Commit graph

5629 commits

Author SHA1 Message Date
Autophagy
198f8d48e9 Added feature: set character limit with suffix 2016-12-01 10:43:21 +01:00
Richard Davey
58d09f82b1 Merge pull request #2894 from tfelix/master
removeTextureAtlas now deletes the correct cache object.
2016-11-30 23:50:39 +00:00
Thomas Felix
b4a0e7f826 removeTextureAtlas now deletes the correct cache object. 2016-11-30 20:54:38 +01:00
samme
8a82fab928 Merge remote-tracking branch 'origin/master' 2016-11-30 10:51:19 -08:00
Richard Davey
77b469b1a5 State level Loader re-implemented, and lots of BaseLoader features updated. 2016-11-30 17:16:45 +00:00
Richard Davey
17092eb573 More Loader updates, lots to do though. 2016-11-30 01:24:44 +00:00
Richard Davey
104d7a1341 Added start of the new Loader. 2016-11-30 01:24:44 +00:00
Richard Davey
e34d53a969 Added a Set data structure. 2016-11-30 01:24:44 +00:00
Felipe Alfonso
8d01f78a66 Merge branch 'master' of https://github.com/photonstorm/phaser 2016-11-29 21:19:28 -03:00
Felipe Alfonso
a551110a39 Added getBounds to Transform 2016-11-29 21:19:19 -03:00
photonstorm
34303f1df6 Added in the Update Manager, MainLoop and State Systems. 2016-11-29 15:25:14 +00:00
photonstorm
c2f624d349 Adding in the State Manager. 2016-11-29 13:01:16 +00:00
photonstorm
1bb711ea2c Now using the new GetObjectValue utility. 2016-11-29 13:01:05 +00:00
photonstorm
3a963905b2 Handy new utility class, now used by Config and Settings. 2016-11-29 13:00:48 +00:00
photonstorm
1db02f3d3a Added CreateRenderer function. 2016-11-29 11:26:30 +00:00
photonstorm
3cac9fbba8 Added Game Object Creator. 2016-11-29 11:06:14 +00:00
photonstorm
28db9a2550 Lots of work on the Game Object Factory patterns. 2016-11-29 10:46:35 +00:00
photonstorm
bf6ccc3d8d Fixed export. 2016-11-29 10:46:24 +00:00
photonstorm
7fdc83e0e2 Added build dates. 2016-11-28 16:57:20 +00:00
photonstorm
e83bd3d544 Added NOOP.
Added Config pre and post boot callbacks.
Added Image and start of the Game Factory rebuild.
2016-11-28 16:55:25 +00:00
Richard Davey
53e2b6c9bf Merge pull request #2891 from stoneman1/master
Build for release 2.7.1
2016-11-28 16:54:07 +00:00
Stoneman1
e318d70c33 Build for release 2.7.1 2016-11-28 18:50:06 +02:00
Richard Davey
ede9bc1494 Merge pull request #2890 from stoneman1/master
Changelog and Readme updated
2016-11-28 14:33:54 +00:00
photonstorm
6d35609c29 Updated path. 2016-11-28 13:30:02 +00:00
Stoneman1
4e7484526b Changelog and Readme updated 2016-11-28 15:20:12 +02:00
Richard Davey
d623971bfc Merge pull request #2887 from cloakedninjas/fix-resolution
Fixes 1707 - BaseTexture defaults to resolution of 1
2016-11-28 12:52:22 +00:00
Daniel Jackson
04689f0c22 Fixes 1707 - BaseTexture defaults to resolution of 1
Recreating after move to CE.
2016-11-27 12:59:45 +00:00
Richard Davey
14d2c6a8ae Updated CanvasPool to store the type (2d or webgl), so it doesn't give incorrect canvases back out again. Updated Features to use proper canvases when feature testing. Added Interpolation code. Cached the Smoothing prefix. 2016-11-26 02:32:59 +00:00
Richard Davey
e45096611e Converted the Device and CanvasPool into page level singletons, that can be shared by all instances of a Phaser Game running in the same page. 2016-11-26 01:28:53 +00:00
Richard Davey
3009a42df4 Added new DOM controls and the CanvasPool. 2016-11-26 00:36:11 +00:00
photonstorm
4de6a89979 Small README tweak. 2016-11-25 14:25:35 +00:00
Richard Davey
dcb48e1f38 Merge pull request #2882 from stoneman1/master
Changelog updated, preparing for 2.7.1 update
2016-11-25 14:16:22 +00:00
Stoneman1
c9e212ba4a Changelog updated, preparing for 2.7.1 update 2016-11-25 09:10:54 +02:00
Richard Davey
1d4cdbd56a Added and refactored the Random Data Generator. Working nicely, removed some redundant apply calls, and made the private vars properly private. 2016-11-25 05:12:02 +00:00
Richard Davey
45002461db Added in final Device tests. 2016-11-25 04:33:48 +00:00
Richard Davey
5ca567c7e0 Adding more Device tests. 2016-11-25 04:00:15 +00:00
Richard Davey
36ca61dddb Added in the final DOM level functions. 2016-11-25 02:08:33 +00:00
Richard Davey
970dea20f5 Added checksum ability to build process.
Fixed RequestAnimationFrame.
2016-11-25 01:37:14 +00:00
Richard Davey
96c7446b1e Added RAF 2016-11-25 00:34:37 +00:00
photonstorm
247a837961 Game update. 2016-11-24 17:01:58 +00:00
photonstorm
e041a51de5 Fixed missing output. 2016-11-24 17:01:58 +00:00
Richard Davey
23e14b4b58 Merge pull request #2880 from Aleksey-Danchin/patch-1
Update phaser.d.ts
2016-11-24 16:39:17 +00:00
Алексей Данчин
d30f869298 Update phaser.d.ts 2016-11-24 19:31:45 +03:00
photonstorm
7883a7d305 Added more options to Config class. 2016-11-24 15:40:05 +00:00
Richard Davey
13f49f6086 Added webpack shell script to copy build file to examples. 2016-11-24 01:35:07 +00:00
Richard Davey
98c932e7c4 Merge pull request #2879 from ngscheurich/master
Change return type of Phaser.Group#next to `any`
2016-11-24 01:34:05 +00:00
Nicholas Scheurich
cc8da15c5f Change return type of Phaser.Group#next to any
The return type was previously `void`, which is inaccurate and causes
unintended compiler errors.

See
https://github.com/photonstorm/phaser/blob/master/v2-community/src/core/Group.js#L839.
2016-11-23 19:08:12 -06:00
Richard Davey
20fabd23a0 Merge pull request #2878 from stoneman1/master
Fixes issue #2860
2016-11-23 15:53:40 +00:00
Stoneman1
75e814d069 Fixes issue #2860 2016-11-23 17:46:36 +02:00
Richard Davey
8d608426aa Merge pull request #2877 from stoneman1/master
Fixed path in manifests graphics.json. EarCut is now included.
2016-11-23 13:41:22 +00:00