Michael Hadley
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0804bf7595
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Rename static & dynamic tilemaps -> tilemap layer
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2017-11-09 12:18:23 -06:00 |
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Richard Davey
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0d38e232e6
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Both Static and Dynamic Tilemaps support the new property skipIndexZero which allows them to skip over index 0 tiles. Works in both canvas and webgl. Fix #3052
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2017-11-03 16:52:57 +00:00 |
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Felipe Alfonso
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9649347287
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Static Tilemap WebGL Renderer now applies camera transform matrix correctly
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2017-11-01 14:55:01 -03:00 |
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Richard Davey
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6f3ec9fb9e
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All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property.
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2017-09-13 00:58:25 +01:00 |
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Felipe Alfonso
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25630f2af5
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Static Tilemap Culling added
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2017-08-23 19:27:51 -03:00 |
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Felipe Alfonso
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7e957d5cb6
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bruteforce tilemap canvas rendering
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2017-08-22 20:26:17 -03:00 |
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Richard Davey
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fe2f82c229
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Updated Camera.Ignore so it works with the canvas renderer as well
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2017-08-15 23:51:37 +01:00 |
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Felipe Alfonso
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c470df9db5
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Static Tilemap Base
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2017-05-30 12:55:15 -04:00 |
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