photonstorm
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8719bccefb
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Fixed jsdocs.
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2016-12-06 14:52:05 +00:00 |
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Michal Bureš
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3317168abd
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Clarification of fixedToCamera semantics
Make it more clear that components with fixedToCamera=true use cameraOffset instead of the standard coordinates when rendering.
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2016-12-06 00:12:49 +01:00 |
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photonstorm
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1fe6731274
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Fixes #2784
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2016-12-05 10:34:11 +00:00 |
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photonstorm
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d75cfeda0a
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Fixes #2782
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2016-12-05 10:30:02 +00:00 |
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photonstorm
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fe80807d04
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Updated docs to fix #2823
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2016-12-05 10:20:05 +00:00 |
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photonstorm
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2928fd633a
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Fixes #2824
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2016-12-05 10:17:25 +00:00 |
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photonstorm
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9fb3c42d8a
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Fixes jsdoc output.
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2016-12-05 10:08:25 +00:00 |
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photonstorm
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f30385e1ec
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Fixes #2837
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2016-12-05 10:06:09 +00:00 |
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photonstorm
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5ca418c0d8
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Fixes #2858
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2016-12-05 09:57:01 +00:00 |
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Johannes Wiese
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ce752d3567
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change emitter.gravity from number to Phaser.Point
This allows the emitter to set x- and y-axis gravity for each particle, not only the y-axis.
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2016-12-03 13:04:09 +01:00 |
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Autophagy
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198f8d48e9
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Added feature: set character limit with suffix
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2016-12-01 10:43:21 +01:00 |
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Thomas Felix
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b4a0e7f826
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removeTextureAtlas now deletes the correct cache object.
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2016-11-30 20:54:38 +01:00 |
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Stoneman1
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e318d70c33
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Build for release 2.7.1
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2016-11-28 18:50:06 +02:00 |
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Daniel Jackson
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04689f0c22
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Fixes 1707 - BaseTexture defaults to resolution of 1
Recreating after move to CE.
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2016-11-27 12:59:45 +00:00 |
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Stoneman1
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75e814d069
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Fixes issue #2860
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2016-11-23 17:46:36 +02:00 |
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Stoneman1
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ed625c33d4
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Some browsers use cancelAnimationFrame with prefix like this: msCancelRequestAnimationFrame (IE11 for example). This will fix it
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2016-11-23 11:50:39 +02:00 |
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Richard Davey
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6bcac0067e
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Merge pull request #2870 from hilts-vaughan/issue-2851
Particles: Fixed an issue where particle systems held onto emitters b…
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2016-11-23 03:28:42 +00:00 |
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Richard Davey
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1340d32167
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Merge pull request #2871 from hilts-vaughan/issue-2822
Animation: Fixes an issue where setFrame would skip a frame if the an…
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2016-11-23 03:27:50 +00:00 |
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Vaughan Hilts
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86739184bb
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Animation: Fixes an issue where setFrame would skip a frame if the animation was currently playing backwards
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2016-11-22 22:21:05 -05:00 |
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Vaughan Hilts
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904a8b00f1
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Particles: Fixed an issue where particle systems held onto emitters by name instead of ID, which causes issues involving removal and cleanup
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2016-11-22 22:20:52 -05:00 |
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Vaughan Hilts
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9904fd2fca
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Keys: Fixed an issue where the name annotations were missing on some properties which made them not appear in documentation
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2016-11-22 22:17:48 -05:00 |
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Richard Davey
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c298a45d1f
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Updated folder paths and the 2.7 README.
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2016-11-23 00:17:46 +00:00 |
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