Richard Davey
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7d98a1bb9d
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New FXManager system and Camera FX now in place.
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2013-05-01 04:10:21 +01:00 |
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Richard Davey
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b2e1434f5e
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Tilemap collision working but needs speeding up
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2013-04-25 20:05:56 +01:00 |
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Richard Davey
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b8ab13fec8
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Getting tilemap collision up and running
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2013-04-25 01:55:56 +01:00 |
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Richard Davey
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1b6fbc1324
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Fixed Game.boot issue and Animation issue reported in github.
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2013-04-24 00:47:11 +01:00 |
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Richard Davey
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87e0c483bb
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Version 0.9.1 release - see the release notes for more details.
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2013-04-19 18:53:21 +01:00 |
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Richard Davey
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a90606a28a
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Complete 0.9 release
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2013-04-18 16:49:08 +01:00 |
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Richard Davey
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64d57b8e05
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Refactoring of the codebase finished. All classes updated. Ready for final push to 1.0 release.
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2013-04-18 15:48:06 +01:00 |
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Richard Davey
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6bb4c5e3fc
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Preparing for new release
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2013-04-18 14:16:18 +01:00 |
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Richard Davey
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f4bf6c607f
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Added in frameName support for animations and easy setting of sprites born from a texture atlas (all for you Jesse!)
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2013-04-15 15:42:13 +01:00 |
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Richard Davey
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ebf83609ae
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Version 0.7 release. StageScaleMode support added and world input values exposed.
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2013-04-14 02:31:00 +01:00 |
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Richard Davey
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5450202cde
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Added Touch and Full Screen support for mobile devices. Also added Random Data Generator and Device classes and organised Point, Rect and the new Circle class into Geom.
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2013-04-13 04:25:03 +01:00 |
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Richard Davey
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a1a1ab3f30
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First push to github
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2013-04-12 17:19:56 +01:00 |
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