photonstorm
|
24f2e2a46d
|
BitmapText updated and bought in-line with the new Text class. Moved to use the new Bitmap Text XML loader which should work fine on CocoonJS now and also supports multiple bitmap fonts per cache.
|
2014-02-14 03:34:35 +00:00 |
|
photonstorm
|
0896c2fac7
|
Updating copyright year and README.
|
2014-02-05 16:54:59 +00:00 |
|
photonstorm
|
ba74bea4b4
|
New Group.destroy example and patched the desyrel font xml.
|
2013-12-30 21:36:50 +00:00 |
|
photonstorm
|
f22159e257
|
Updated documentation.
|
2013-11-28 15:57:09 +00:00 |
|
photonstorm
|
299115ca5d
|
The entire Phaser library has been updated to match the new JSHint configuration.
|
2013-11-25 04:40:04 +00:00 |
|
photonstorm
|
13a2cc2feb
|
Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
|
2013-11-25 03:13:04 +00:00 |
|
photonstorm
|
42cd8bd812
|
Added Group.sort, can sort the Group based on any given numeric property (x, y, health), finally you can do depth-sorting :)
|
2013-11-07 04:31:37 +00:00 |
|
photonstorm
|
685054eac5
|
Group.callAll now supports nested functions and a context, making it really powerful!
|
2013-11-01 17:29:57 +00:00 |
|
Webeled
|
12148b3159
|
More improvements on GameObjectFactory
|
2013-10-25 15:42:48 +01:00 |
|
Webeled
|
ce04ade458
|
Lots of JSDocs updates in the gameobjects folder
|
2013-10-25 15:22:45 +01:00 |
|
photonstorm
|
275fa4641e
|
Added Text.destroy and BitmapText.destroy.
|
2013-10-17 15:40:44 +01:00 |
|
Richard Davey
|
e8bed83ac3
|
Making some major changes to Camera and World.
|
2013-10-04 14:41:15 +01:00 |
|
Richard Davey
|
ca113b85aa
|
More docs coming on.
|
2013-10-01 16:39:39 +01:00 |
|
Richard Davey
|
305b12d76b
|
Adding docs.
|
2013-10-01 15:01:46 +01:00 |
|
TheJare
|
a4bc69c2f7
|
Fix box dimensions in PIXI.BitmapText. Support anchor in Phaser.BitmapText
|
2013-09-21 01:03:19 +01:00 |
|
Richard Davey
|
3c5ea01e09
|
1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples
|
2013-09-17 16:50:47 +01:00 |
|
Richard Davey
|
e2eddc8b24
|
Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly.
|
2013-09-10 23:51:35 +01:00 |
|