Commit graph

18757 commits

Author SHA1 Message Date
Richard Davey
08556b2695 Delete VIDEO_TIMEOUT_EVENT.js 2023-04-12 01:46:23 +01:00
Richard Davey
985209a4c9 Update CHANGELOG-v3.60.md 2023-04-12 00:39:42 +01:00
Richard Davey
ce05f42759 Update VideoFactory.js 2023-04-12 00:39:34 +01:00
Richard Davey
ff3f92f4d5 Test for ended state. Fix #5873 2023-04-12 00:39:30 +01:00
Richard Davey
9cd1fa45fb Updated jsdocs 2023-04-12 00:08:42 +01:00
Richard Davey
3af1d9002c Reset playCalled on complete. Emit new texture ready event. 2023-04-12 00:01:15 +01:00
Richard Davey
950fabe306 Added texture ready event 2023-04-12 00:00:58 +01:00
Richard Davey
53a171d2e4 Update CHANGELOG-v3.60.md 2023-04-11 23:42:22 +01:00
Richard Davey
91d598bd4f Added getWebGLTexture method 2023-04-11 23:42:17 +01:00
Richard Davey
8c2e591362 Moved PLAY event to after texture creation. Added frameReady property. Better paused handling. 2023-04-11 19:46:13 +01:00
Richard Davey
93620ca39e Fixed markers and video looping 2023-04-11 18:26:46 +01:00
Richard Davey
ec8dda5d17 Removed all mention of 'loadEvent' and 'asBlob' 2023-04-11 18:26:35 +01:00
Richard Davey
8412e53df3 Working perfectly for modern and legacy browsers. 2023-04-11 17:03:00 +01:00
Richard Davey
1384ff8cf5 Now just adds a dictionary entry into the cache, doesn't create a DOM element, doesn't hang the browser. 2023-04-11 17:02:46 +01:00
Richard Davey
7904ecfb15 Added requestVideoFrame polyfill 2023-04-11 17:02:09 +01:00
Richard Davey
edf5201c3f Update CHANGELOG-v3.60.md 2023-04-11 17:01:46 +01:00
Richard Davey
0d35651e66 Removed 'hasRequestVideoFrame' and added 'getVideoURL' function 2023-04-11 17:01:42 +01:00
Richard Davey
257fdaed4f All now working via promise + rvf flow 2023-04-11 02:05:56 +01:00
Richard Davey
bff9184329 Added new unsupported event 2023-04-11 02:05:37 +01:00
Richard Davey
f2426b9ec7 Update CHANGELOG-v3.60.md 2023-04-11 01:34:16 +01:00
Richard Davey
bde8bf3e11 Device.Video.hasRequestVideoFrame is a new boolean property that tells if the browser support the new requestVideoFrameCallback API, or not. 2023-04-11 01:34:13 +01:00
Richard Davey
45646c52a2 Nearly finished refactoring of RVF / Promise path of Video game object 2023-04-11 00:57:11 +01:00
Richard Davey
368cb4a146 Added new Video events 2023-04-11 00:39:14 +01:00
Richard Davey
90654dedc1 Updated docs 2023-04-11 00:39:03 +01:00
Richard Davey
708c6a0dc4 Try smaller logo 2023-04-10 21:38:38 +01:00
Richard Davey
c373075ce3 Try larger logo 2023-04-10 21:35:24 +01:00
Richard Davey
0db021febd Update index.md 2023-04-10 21:31:01 +01:00
Richard Davey
ac27473541 Update logo 2023-04-10 21:29:44 +01:00
Richard Davey
30eda4a415 Update index.md 2023-04-10 21:17:39 +01:00
Richard Davey
af9a67f0a4 Update Video.js 2023-04-10 19:51:26 +01:00
Richard Davey
77038ebafe Update CHANGELOG-v3.60.md 2023-04-10 17:49:42 +01:00
Richard Davey
8ff50da910 Fixed return type 2023-04-10 17:49:42 +01:00
Richard Davey
68aacac2f3
Merge pull request #6461 from EmilSV/revert_container_getBounds
reverted using getTextBounds for cotainer getBounds()
2023-04-10 17:46:38 +01:00
Richard Davey
25d3f53e46 Update CHANGELOG-v3.60.md 2023-04-10 17:43:06 +01:00
Richard Davey
950f0a8363 Tilemap.getLayerIndex will now return null if a given TilemapLayer instance doesn't belong to the Tilemap or has been destroyed. 2023-04-10 17:43:02 +01:00
Richard Davey
71bc9ad4f6 Update index.md 2023-04-10 17:42:57 +01:00
Richard Davey
67f7403620 Update index.md 2023-04-10 17:28:54 +01:00
Emil Schnedler Vad
bc6ec0a124 reverted using getTextBounds for cotainer getBounds() 2023-04-08 20:37:12 +02:00
Richard Davey
729cb22958 Updated eslint, webpack 2023-04-08 19:10:19 +01:00
Richard Davey
ef8abfaafa Split the Change Logs up into their own folders 2023-04-08 19:10:05 +01:00
Richard Davey
6b6077f62b Recoding Video Game Object 2023-04-07 19:18:54 +01:00
Richard Davey
9359fe4125 Docs update 2023-04-07 19:18:42 +01:00
Richard Davey
113430f70e Added all of the various missing FileConfig properties. Fix #6455 2023-04-07 13:45:30 +01:00
Richard Davey
49511838f4 Update CSSFileConfig.js 2023-04-07 13:45:14 +01:00
Richard Davey
f895350f3e Fixed lint error. Also we can call batchGameObject directly #6456 2023-04-07 13:31:38 +01:00
Richard Davey
8772ee73b5 Update CHANGELOG-v3.60.md 2023-04-07 13:30:05 +01:00
Richard Davey
77ce001a8a
Merge pull request #6456 from rexrainbow/dynamictexture-stamp-skipbatch
Add `skipBatch` in StampConfig parameter of stamp method
2023-04-07 13:29:51 +01:00
Richard Davey
7857495ace
Merge pull request #6457 from samme/feature/timer-event-context
Change default callback scope to the timer event
2023-04-07 13:26:09 +01:00
samme
48c3c99fed Change default callback scope to the timer event 2023-04-06 10:25:09 -07:00
Rex
9c439671cc Add skipBatch in config parameter of stamp method 2023-04-06 21:20:23 +08:00