Felipe Alfonso
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0648161ca5
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Added simple light culling
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2018-01-30 22:11:51 -03:00 |
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Felipe Alfonso
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d9b04ef2e9
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Light2D Plugin added to scene
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2018-01-30 19:46:43 -03:00 |
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Felipe Alfonso
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de4b308fbd
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Light2D update
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2018-01-30 00:38:31 -03:00 |
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Felipe Alfonso
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71a6360a7b
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Pipeline components added
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2018-01-29 18:46:48 -03:00 |
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Felipe Alfonso
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00c6c4a6df
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Light2D Pipeline
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2018-01-26 20:17:11 -03:00 |
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Felipe Alfonso
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4a63326f39
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Forced nearest filtering for canvas textures
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2018-01-26 12:21:05 -03:00 |
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Felipe Alfonso
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9173ed88d9
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Fixed tint issue
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2018-01-26 00:55:05 -03:00 |
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Felipe Alfonso
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83b7d11f14
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Fixed issue with scrolling on static tilemaps and not clearing path array on Flat Pipeline
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2018-01-26 00:47:41 -03:00 |
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Felipe Alfonso
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065235a9f4
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Fixed issue with static bitmap text rendering
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2018-01-25 21:34:35 -03:00 |
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Felipe Alfonso
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3af73b6162
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culling non visible chars
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2018-01-25 21:05:38 -03:00 |
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Felipe Alfonso
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cb7bbea020
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removed old code
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2018-01-25 19:32:51 -03:00 |
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Felipe Alfonso
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7c4c439aa4
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Diffuse lighting shaders. Also made light layer rendering pass through
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2018-01-25 19:20:36 -03:00 |
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Felipe Alfonso
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ba280c7517
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BitmapMask and GeometryMask are rendering correctly
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2018-01-25 15:43:19 -03:00 |
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Felipe Alfonso
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bd8e9b2003
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Static Tilemap Layer rendering
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2018-01-25 02:26:14 -03:00 |
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Felipe Alfonso
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80d9ef42b3
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ParticleEmitterManager webgl rendering added
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2018-01-24 22:10:30 -03:00 |
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Felipe Alfonso
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42482ecb26
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TileSprite webgl rendering
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2018-01-24 21:15:51 -03:00 |
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Felipe Alfonso
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195a59d3ba
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Dynamic Tilemap rendering
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2018-01-24 19:29:57 -03:00 |
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Felipe Alfonso
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06fa0afcc8
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Dynamic Bitmap Text webgl rendering
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2018-01-24 15:55:23 -03:00 |
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Felipe Alfonso
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326bdd5204
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Fixed camera effects
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2018-01-24 00:57:33 -03:00 |
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Felipe Alfonso
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12a1ef34f4
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Fixed pipeline binding
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2018-01-24 00:08:14 -03:00 |
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Felipe Alfonso
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5170784338
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Graphics WebGL Rendering
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2018-01-24 00:03:43 -03:00 |
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Felipe Alfonso
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99d850346f
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Text rendering added
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2018-01-23 21:40:20 -03:00 |
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Felipe Alfonso
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502ce8ddea
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Static BitmapText rendering. Added rect culling to TextureTintPipeline
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2018-01-23 20:36:49 -03:00 |
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Felipe Alfonso
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dd9cef61cf
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Image WebGL rendering
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2018-01-23 17:32:20 -03:00 |
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Felipe Alfonso
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070d946dca
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Mesh and Sprite rendering
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2018-01-23 16:29:47 -03:00 |
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Felipe Alfonso
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822fc052ee
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Sprite batching
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2018-01-23 13:38:58 -03:00 |
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Felipe Alfonso
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6153a34103
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Moved shader source to text files
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2018-01-22 20:01:00 -03:00 |
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Felipe Alfonso
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0f0b422fd7
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FlatTint Pipeline progress
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2018-01-22 19:51:15 -03:00 |
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Felipe Alfonso
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a171968558
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WebGLRenderer render function update
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2018-01-22 18:37:47 -03:00 |
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Felipe Alfonso
|
961f00ac11
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BlitterPipeline added
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2018-01-22 18:21:47 -03:00 |
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Felipe Alfonso
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a4e79875d4
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Merge branch 'master' into rendering-cleanup
# Conflicts:
# src/gameobjects/blitter/BlitterWebGLRenderer.js
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2018-01-21 11:14:27 -03:00 |
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Richard Davey
|
39b1f35a20
|
Removed call to render and tidied up a little
|
2018-01-20 04:45:14 +00:00 |
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Felipe Alfonso
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31be6fa51d
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WebGLRenderer cleanup
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2018-01-20 01:05:56 -03:00 |
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Felipe Alfonso
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1da31fb2a5
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WebGLRenderer resource creation
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2018-01-19 21:37:52 -03:00 |
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Felipe Alfonso
|
cfe07706e6
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Cleaning up WebGLRenderer
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2018-01-17 18:25:43 -03:00 |
|
Felipe Alfonso
|
fd4f441146
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DynamicBitmapText WebGL renderer updated
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2018-01-16 16:32:27 -03:00 |
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Felipe Alfonso
|
8bb9b1309f
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SpriteBatch pipeline re-implementation
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2018-01-12 21:13:41 -03:00 |
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Felipe Alfonso
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5ca2805dbc
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Fixed issue with blitter batch incorrect instruction order and forced unsigned int result for color tint operation
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2018-01-12 13:46:46 -03:00 |
|
Felipe Alfonso
|
54274b782a
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BlitterBatch pipeline working
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2018-01-10 17:03:01 -03:00 |
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Felipe Alfonso
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15c45bda0e
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BlitterBatch2 base rendering. Still missing Texture binding
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2018-01-09 19:51:22 -03:00 |
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Richard Davey
|
d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
|
Richard Davey
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0d90f75b5f
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Splitting the dev branch up into versions.
|
2016-11-22 01:36:56 +00:00 |
|
Richard Davey
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7a155f66fe
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Added Tilemap back in and tested with Blitter object, and it works really fast.
|
2016-11-15 03:11:21 +00:00 |
|
photonstorm
|
aac31f6858
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FBOs are bound to parents.
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2016-11-10 17:05:04 +00:00 |
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photonstorm
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49c57089b3
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Quick test.
|
2016-11-10 17:04:37 +00:00 |
|
Richard Davey
|
48f90fec34
|
Implemented a State based MainLoop system, with fully split logic / render cycles and frame rate. Each State can now set its own frame rate. Added in more Camera commands, moved the Tween Manager into the State Systems, and started work on the new heavily reduced Game object.
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2016-11-08 01:50:57 +00:00 |
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Richard Davey
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efebd79e30
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Added State.pause.
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2016-11-06 16:50:45 +00:00 |
|
Richard Davey
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f2cb384da0
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State indexing added.
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2016-11-06 13:59:48 +00:00 |
|
Richard Davey
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d568d2bede
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Moved _sys to a StateSystems class to keep things much cleaner, and avoid setter inheritance mess.
|
2016-11-06 12:18:08 +00:00 |
|
Richard Davey
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c60eae4ee1
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Fixed vert dimensions, texture still needs to be based on renderer size.
|
2016-11-04 04:11:47 +00:00 |
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