Commit graph

562 commits

Author SHA1 Message Date
Richard Davey
4c1dacfa02 Loader can now parse both JSON Hash and JSON Array formated texture atlas files. 2013-08-29 22:53:55 +01:00
Richard Davey
5b036557c0 The start of World, also moved Game/Stage into core. 2013-08-29 21:57:36 +01:00
Richard Davey
6bf7bab917 Fixed some errors in Rectangle and more Pixi hooks added, now creating the Stage properly and rendering sprites. 2013-08-29 19:20:04 +01:00
Richard Davey
19483bafed Canvas and Stage added and starting to merge in Pixi deeply. 2013-08-29 17:20:59 +01:00
Richard Davey
16749edf20 More state swapping features and optimised Game.loop. 2013-08-29 15:14:56 +01:00
Richard Davey
3d4783980e StateManager improving in leaps and bounds. 2013-08-29 14:38:51 +01:00
Richard Davey
4bbcc380c5 State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF. 2013-08-29 07:06:16 +01:00
Richard Davey
3c8cd20b70 RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :) 2013-08-29 03:52:59 +01:00
Richard Davey
b8d3a61c97 Added the TweenManager 2013-08-29 00:09:12 +01:00
Richard Davey
89fe2855e4 Fixed a few things in Circle and added the Point object. 2013-08-28 15:58:37 +01:00
Richard Davey
0f58945212 Circle and Math converted 2013-08-28 15:27:22 +01:00
Richard Davey
09def364c3 Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00