
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Richard Davey
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ec8dda5d17
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Removed all mention of 'loadEvent' and 'asBlob'
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2023-04-11 18:26:35 +01:00 |
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Richard Davey
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8412e53df3
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Working perfectly for modern and legacy browsers.
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2023-04-11 17:03:00 +01:00 |
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Richard Davey
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1384ff8cf5
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Now just adds a dictionary entry into the cache, doesn't create a DOM element, doesn't hang the browser.
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2023-04-11 17:02:46 +01:00 |
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Richard Davey
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7904ecfb15
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Added requestVideoFrame polyfill
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2023-04-11 17:02:09 +01:00 |
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Richard Davey
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edf5201c3f
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Update CHANGELOG-v3.60.md
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2023-04-11 17:01:46 +01:00 |
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Richard Davey
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0d35651e66
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Removed 'hasRequestVideoFrame' and added 'getVideoURL' function
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2023-04-11 17:01:42 +01:00 |
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Richard Davey
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257fdaed4f
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All now working via promise + rvf flow
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2023-04-11 02:05:56 +01:00 |
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Richard Davey
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bff9184329
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Added new unsupported event
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2023-04-11 02:05:37 +01:00 |
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Richard Davey
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f2426b9ec7
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Update CHANGELOG-v3.60.md
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2023-04-11 01:34:16 +01:00 |
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Richard Davey
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bde8bf3e11
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Device.Video.hasRequestVideoFrame is a new boolean property that tells if the browser support the new requestVideoFrameCallback API, or not.
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2023-04-11 01:34:13 +01:00 |
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Richard Davey
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45646c52a2
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Nearly finished refactoring of RVF / Promise path of Video game object
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2023-04-11 00:57:11 +01:00 |
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Richard Davey
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368cb4a146
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Added new Video events
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2023-04-11 00:39:14 +01:00 |
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Richard Davey
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90654dedc1
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Updated docs
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2023-04-11 00:39:03 +01:00 |
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Richard Davey
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708c6a0dc4
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Try smaller logo
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2023-04-10 21:38:38 +01:00 |
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Richard Davey
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c373075ce3
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Try larger logo
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2023-04-10 21:35:24 +01:00 |
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Richard Davey
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0db021febd
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Update index.md
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2023-04-10 21:31:01 +01:00 |
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Richard Davey
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ac27473541
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Update logo
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2023-04-10 21:29:44 +01:00 |
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Richard Davey
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30eda4a415
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Update index.md
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2023-04-10 21:17:39 +01:00 |
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Richard Davey
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af9a67f0a4
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Update Video.js
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2023-04-10 19:51:26 +01:00 |
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Richard Davey
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77038ebafe
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Update CHANGELOG-v3.60.md
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2023-04-10 17:49:42 +01:00 |
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Richard Davey
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8ff50da910
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Fixed return type
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2023-04-10 17:49:42 +01:00 |
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Richard Davey
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68aacac2f3
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Merge pull request #6461 from EmilSV/revert_container_getBounds
reverted using getTextBounds for cotainer getBounds()
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2023-04-10 17:46:38 +01:00 |
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Richard Davey
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25d3f53e46
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Update CHANGELOG-v3.60.md
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2023-04-10 17:43:06 +01:00 |
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Richard Davey
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950f0a8363
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Tilemap.getLayerIndex will now return null if a given TilemapLayer instance doesn't belong to the Tilemap or has been destroyed.
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2023-04-10 17:43:02 +01:00 |
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Richard Davey
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71bc9ad4f6
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Update index.md
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2023-04-10 17:42:57 +01:00 |
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Richard Davey
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67f7403620
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Update index.md
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2023-04-10 17:28:54 +01:00 |
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Emil Schnedler Vad
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bc6ec0a124
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reverted using getTextBounds for cotainer getBounds()
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2023-04-08 20:37:12 +02:00 |
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Richard Davey
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729cb22958
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Updated eslint, webpack
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2023-04-08 19:10:19 +01:00 |
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Richard Davey
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ef8abfaafa
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Split the Change Logs up into their own folders
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2023-04-08 19:10:05 +01:00 |
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Richard Davey
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6b6077f62b
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Recoding Video Game Object
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2023-04-07 19:18:54 +01:00 |
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Richard Davey
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9359fe4125
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Docs update
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2023-04-07 19:18:42 +01:00 |
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Richard Davey
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113430f70e
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Added all of the various missing FileConfig properties. Fix #6455
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2023-04-07 13:45:30 +01:00 |
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Richard Davey
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49511838f4
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Update CSSFileConfig.js
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2023-04-07 13:45:14 +01:00 |
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Richard Davey
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f895350f3e
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Fixed lint error. Also we can call batchGameObject directly #6456
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2023-04-07 13:31:38 +01:00 |
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Richard Davey
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8772ee73b5
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Update CHANGELOG-v3.60.md
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2023-04-07 13:30:05 +01:00 |
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Richard Davey
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77ce001a8a
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Merge pull request #6456 from rexrainbow/dynamictexture-stamp-skipbatch
Add `skipBatch` in StampConfig parameter of stamp method
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2023-04-07 13:29:51 +01:00 |
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Richard Davey
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7857495ace
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Merge pull request #6457 from samme/feature/timer-event-context
Change default callback scope to the timer event
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2023-04-07 13:26:09 +01:00 |
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samme
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48c3c99fed
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Change default callback scope to the timer event
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2023-04-06 10:25:09 -07:00 |
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Rex
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9c439671cc
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Add skipBatch in config parameter of stamp method
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2023-04-06 21:20:23 +08:00 |
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