Commit graph

22 commits

Author SHA1 Message Date
photonstorm
8719bccefb Fixed jsdocs. 2016-12-06 14:52:05 +00:00
Michal Bureš
3317168abd Clarification of fixedToCamera semantics
Make it more clear that components with fixedToCamera=true use cameraOffset instead of the standard coordinates when rendering.
2016-12-06 00:12:49 +01:00
photonstorm
1fe6731274 Fixes #2784 2016-12-05 10:34:11 +00:00
photonstorm
d75cfeda0a Fixes #2782 2016-12-05 10:30:02 +00:00
photonstorm
fe80807d04 Updated docs to fix #2823 2016-12-05 10:20:05 +00:00
photonstorm
2928fd633a Fixes #2824 2016-12-05 10:17:25 +00:00
photonstorm
9fb3c42d8a Fixes jsdoc output. 2016-12-05 10:08:25 +00:00
photonstorm
f30385e1ec Fixes #2837 2016-12-05 10:06:09 +00:00
photonstorm
5ca418c0d8 Fixes #2858 2016-12-05 09:57:01 +00:00
Johannes Wiese
ce752d3567 change emitter.gravity from number to Phaser.Point
This allows the emitter to set x- and y-axis gravity for each particle, not only the y-axis.
2016-12-03 13:04:09 +01:00
Autophagy
198f8d48e9 Added feature: set character limit with suffix 2016-12-01 10:43:21 +01:00
Thomas Felix
b4a0e7f826 removeTextureAtlas now deletes the correct cache object. 2016-11-30 20:54:38 +01:00
Stoneman1
e318d70c33 Build for release 2.7.1 2016-11-28 18:50:06 +02:00
Daniel Jackson
04689f0c22 Fixes 1707 - BaseTexture defaults to resolution of 1
Recreating after move to CE.
2016-11-27 12:59:45 +00:00
Stoneman1
75e814d069 Fixes issue #2860 2016-11-23 17:46:36 +02:00
Stoneman1
ed625c33d4 Some browsers use cancelAnimationFrame with prefix like this: msCancelRequestAnimationFrame (IE11 for example). This will fix it 2016-11-23 11:50:39 +02:00
Richard Davey
6bcac0067e Merge pull request #2870 from hilts-vaughan/issue-2851
Particles: Fixed an issue where particle systems held onto emitters b…
2016-11-23 03:28:42 +00:00
Richard Davey
1340d32167 Merge pull request #2871 from hilts-vaughan/issue-2822
Animation: Fixes an issue where setFrame would skip a frame if the an…
2016-11-23 03:27:50 +00:00
Vaughan Hilts
86739184bb Animation: Fixes an issue where setFrame would skip a frame if the animation was currently playing backwards 2016-11-22 22:21:05 -05:00
Vaughan Hilts
904a8b00f1 Particles: Fixed an issue where particle systems held onto emitters by name instead of ID, which causes issues involving removal and cleanup 2016-11-22 22:20:52 -05:00
Vaughan Hilts
9904fd2fca Keys: Fixed an issue where the name annotations were missing on some properties which made them not appear in documentation 2016-11-22 22:17:48 -05:00
Richard Davey
c298a45d1f Updated folder paths and the 2.7 README. 2016-11-23 00:17:46 +00:00