Felipe Alfonso
06fa0afcc8
Dynamic Bitmap Text webgl rendering
2018-01-24 15:55:23 -03:00
Felipe Alfonso
502ce8ddea
Static BitmapText rendering. Added rect culling to TextureTintPipeline
2018-01-23 20:36:49 -03:00
Felipe Alfonso
2b043fff65
Removed RenderTarget and Shader from components
2018-01-22 18:53:15 -03:00
Felipe Alfonso
4983b393e3
Merge with master
2018-01-17 18:30:39 -03:00
Richard Davey
f9a7939812
Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
2018-01-16 22:28:29 +00:00
Felipe Alfonso
fd4f441146
DynamicBitmapText WebGL renderer updated
2018-01-16 16:32:27 -03:00
Richard Davey
d8f1ba03e9
Moved repository location
2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f
Splitting the dev branch up into versions.
2016-11-22 01:36:56 +00:00
Richard Davey
0af16817a5
Refactored GameObjects
to GameObject
.
2016-10-09 22:27:58 +01:00
Richard Davey
380e717e52
Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere.
2016-10-08 16:17:46 +01:00
Richard Davey
6d0dc5e003
Added BitmapText Factory.
2016-10-08 13:18:35 +01:00
Richard Davey
729020477a
New Game Objects structure in place, and starting to take shape.
...
Moved BitmapData and RenderTexture into the textures folder for now.
All Game Objects now have their own sub-folder, with their Factory and renderer functions alongside them, plus any other files they need.
New Factory class added. Currently hooked into `game.factory` for testing, but will swap to `game.add` when complete.
2016-10-08 03:05:42 +01:00